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Searched refs:netStartEvent (Results 1 – 3 of 3) sorted by relevance

/dports/games/pokerth/pokerth-1.1.2-rc/src/net/common/
H A Dservergamestate.cpp684 StartEventMessage *netStartEvent = packet->GetMsg()->mutable_starteventmessage(); in SendStartEvent() local
685 netStartEvent->set_starteventtype(StartEventMessage::startEvent); in SendStartEvent()
686 netStartEvent->set_gameid(server.GetId()); in SendStartEvent()
687 netStartEvent->set_fillwithcomputerplayers(fillWithComputerPlayers); in SendStartEvent()
701 const StartEventMessage &netStartEvent = packet->GetMsg()->starteventmessage(); in InternalProcessPacket() local
704 && netStartEvent.gameid() == server->GetId() in InternalProcessPacket()
705 && netStartEvent.starteventtype() == StartEventMessage::startEvent in InternalProcessPacket()
708 SendStartEvent(*server, netStartEvent.fillwithcomputerplayers()); in InternalProcessPacket()
885 StartEventMessage *netStartEvent = packet->GetMsg()->mutable_starteventmessage(); in HandleNewPlayer() local
886 netStartEvent->set_starteventtype(StartEventMessage::rejoinEvent); in HandleNewPlayer()
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H A Dclientthread.cpp155 StartEventMessage *netStartEvent = packet->GetMsg()->mutable_starteventmessage(); in SendStartEvent() local
156 netStartEvent->set_starteventtype(StartEventMessage::startEvent); in SendStartEvent()
157 netStartEvent->set_gameid(GetGameId()); in SendStartEvent()
158 netStartEvent->set_fillwithcomputerplayers(fillUpWithCpuPlayers); in SendStartEvent()
H A Dclientstate.cpp1373 const StartEventMessage &netStartEvent = tmpPacket->GetMsg()->starteventmessage(); in InternalHandlePacket() local
1374 if (netStartEvent.starteventtype() == StartEventMessage::rejoinEvent) { in InternalHandlePacket()