Searched refs:tevIndMask (Results 1 – 2 of 2) sorted by relevance
46 u32 tevIndMask; member
725 GX_LOAD_BP_REG(__gx->tevIndMask); in __GX_FlushTextureState()937 if((__gx->tevIndMask&0xff)!=nres) { in __GX_UpdateBPMask()938 __gx->tevIndMask = (__gx->tevIndMask&~0xff)|(nres&0xff); in __GX_UpdateBPMask()939 GX_LOAD_BP_REG(__gx->tevIndMask); in __GX_UpdateBPMask()946 __gx->tevIndMask = ((__gx->tevIndMask&~0xff)|(mask&0xff)); in __GX_SetIndirectMask()947 GX_LOAD_BP_REG(__gx->tevIndMask); in __GX_SetIndirectMask()1078 __gx->tevIndMask = 0xff; in GX_Init()1079 __gx->tevIndMask = (__gx->tevIndMask&~0xff000000)|(_SHIFTL(0x0f,24,8)); in GX_Init()