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Searched refs:texCoordNum (Results 1 – 2 of 2) sorted by relevance

/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/DeferredShading/src/
H A DGBufferMaterialGenerator.cpp212 int texCoordNum = 2; in generateVertexShader() local
215 ss << " out float3 oTangent : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateVertexShader()
216 ss << " out float3 oBiNormal : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateVertexShader()
220 ss << " out float2 oUV" << i << " : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateVertexShader()
450 int texCoordNum = 2; in generateFragmentShader() local
453 ss << " float3 iTangent : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateFragmentShader()
454 ss << " float3 iBiNormal : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateFragmentShader()
460 ss << " float2 iUV" << i << " : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateFragmentShader()
/dports/graphics/ogre3d/ogre-1.11.6/Samples/DeferredShading/src/
H A DGBufferMaterialGenerator.cpp214 int texCoordNum = 2; in generateVertexShader() local
217 ss << " out float3 oTangent : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateVertexShader()
218 ss << " out float3 oBiNormal : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateVertexShader()
222 ss << " out float2 oUV" << i << " : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateVertexShader()
452 int texCoordNum = 2; in generateFragmentShader() local
455 ss << " float3 iTangent : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateFragmentShader()
456 ss << " float3 iBiNormal : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateFragmentShader()
462 ss << " float2 iUV" << i << " : TEXCOORD" << texCoordNum++ << ',' << std::endl; in generateFragmentShader()