Searched refs:ocio_processors (Results 1 – 1 of 1) sorted by relevance
255 ConstProcessorRcPtr *ocio_processors[2] = {processor_scene_to_ui, processpr_ui_to_display}; in updateGLSLLut3d() local258 ConstProcessorRcPtr *processor = ocio_processors[i]; in updateGLSLLut3d()