Searched refs:netStartEvent (Results 1 – 3 of 3) sorted by relevance
684 StartEventMessage *netStartEvent = packet->GetMsg()->mutable_starteventmessage(); in SendStartEvent() local685 netStartEvent->set_starteventtype(StartEventMessage::startEvent); in SendStartEvent()686 netStartEvent->set_gameid(server.GetId()); in SendStartEvent()687 netStartEvent->set_fillwithcomputerplayers(fillWithComputerPlayers); in SendStartEvent()701 const StartEventMessage &netStartEvent = packet->GetMsg()->starteventmessage(); in InternalProcessPacket() local704 && netStartEvent.gameid() == server->GetId() in InternalProcessPacket()705 && netStartEvent.starteventtype() == StartEventMessage::startEvent in InternalProcessPacket()708 SendStartEvent(*server, netStartEvent.fillwithcomputerplayers()); in InternalProcessPacket()885 StartEventMessage *netStartEvent = packet->GetMsg()->mutable_starteventmessage(); in HandleNewPlayer() local886 netStartEvent->set_starteventtype(StartEventMessage::rejoinEvent); in HandleNewPlayer()[all …]
155 StartEventMessage *netStartEvent = packet->GetMsg()->mutable_starteventmessage(); in SendStartEvent() local156 netStartEvent->set_starteventtype(StartEventMessage::startEvent); in SendStartEvent()157 netStartEvent->set_gameid(GetGameId()); in SendStartEvent()158 netStartEvent->set_fillwithcomputerplayers(fillUpWithCpuPlayers); in SendStartEvent()
1373 const StartEventMessage &netStartEvent = tmpPacket->GetMsg()->starteventmessage(); in InternalHandlePacket() local1374 if (netStartEvent.starteventtype() == StartEventMessage::rejoinEvent) { in InternalHandlePacket()