/dports/games/brumbrumrally/brumbrumrally-0.7/src/ |
H A D | Scaler.cpp | 53 screenArea.w = w; in update() 54 screenArea.h = h; in update() 85 screenArea.x = (w - screenArea.w) / 2; in update() 86 screenArea.y = (h - screenArea.h) / 2; in update() 230 int dstPaddingX = (screenArea.w / source->w) + ((screenArea.w % source->w) != 0 ? 1 : 0); in stretchArea() 231 int dstPaddingY = (screenArea.h / source->h) + ((screenArea.h % source->h) != 0 ? 1 : 0); in stretchArea() 235 if (dstArea.x < screenArea.x) in stretchArea() 238 dstArea.x = screenArea.x; in stretchArea() 240 Uint16 mx = screenArea.x + screenArea.w - dstArea.x; in stretchArea() 251 dstArea.y = screenArea.y; in stretchArea() [all …]
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H A D | Scaler.h | 34 inline int src2dst_x(int x) const { return x * screenArea.w / GAME_WIDTH + screenArea.x; }; in src2dst_x() 35 inline int src2dst_y(int y) const { return y * screenArea.h / GAME_HEIGHT + screenArea.y; }; in src2dst_y() 36 inline int dst2src_x(int x) const { return (x - screenArea.x) * GAME_WIDTH / screenArea.w; }; in dst2src_x() 37 inline int dst2src_y(int y) const { return (y - screenArea.y) * GAME_HEIGHT / screenArea.h; }; in dst2src_y() 50 SDL_Rect screenArea; variable
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H A D | NearestNeighbor.cpp | 102 dstArea.x = screenArea.x + srcArea.x * zoom; in renderZoom() 103 dstArea.y = screenArea.y + srcArea.y * zoom; in renderZoom() 110 zoomBlit24(srcArea, zoom, screenArea.x, screenArea.y, src, dest); in renderZoom() 113 zoomBlit<Uint32>(srcArea, zoom, screenArea.x, screenArea.y, src, dest); in renderZoom()
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H A D | Hqx.cpp | 96 dstArea.x = screenArea.x + srcArea.x * zoom; in renderZoom() 97 dstArea.y = screenArea.y + srcArea.y * zoom; in renderZoom() 101 renderZoom(srcArea, zoom, screenArea.x, screenArea.y, source, destination); in renderZoom()
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H A D | Bilinear.cpp | 125 double xStep = static_cast<double>(GAME_WIDTH) / screenArea.w; in renderStretchT() 126 double yStep = static_cast<double>(GAME_HEIGHT) / screenArea.h; in renderStretchT() 128 double xDistanceStart = (xStart - xOffset - screenArea.x) * xStep; in renderStretchT() 132 double yDistance1 = (yStart - yOffset - screenArea.y) * yStep; in renderStretchT()
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H A D | BilinearLessBlur.cpp | 126 double xStep = static_cast<double>(GAME_WIDTH) / screenArea.w; in renderStretchT() 127 double yStep = static_cast<double>(GAME_HEIGHT) / screenArea.h; in renderStretchT() 129 double xDistanceStart = (xStart - xOffset - screenArea.x) * xStep; in renderStretchT() 133 double _yDistance1 = (yStart - yOffset - screenArea.y) * yStep; in renderStretchT()
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/dports/cad/magic/magic-8.3.245/dbwind/ |
H A D | DBWtools.c | 700 if ((screenArea.r_xbot == screenArea.r_xtop) && 701 (screenArea.r_ybot == screenArea.r_ytop)) 705 GEO_EXPAND(&screenArea, 1, &screenArea); 716 if (((screenArea.r_xtop != screenArea.r_xbot) && 717 (screenArea.r_xtop < screenArea.r_xbot + 4)) 718 || ((screenArea.r_ytop != screenArea.r_ybot) && 719 (screenArea.r_ytop < screenArea.r_ybot + 4))) 729 side = screenArea; 738 side = screenArea; 748 side = screenArea; [all …]
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H A D | DBWelement.c | 338 Rect screenArea; local 375 screenArea.r_xbot += offx; 385 if ((screenArea.r_xbot <= screenArea.r_xtop) && 386 (screenArea.r_ybot <= screenArea.r_ytop)) 400 GrFastBox(&screenArea); 411 GrClipLine(screenArea.r_xbot, screenArea.r_ybot, 412 screenArea.r_xtop, screenArea.r_ytop); 439 (screenArea.r_xtop - screenArea.r_xbot)); 534 if ((screenArea.r_xbot <= screenArea.r_xtop) && 535 (screenArea.r_ybot <= screenArea.r_ytop)) [all …]
