Searched refs:party_msg_format_near (Results 1 – 3 of 3) sorted by relevance
/dports/games/mangband/mangband-1.5.3/src/server/ |
H A D | spells2.c | 1387 …party_msg_format_near(p_ptr, MSG_PY_MISC, "%s senses the presence of buried treasure!", p_ptr->nam… in detect_treasure() 1608 …party_msg_format_near(p_ptr, MSG_PY_MISC, "%s senses the presence of invisible creatures!", p_ptr-… in detect_invisible() 1691 …party_msg_format_near(p_ptr, MSG_PY_MISC, "%s senses the presence of evil creatures!", p_ptr->name… in detect_evil() 1800 party_msg_format_near(p_ptr, MSG_PY_MISC, "%s senses the presence of creatures!", p_ptr->name); in detect_creatures() 1841 party_msg_format_near(p_ptr, MSG_PY_MISC, "%s senses the presence of creatures!", p_ptr->name); in detection()
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H A D | party.c | 357 void party_msg_format_near(player_type *p_ptr, u16b type, cptr fmt, ...) in party_msg_format_near() function
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H A D | externs.h | 861 extern void party_msg_format_near(player_type *p_ptr, u16b type, cptr fmt, ...);
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