/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Dead_Water/units/ |
H A D | Brawler.cfg | 85 status=stunned 95 male_text= _ "stunned" 96 female_text= _ "female^stunned" 132 status=stunned 137 {VARIABLE unit.status.stunned yes} 142 male_text= _ "stunned" 143 female_text= _ "female^stunned" 174 status=stunned 176 variable=stunned 180 array=stunned [all …]
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/dports/devel/godot-tools/godot-demo-projects-8d9d58f112d8/networking/multiplayer_bomber/ |
H A D | player.gd | 8 export var stunned = false 38 if stunned: 65 if stunned: 66 new_anim = "stunned" 78 stunned = true 81 if stunned: 90 stunned = false
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H A D | player.tscn | 28 resource_name = "stunned" 55 tracks/2/path = NodePath(".:stunned") 153 anims/stunned = SubResource( 3 )
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/win/Qt4/ |
H A D | qt4stat.cpp | 62 stunned(this,"Stunned"), in NetHackQtStatusWindow() 112 stunned.setIcon(p_stunned); in NetHackQtStatusWindow() 161 statbox->addWidget(&stunned); in NetHackQtStatusWindow() 200 stunned.setFont(normal); in doUpdate() 293 stunned.setGeometry(x,y,iw,lh); x+=iw; 347 stunned.dissipateHighlight(); in fadeHighlighting() 421 if (Stunned) stunned.show(); else stunned.hide(); in updateStats() 527 stunned.highlightWhenChanging(); in updateStats()
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H A D | qt4stat.h | 87 NetHackQtLabelledIcon stunned; variable
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/win/Qt4/ |
H A D | qt4stat.cpp | 62 stunned(this,"Stunned"), in NetHackQtStatusWindow() 112 stunned.setIcon(p_stunned); in NetHackQtStatusWindow() 161 statbox->addWidget(&stunned); in NetHackQtStatusWindow() 200 stunned.setFont(normal); in doUpdate() 293 stunned.setGeometry(x,y,iw,lh); x+=iw; 347 stunned.dissipateHighlight(); in fadeHighlighting() 421 if (Stunned) stunned.show(); else stunned.hide(); in updateStats() 527 stunned.highlightWhenChanging(); in updateStats()
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H A D | qt4stat.h | 87 NetHackQtLabelledIcon stunned; variable
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Dead_Water/ |
H A D | _main.cfg | 86 if u.status.stunned then 87 table.insert(s, { "element", { image = "misc/stunned-status-icon.png", 88 … tooltip = _"stunned: This unit is stunned. It cannot enforce its Zone of Control."
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/dports/games/pcgen/pcgen/data/3e/fantasy_flight_games/dragonstar/starfarers_handbook/ |
H A D | starfarershb_equip_weap_melee.lst | 7 …DAMAGE:1d6 RANGE:0 SIZE:S SOURCEPAGE:p.103 SPROP:Fort save DC15 or stunned 1 round, electric… 8 …DAMAGE:1d6 RANGE:0 SIZE:S SOURCEPAGE:p.103 SPROP:Fort save DC15 or stunned 1 round, electric…
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/dports/games/hs-scroll/scroll-1.20180421/ |
H A D | TODO | 22 "I think I went into a dream while stunned, and came out permenantly 23 stunned." -- tmp/filehgwH0C on clam
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/dports/games/xnethack/xNetHack-xnh6.1/win/Qt/ |
H A D | qt_stat.cpp | 133 stunned(this,"Stun"), // minor conditions in NetHackQtStatusWindow() 212 stunned.setIcon(p_stunned); in NetHackQtStatusWindow() 318 condbox->addWidget(&stunned); in NetHackQtStatusWindow() 372 stunned.setFont(normal); in doUpdate() 472 stunned.setGeometry(x,y,iw,lh); x+=iw; 532 stunned.dissipateHighlight(); in fadeHighlighting() 783 if (Stunned) ++k, stunned.show(); else stunned.hide(); in updateStats() 985 stunned.highlightWhenChanging(); in updateStats()
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/dports/games/spring/spring_98.0/rts/ExternalAI/ |
H A D | AICheats.cpp | 387 bool stunned = false; in IsUnitParalyzed() local 391 stunned = unit->IsStunned(); in IsUnitParalyzed() 394 return stunned; in IsUnitParalyzed()
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Under_the_Burning_Suns/lua/ |
H A D | theme.lua | 18 if u.status.stunned then
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/dports/games/pcgen/pcgen/data/modern/wizards_of_the_coast/msrd/future/future_mecha/ |
H A D | futuremecha_feats.lst | 24 …stunned for 2d4 rounds. The stunned mecha automatically drops what it is holding and can take no a…
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/dports/games/legend-of-edgar/edgar-1.34/src/enemy/ |
H A D | energy_drainer.c | 42 static void stunned(void); 173 self->action = &stunned; in takeDamage() 223 static void stunned() in stunned() function
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/dports/games/wesnoth/wesnoth-1.14.17/data/campaigns/Liberty/scenarios/ |
H A D | 09_Epilogue.cfg | 14 … story= _ "The rest of the battle was a blur. The shock of what had happened stunned everybody." 17 …esnoth under the cover of night. The spectacle of Halstead’s destruction stunned them into a daze …
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/dports/games/exult/exult-snapshot-v1.7.0.20211128/ |
H A D | combat.h | 44 stunned = 7, // Just been hit. enumerator
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/dports/multimedia/obs-studio/obs-studio-27.1.3/libobs/data/ |
H A D | deinterlace_discard.effect | 2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
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H A D | deinterlace_blend.effect | 2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
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H A D | deinterlace_blend_2x.effect | 2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
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H A D | deinterlace_yadif.effect | 2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
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H A D | deinterlace_discard_2x.effect | 2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
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H A D | deinterlace_linear.effect | 2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
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H A D | deinterlace_linear_2x.effect | 2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
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H A D | deinterlace_yadif_2x.effect | 2 * Copyright (c) 2016 Ruwen Hahn <palana@stunned.de>
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