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H A D | DBWfdback.c | 129 Rect worldArea, screenArea, tmp; local 187 screenArea.r_xbot = (int)((x/curScale + window->w_origin.p_x) >> SUBPIXELBITS); 189 screenArea.r_xtop = (int)((x/curScale + window->w_origin.p_x) >> SUBPIXELBITS); 198 if (screenArea.r_xtop < screenArea.r_xbot || 199 screenArea.r_ytop < screenArea.r_ybot) 228 GrDiagonal(&screenArea, fb->fb_style); 237 GrClipLine(screenArea.r_xbot, screenArea.r_ytop, 238 screenArea.r_xtop, screenArea.r_ybot); 240 GrClipLine(screenArea.r_xbot, screenArea.r_ybot, 241 screenArea.r_xtop, screenArea.r_ytop); [all …]
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H A D | DBWdisplay.c | 1435 Rect screenArea; local 1469 screenArea.r_xbot--; 1470 screenArea.r_ybot--; 1471 screenArea.r_xtop++; 1472 screenArea.r_ytop++; 1586 Rect screenArea, textArea; local 1600 screenArea.r_xbot += textArea.r_xbot; 1601 screenArea.r_ybot += textArea.r_ybot; 1602 screenArea.r_xtop += textArea.r_xtop; 1603 screenArea.r_ytop += textArea.r_ytop; [all …]
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/ |
H A D | MouseCursor.cpp | 69 const Rectf screenArea(Vector2f(0, 0), in MouseCursor() local 71 d_geometry->setClippingRegion(screenArea); in MouseCursor() 74 setConstraintArea(&screenArea); in MouseCursor() 80 setPosition(Vector2f(screenArea.getWidth() / 2, in MouseCursor() 81 screenArea.getHeight() / 2)); in MouseCursor() 289 const Rectf screenArea(Vector2f(0, 0), new_size); in notifyDisplaySizeChanged() local 290 d_geometry->setClippingRegion(screenArea); in notifyDisplaySizeChanged()
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/dports/x11-wm/plasma5-kwin/kwin-5.23.5/src/ |
H A D | abstract_client.cpp | 3305 center += screenArea.center(); in sendToOutput() 3314 keepInArea(screenArea); in sendToOutput() 3356 …QRect newGeometryRestore = QRect(screenArea.topLeft(), geometryRestore().size().boundedTo(screenAr… in updateGeometryRestoresForFullscreen() 3433 int topMax = screenArea.y(); in checkWorkspacePosition() 3434 int rightMax = screenArea.x() + screenArea.width(); in checkWorkspacePosition() 3435 int bottomMax = screenArea.y() + screenArea.height(); in checkWorkspacePosition() 3436 int leftMax = screenArea.x(); in checkWorkspacePosition() 3582 geom->moveLeft(screenArea.right() - screenArea.width()/4); in checkOffscreenPosition() 3584 geom->moveRight(screenArea.left() + screenArea.width()/4); in checkOffscreenPosition() 3587 geom->moveTop(screenArea.bottom() - screenArea.height()/4); in checkOffscreenPosition() [all …]
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/dports/graphics/Coin/coin-Coin-4.0.0/src/nodes/ |
H A D | SoLevelOfDetail.cpp | 309 SO_NODE_ADD_FIELD(screenArea, (0)); in commonConstructor() 371 if (this->screenArea.getNum() == 0) { idx = 0; goto traverse; } in doAction() 398 n = SbMin(n, this->screenArea.getNum()); in doAction() 401 if (projarea > this->screenArea[i]) { idx = i; goto traverse; } in doAction() 560 if (nl->getLastField() != &this->screenArea) { in notify()
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/dports/cad/magic/magic-8.3.245/netmenu/ |
H A D | NMshowcell.c | 129 Rect area, screenArea; local 136 WindSurfaceToScreen(window, &area, &screenArea); 137 GrFastBox(&screenArea);
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/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/ |
H A D | ndga.c | 51 NDestroyRegion(sp->screenArea); in ndga_destroy() 103 sp->screenArea = NCreateRegion(); in ndga_new() 112 NUnionRectWithRegion(&sp->screenRect, sp->screenArea, sp->screenArea); in ndga_new() 200 NIntersectRegion(sp->clip, sp->screenArea, sp->clip); in ndga_handle_change()
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H A D | ndga.h | 51 NRegion screenArea; member
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/dports/games/quake2-source/quake2-r0.16.2/src/solaris/ |
H A D | ndga.c | 51 NDestroyRegion(sp->screenArea); in ndga_destroy() 103 sp->screenArea = NCreateRegion(); in ndga_new() 112 NUnionRectWithRegion(&sp->screenRect, sp->screenArea, sp->screenArea); in ndga_new() 200 NIntersectRegion(sp->clip, sp->screenArea, sp->clip); in ndga_handle_change()
