/dports/games/openmw/openmw-openmw-0.47.0/components/sceneutil/ |
H A D | util.cpp | 67 osg::TexEnvCombine* texEnv = new osg::TexEnvCombine; in setDefaults() local 68 texEnv->setSource0_RGB(osg::TexEnvCombine::CONSTANT); in setDefaults() 69 texEnv->setConstantColor(mColor); in setDefaults() 70 texEnv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE); in setDefaults() 71 texEnv->setSource2_RGB(osg::TexEnvCombine::TEXTURE); in setDefaults() 72 texEnv->setOperand2_RGB(osg::TexEnvCombine::SRC_COLOR); in setDefaults() 74 stateset->setTextureAttributeAndModes(mTexUnit, texEnv, osg::StateAttribute::ON); in setDefaults()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/txp/ |
H A D | trpage_compat.cpp | 115 trpgTextureEnv texEnv; in Read() local 116 baseMat.GetTexture(j,texId,texEnv); in Read() 117 newMat.SetTexture(j,shortMat.texids[j],texEnv); in Read() 147 trpgTextureEnv texEnv; in Write() local 148 mat.GetTexture(j,texId,texEnv); in Write()
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H A D | TXPArchive.cpp | 224 trpgTextureEnv texEnv; in loadMaterial() local 225 mat->GetTexture(ntex,texId,texEnv); in loadMaterial() 230 texEnv.GetEnvMode(te_mode); in loadMaterial() 250 texEnv.GetWrap(wrap_s, wrap_t); in loadMaterial() 264 texEnv.GetMinFilter(minFilter); in loadMaterial() 296 texEnv.GetMagFilter(magFilter); in loadMaterial()
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H A D | trpage_rarchive.cpp | 659 trpgTextureEnv texEnv; in GetNthImageInfoForLocalMat() local 661 if (!mat->GetTexture(0,texID,texEnv)) in GetNthImageInfoForLocalMat()
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H A D | TXPParser.cpp | 422 trpgTextureEnv texEnv; in loadLocalMaterials() local 423 mat->GetTexture(texNo,texId,texEnv); in loadLocalMaterials() 428 texEnv.GetEnvMode(te_mode); in loadLocalMaterials() 477 texEnv.GetWrap(wrap_s, wrap_t); in loadLocalMaterials()
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H A D | trpage_material.cpp | 863 trpgTextureEnv texEnv; in Parse() local 927 status = texEnv.Read(buf); in Parse() 931 mat->AddTexture(texId,texEnv); in Parse()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/txp/ |
H A D | trpage_compat.cpp | 115 trpgTextureEnv texEnv; in Read() local 116 baseMat.GetTexture(j,texId,texEnv); in Read() 117 newMat.SetTexture(j,shortMat.texids[j],texEnv); in Read() 147 trpgTextureEnv texEnv; in Write() local 148 mat.GetTexture(j,texId,texEnv); in Write()
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H A D | TXPArchive.cpp | 220 trpgTextureEnv texEnv; in loadMaterial() local 221 mat->GetTexture(ntex,texId,texEnv); in loadMaterial() 226 texEnv.GetEnvMode(te_mode); in loadMaterial() 246 texEnv.GetWrap(wrap_s, wrap_t); in loadMaterial() 260 texEnv.GetMinFilter(minFilter); in loadMaterial() 292 texEnv.GetMagFilter(magFilter); in loadMaterial()
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H A D | trpage_rarchive.cpp | 626 trpgTextureEnv texEnv; in GetNthImageInfoForLocalMat() local 628 if (!mat->GetTexture(0,texID,texEnv)) in GetNthImageInfoForLocalMat()
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H A D | TXPParser.cpp | 419 trpgTextureEnv texEnv; 420 mat->GetTexture(texNo,texId,texEnv); 425 texEnv.GetEnvMode(te_mode); 474 texEnv.GetWrap(wrap_s, wrap_t);
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H A D | trpage_material.cpp | 863 trpgTextureEnv texEnv; in Parse() local 927 status = texEnv.Read(buf); in Parse() 931 mat->AddTexture(texId,texEnv); in Parse()
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/dports/games/openmw/openmw-openmw-0.47.0/components/nifosg/ |
H A D | nifloader.cpp | 1505 osg::ref_ptr<osg::TexEnvCombine> texEnv(new osg::TexEnvCombine); in createEmissiveTexEnv() local 1506 texEnv->setCombine_Alpha(osg::TexEnvCombine::REPLACE); in createEmissiveTexEnv() 1507 texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS); in createEmissiveTexEnv() 1508 texEnv->setCombine_RGB(osg::TexEnvCombine::ADD); in createEmissiveTexEnv() 1509 texEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS); in createEmissiveTexEnv() 1510 texEnv->setSource1_RGB(osg::TexEnvCombine::TEXTURE); in createEmissiveTexEnv() 1511 return texEnv; in createEmissiveTexEnv() 1604 osg::TexEnv* texEnv = new osg::TexEnv; in handleTextureProperty() local 1605 texEnv->setMode(osg::TexEnv::MODULATE); in handleTextureProperty() 1610 osg::TexEnvCombine* texEnv = new osg::TexEnvCombine; in handleTextureProperty() local [all …]
