Searched refs:parentRigidBody_ (Results 1 – 6 of 6) sorted by relevance
68 RigidBody2D* parentRigidBody_; member
447 delayed.parentRigidBody_ = parentRigidBody; in ApplyWorldTransform()
322 if (!delayedWorldTransforms_.Contains(transform.parentRigidBody_)) in Update()
92 RigidBody* parentRigidBody_; member
193 delayed.parentRigidBody_ = parentRigidBody; in setWorldTransform()
280 if (!delayedWorldTransforms_.Contains(transform.parentRigidBody_)) in Update()