Searched refs:sword_2_drawn (Results 1 – 5 of 5) sorted by relevance
206 Char.sword = sword_2_drawn; in enter_guard()344 Kid.sword != sword_2_drawn) { in exit_room()353 Kid.sword != sword_2_drawn) { in exit_room()675 Char.sword = sword_2_drawn; in autocontrol_skeleton()691 if (Char.sword < sword_2_drawn) { in autocontrol_guard()830 if (Opp.sword == sword_2_drawn) { in autocontrol_guard_kid_in_sight()905 if (Char.sword != sword_2_drawn) { in hurt_by_sword()998 if (Char.sword != sword_2_drawn) return; in check_hurting()1013 if (Opp.sword < sword_2_drawn) { in check_hurting()1073 Char.sword = sword_2_drawn; in check_skel()[all …]
187 if ((Char.sword == sword_2_drawn || Char.direction < dir_0_right) && // looking left in check_bumped_look_left()196 if ((Char.sword == sword_2_drawn || Char.direction == dir_0_right) && // looking right in check_bumped_look_right()302 if (Char.sword != sword_2_drawn && (word)(y_land[Char.curr_row + 1] - Char.y) >= (word)15) { in bumped_floor()311 if (Char.sword == sword_2_drawn) { in bumped_floor()526 Char.sword >= sword_2_drawn in check_guard_bumped()
170 if (Char.charid >= charid_2_guard || Char.sword == sword_2_drawn) { in land()171 Char.sword = sword_2_drawn; in land()263 } else if (Char.sword == sword_2_drawn) { in control()507 Char.sword = sword_2_drawn; in back_pressed()872 Char.sword = sword_2_drawn; in draw_sword()
359 if (Kid.sword == sword_2_drawn) { in play_level_2()414 if (Char.sword >= sword_2_drawn) { in redraw_at_char()
326 sword_2_drawn = 2 enumerator