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/dports/games/sauerbraten/sauerbraten/src/rpggame/
H A DMakefile87 ../engine/renderparticles.o \
322 ../engine/renderparticles.o: ../engine/engine.h ../shared/cube.h
323 ../engine/renderparticles.o: ../shared/tools.h ../shared/geom.h
324 ../engine/renderparticles.o: ../shared/ents.h ../shared/command.h
325 ../engine/renderparticles.o: ../shared/glexts.h ../shared/glemu.h
326 ../engine/renderparticles.o: ../shared/iengine.h ../shared/igame.h
327 ../engine/renderparticles.o: ../engine/world.h ../engine/octa.h
328 ../engine/renderparticles.o: ../engine/lightmap.h ../engine/bih.h
329 ../engine/renderparticles.o: ../engine/texture.h ../engine/model.h
331 ../engine/renderparticles.o: ../engine/explosion.h ../engine/lensflare.h
[all …]
/dports/games/cube/cube_source/src/
H A DMakefile23 renderparticles.o \
/dports/games/bloodfrontier/bloodfrontier/src/
H A DMakefile59 engine/renderparticles.o \
300 engine/renderparticles.o: engine/engine.h shared/cube.h shared/tools.h
301 engine/renderparticles.o: shared/command.h shared/geom.h shared/ents.h
302 engine/renderparticles.o: shared/iengine.h shared/igame.h engine/sound.h
303 engine/renderparticles.o: engine/world.h engine/octa.h engine/lightmap.h
304 engine/renderparticles.o: engine/bih.h engine/texture.h engine/model.h
305 engine/renderparticles.o: engine/rendertarget.h engine/depthfx.h
306 engine/renderparticles.o: engine/lensflare.h engine/explosion.h
307 engine/renderparticles.o: engine/lightning.h
/dports/games/sauerbraten/sauerbraten/src/
H A DMakefile110 engine/renderparticles.o \
387 engine/renderparticles.o: engine/engine.h shared/cube.h shared/tools.h
388 engine/renderparticles.o: shared/geom.h shared/ents.h shared/command.h
389 engine/renderparticles.o: shared/glexts.h shared/glemu.h shared/iengine.h
390 engine/renderparticles.o: shared/igame.h engine/world.h engine/octa.h
391 engine/renderparticles.o: engine/lightmap.h engine/bih.h engine/texture.h
392 engine/renderparticles.o: engine/model.h engine/rendertarget.h
393 engine/renderparticles.o: engine/depthfx.h engine/explosion.h
394 engine/renderparticles.o: engine/lensflare.h engine/lightning.h
/dports/games/tesseract-data/tesseract/src/
H A DMakefile99 engine/renderparticles.o \
367 engine/renderparticles.o: engine/engine.h shared/cube.h shared/tools.h
368 engine/renderparticles.o: shared/geom.h shared/ents.h shared/command.h
369 engine/renderparticles.o: shared/glexts.h shared/glemu.h shared/iengine.h
370 engine/renderparticles.o: shared/igame.h engine/world.h engine/octa.h
371 engine/renderparticles.o: engine/light.h engine/texture.h engine/bih.h
372 engine/renderparticles.o: engine/model.h engine/explosion.h
373 engine/renderparticles.o: engine/lensflare.h engine/lightning.h
/dports/games/tesseract/tesseract/src/
H A DMakefile98 engine/renderparticles.o \
359 engine/renderparticles.o: engine/engine.h shared/cube.h shared/tools.h
360 engine/renderparticles.o: shared/geom.h shared/ents.h shared/command.h
361 engine/renderparticles.o: shared/glexts.h shared/glemu.h shared/iengine.h
362 engine/renderparticles.o: shared/igame.h engine/world.h engine/octa.h
363 engine/renderparticles.o: engine/light.h engine/texture.h engine/bih.h
364 engine/renderparticles.o: engine/model.h engine/explosion.h
365 engine/renderparticles.o: engine/lensflare.h engine/lightning.h
/dports/games/redeclipse16/base-1.6.0/src/
H A DMakefile128 engine/renderparticles.o \
463 engine/renderparticles.o: engine/engine.h engine/version.h shared/cube.h
464 engine/renderparticles.o: shared/tools.h shared/command.h shared/geom.h
465 engine/renderparticles.o: shared/ents.h shared/glexts.h shared/glemu.h
466 engine/renderparticles.o: shared/iengine.h shared/igame.h engine/irc.h
467 engine/renderparticles.o: engine/sound.h engine/world.h engine/octa.h
468 engine/renderparticles.o: engine/lightmap.h engine/bih.h engine/texture.h
469 engine/renderparticles.o: engine/model.h engine/rendertarget.h
470 engine/renderparticles.o: engine/depthfx.h engine/lensflare.h
471 engine/renderparticles.o: engine/explosion.h engine/lightning.h
/dports/games/sauerbraten/sauerbraten/src/xcode/sauerbraten.xcodeproj/
H A Dproject.pbxproj42 …80D06DB44005506F8 /* renderparticles.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B9AC7A9D0D…
131 …05506F8 /* renderparticles.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =…
