Searched refs:ptInvWP (Results 1 – 3 of 3) sorted by relevance
72 const float ptInvWP = 1.0f/(float)ptWP; variable
2118 Multiply = (float)Source*Blend*ptInvWP; in Overlay()2119 Screen = ptWPf - (float)ToInvertTable[Source]*ToInvertTable[Blend]*ptInvWP; in Overlay()2120 Overlay = (ToInvertTable[Source]*Multiply + Source*Screen)*ptInvWP; in Overlay()2126 Multiply = (float)Source*Blend*ptInvWP; in Overlay()2132 Screen = ptWPf - (float)ToInvertTable[Source]*ToInvertTable[Blend]*ptInvWP; in Overlay()2139 else Multiply = ptWPf*powf(Source*ptInvWP,ptWPf/Blend); in Overlay()2211 if (Source <= ptWPH) Overlay = Source*Blend*ptInvWP; in Overlay()2226 else Temp = (float)Source / (1.0f - (float)Blend*ptInvWP); in Overlay()2236 else Temp = ptWPf - ( ToInvertTable[Source] / (Blend*ptInvWP)); in Overlay()3017 TransformTable[i] = CLIP((int32_t)(powf(i*ptInvWP,InverseExposureFactor)*ptWPf)); in LMHRecovery()[all …]
1099 ToFloatTable[i] = (float)i*ptInvWP; in CB_Event0()