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Searched refs:shader_lumpnum (Results 1 – 1 of 1) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/
H A Dhw_main.c6834 UINT16 shader_lumpnum; in HWR_LoadCustomShadersFromFile() local
6841 shader_lumpnum = W_CheckNumForFullNamePK3(shader_lumpname, wadnum, 0); in HWR_LoadCustomShadersFromFile()
6848 shader_lumpnum = W_CheckNumForNamePwad(shader_lumpname, wadnum, 0); in HWR_LoadCustomShadersFromFile()
6851 if (shader_lumpnum == INT16_MAX) in HWR_LoadCustomShadersFromFile()
6858 shader_size = W_LumpLengthPwad(wadnum, shader_lumpnum); in HWR_LoadCustomShadersFromFile()
6860 W_ReadLumpPwad(wadnum, shader_lumpnum, shader_source); in HWR_LoadCustomShadersFromFile()