347 B9AC7A9D0D06DB44005506F8 /* renderparticles.cpp */,
528 B9AC7AE80D06DB44005506F8 /* renderparticles.cpp in Sources */,
/dports/games/tesseract-data/tesseract/src/xcode/tesseract.xcodeproj/
H A Dproject.pbxproj51 …118832B7500AFC227 /* renderparticles.cpp in Sources */ = {isa = PBXBuildFile; fileRef = D1FCB11218…
177 …0AFC227 /* renderparticles.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =…
416 D1FCB11218832B7500AFC227 /* renderparticles.cpp */,
609 D1FCB16118832B7500AFC227 /* renderparticles.cpp in Sources */,
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A DMakefile51 renderparticles.o \
259 renderparticles.o: cube.h platform.h tools.h geom.h model.h protocol.h
260 renderparticles.o: sound.h weapon.h entity.h world.h i18n.h command.h
261 renderparticles.o: varray.h vote.h console.h protos.h
/dports/games/redeclipse16/base-1.6.0/src/xcode/redeclipse.xcodeproj/
H A Dproject.pbxproj61 …80D06DB44005506F8 /* renderparticles.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B9AC7A9D0D…
204 …/* renderparticles.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcec…
456 B9AC7A9D0D06DB44005506F8 /* renderparticles.cpp */,
714 B9AC7AE80D06DB44005506F8 /* renderparticles.cpp in Sources */,
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Drendergl.cpp1152 renderparticles(); in drawglare()
1267 renderparticles(); in drawreflection()
1392 renderparticles(); in drawcubemap()
1780 renderparticles(true); in drawview()
H A Dengine.h611 extern void renderparticles(bool mainpass = false);
/dports/games/redeclipse/base-2.0.0/src/xcode/redeclipse.xcodeproj/
H A Dproject.pbxproj63 …80D06DB44005506F8 /* renderparticles.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B9AC7A9D0D…
212 …/* renderparticles.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcec…
472 B9AC7A9D0D06DB44005506F8 /* renderparticles.cpp */,
735 B9AC7AE80D06DB44005506F8 /* renderparticles.cpp in Sources */,
/dports/games/bloodfrontier/bloodfrontier/src/xcode/bloodfrontier.xcodeproj/
H A Dproject.pbxproj58 …80D06DB44005506F8 /* renderparticles.cpp in Sources */ = {isa = PBXBuildFile; fileRef = B9AC7A9D0D…
205 …05506F8 /* renderparticles.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =…
474 B9AC7A9D0D06DB44005506F8 /* renderparticles.cpp */,
740 B9AC7AE80D06DB44005506F8 /* renderparticles.cpp in Sources */,
/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Drendergl.cpp1319 renderparticles(); in drawglare()
1421 renderparticles(); in drawreflection()
1524 renderparticles(); in drawcubemap()
2149 renderparticles(true); in drawviewtype()
H A Dengine.h645 extern void renderparticles(bool mainpass = false);
/dports/games/sauerbraten/sauerbraten/src/engine/
H A Dengine.h519 extern void renderparticles(bool mainpass = false);
H A Drendergl.cpp1356 renderparticles(); in drawglare()
1476 renderparticles(); in drawreflection()
1944 renderparticles(true); in gl_drawframe()
/dports/games/tesseract/tesseract/src/engine/
H A Dengine.h718 extern void renderparticles(int layer = PL_ALL);
H A Drenderlights.cpp4029 if(!editmode) renderparticles(); in rendertransparent()
4033 if(!editmode && particlelayers && ghasstencil) renderparticles(PL_UNDER); in rendertransparent()
4222 renderparticles(PL_OVER); in rendertransparent()
4226 renderparticles(PL_NOLAYER); in rendertransparent()
4228 else renderparticles(); in rendertransparent()
/dports/games/tesseract-data/tesseract/src/engine/
H A Dengine.h718 extern void renderparticles(int layer = PL_ALL);
H A Drenderlights.cpp4029 if(!editmode) renderparticles(); in rendertransparent()
4033 if(!editmode && particlelayers && ghasstencil) renderparticles(PL_UNDER); in rendertransparent()
4222 renderparticles(PL_OVER); in rendertransparent()
4226 renderparticles(PL_NOLAYER); in rendertransparent()
4228 else renderparticles(); in rendertransparent()
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Drenderlights.cpp4609 if(!editmode) renderparticles(); in rendertransparent()
4613 if(!editmode && particlelayers && ghasstencil) renderparticles(PL_UNDER); in rendertransparent()
4801 renderparticles(PL_OVER); in rendertransparent()
4805 renderparticles(PL_NOLAYER); in rendertransparent()
4807 else renderparticles(); in rendertransparent()
H A Dengine.h889 extern void renderparticles(int layer = PL_ALL);

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