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H A D | ndga.h | 51 NRegion screenArea; member
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/nodes/ |
H A D | SoLevelOfDetail.h | 53 SoMFFloat screenArea; variable
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/dports/cad/magic/magic-8.3.245/select/ |
H A D | selDisplay.c | 94 Rect planeArea, screenArea, selArea; local 158 WindSurfaceToScreen(window, &tmpr, &screenArea); 160 DBWDrawLabel(label, &screenArea, label->lab_just,
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/dports/graphics/Coin/coin-Coin-4.0.0/models/oiv_compliance/ |
H A D | levelofdetail.iv | 10 screenArea [ 2000, 1000, 500, 250 ]
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/dports/games/nethack34-nox11/nethack-3.4.3/sys/mac/ |
H A D | macwin.c | 492 Rect screenArea; in SanePositions() 497 screenArea = GetQDGlobalsScreenBits(&qbitmap)->bounds; in SanePositions() 498 OffsetRect (&screenArea, - screenArea.left, - screenArea.top); in SanePositions() 506 left = (screenArea.right - width) / 2; in SanePositions() 518 height = screenArea.bottom - top - (small_screen ? 2-SBARHEIGHT : 2); in SanePositions() 524 left = screenArea.right - width; in SanePositions() 525 top = screenArea.bottom - MIN_HEIGHT; in SanePositions() 555 left = screenArea.right - 3 - in SanePositions() 562 while (top > screenArea.bottom - MIN_HEIGHT) { in SanePositions() 563 top -= screenArea.bottom - mbar_height * 2; in SanePositions()
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/dports/games/nethack34/nethack-3.4.3/sys/mac/ |
H A D | macwin.c | 492 Rect screenArea; in SanePositions() 497 screenArea = GetQDGlobalsScreenBits(&qbitmap)->bounds; in SanePositions() 498 OffsetRect (&screenArea, - screenArea.left, - screenArea.top); in SanePositions() 506 left = (screenArea.right - width) / 2; in SanePositions() 518 height = screenArea.bottom - top - (small_screen ? 2-SBARHEIGHT : 2); in SanePositions() 524 left = screenArea.right - width; in SanePositions() 525 top = screenArea.bottom - MIN_HEIGHT; in SanePositions() 555 left = screenArea.right - 3 - in SanePositions() 562 while (top > screenArea.bottom - MIN_HEIGHT) { in SanePositions() 563 top -= screenArea.bottom - mbar_height * 2; in SanePositions()
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/dports/games/unnethack/unnethack-5.1.0-20131208/sys/unsupported/mac/ |
H A D | macwin.c | 492 Rect screenArea; in SanePositions() 497 screenArea = GetQDGlobalsScreenBits(&qbitmap)->bounds; in SanePositions() 498 OffsetRect (&screenArea, - screenArea.left, - screenArea.top); in SanePositions() 506 left = (screenArea.right - width) / 2; in SanePositions() 518 height = screenArea.bottom - top - (small_screen ? 2-SBARHEIGHT : 2); in SanePositions() 524 left = screenArea.right - width; in SanePositions() 525 top = screenArea.bottom - MIN_HEIGHT; in SanePositions() 555 left = screenArea.right - 3 - in SanePositions() 562 while (top > screenArea.bottom - MIN_HEIGHT) { in SanePositions() 563 top -= screenArea.bottom - mbar_height * 2; in SanePositions()
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/dports/games/vultures-eye/vulture-2.3.67/nethack/sys/mac/ |
H A D | macwin.c | 492 Rect screenArea; in SanePositions() 497 screenArea = GetQDGlobalsScreenBits(&qbitmap)->bounds; in SanePositions() 498 OffsetRect (&screenArea, - screenArea.left, - screenArea.top); in SanePositions() 506 left = (screenArea.right - width) / 2; in SanePositions() 518 height = screenArea.bottom - top - (small_screen ? 2-SBARHEIGHT : 2); in SanePositions() 524 left = screenArea.right - width; in SanePositions() 525 top = screenArea.bottom - MIN_HEIGHT; in SanePositions() 555 left = screenArea.right - 3 - in SanePositions() 562 while (top > screenArea.bottom - MIN_HEIGHT) { in SanePositions() 563 top -= screenArea.bottom - mbar_height * 2; in SanePositions()
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