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/sky/ |
H A D | moon.cxx | 83 osg::TexEnv* texEnv = new osg::TexEnv; in build() local 84 texEnv->setMode(osg::TexEnv::MODULATE); in build() 85 stateSet->setTextureAttribute(0, texEnv, osg::StateAttribute::ON); in build()
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H A D | oursun.cxx | 79 osg::TexEnv* texEnv = new osg::TexEnv; in build() local 80 texEnv->setMode(osg::TexEnv::MODULATE); in build() 81 stateSet->setTextureAttribute(0, texEnv, osg::StateAttribute::ON); in build()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwrender/ |
H A D | sky.cpp | 158 osg::ref_ptr<osg::TexEnvCombine> texEnv (new osg::TexEnvCombine); in setDefaults() local 159 texEnv->setCombine_Alpha(osg::TexEnvCombine::MODULATE); in setDefaults() 160 texEnv->setSource0_Alpha(osg::TexEnvCombine::PREVIOUS); in setDefaults() 161 texEnv->setSource1_Alpha(osg::TexEnvCombine::CONSTANT); in setDefaults() 162 texEnv->setCombine_RGB(osg::TexEnvCombine::REPLACE); in setDefaults() 163 texEnv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS); in setDefaults() 172 texEnv->setConstantColor(mColor); in apply() 1035 texEnv->setCombine_RGB(osg::TexEnvCombine::MODULATE); in setDefaults() 1036 texEnv->setSource0_RGB(osg::TexEnvCombine::CONSTANT); in setDefaults() 1037 texEnv->setSource1_RGB(osg::TexEnvCombine::TEXTURE); in setDefaults() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | tr_backend.cpp | 177 if ( env == tmu->texEnv ) { in GL_TexEnv() 181 tmu->texEnv = env; in GL_TexEnv()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/Inventor/ |
H A D | ConvertFromInventor.cpp | 1663 osg::ref_ptr<osg::TexEnv> texEnv = new osg::TexEnv; in getStateSet() local 1667 texEnv->setMode(osg::TexEnv::MODULATE); in getStateSet() 1670 texEnv->setMode(osg::TexEnv::DECAL); in getStateSet() 1673 texEnv->setMode(osg::TexEnv::BLEND); in getStateSet() 1675 texEnv->setColor(osg::Vec4(c[0], c[1], c[2], 1.f)); in getStateSet() 1682 texEnv->setMode(osg::TexEnv::REPLACE); in getStateSet() 1689 stateSet->setTextureAttributeAndModes(0,texEnv.get(),osg::StateAttribute::ON); in getStateSet()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/Inventor/ |
H A D | ConvertFromInventor.cpp | 1662 osg::ref_ptr<osg::TexEnv> texEnv = new osg::TexEnv; in getStateSet() local 1666 texEnv->setMode(osg::TexEnv::MODULATE); in getStateSet() 1669 texEnv->setMode(osg::TexEnv::DECAL); in getStateSet() 1672 texEnv->setMode(osg::TexEnv::BLEND); in getStateSet() 1674 texEnv->setColor(osg::Vec4(c[0], c[1], c[2], 1.f)); in getStateSet() 1681 texEnv->setMode(osg::TexEnv::REPLACE); in getStateSet() 1688 stateSet->setTextureAttributeAndModes(0,texEnv.get(),osg::StateAttribute::ON); in getStateSet()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/vrml/ |
H A D | ConvertToVRML.cpp | 1073 …osg::ref_ptr < osg::TexEnv > texEnv = dynamic_cast<osg::TexEnv*> (ss->getTextureAttribute(_txtUnit… in writeTexCoord() local 1088 } else if (texEnv.valid()) { in writeTexCoord() 1090 osg::ref_ptr < osg::Vec2Array > uvArray = buildUVArray(texEnv.get(), array2); in writeTexCoord() 1234 osg::ref_ptr < osg::TexEnv > texEnv = tEnv; in buildUVArray() local
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_backend.c | 169 if ( env == glState.texEnv[glState.currenttmu] ) in GL_TexEnv() 174 glState.texEnv[glState.currenttmu] = env; in GL_TexEnv()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_backend.c | 169 if ( env == glState.texEnv[glState.currenttmu] ) in GL_TexEnv() 174 glState.texEnv[glState.currenttmu] = env; in GL_TexEnv()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_backend.c | 170 if ( env == glState.texEnv[glState.currenttmu] ) in GL_TexEnv() 175 glState.texEnv[glState.currenttmu] = env; in GL_TexEnv()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_backend.c | 169 if ( env == glState.texEnv[glState.currenttmu] ) in GL_TexEnv() 174 glState.texEnv[glState.currenttmu] = env; in GL_TexEnv()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_backend.c | 211 if ( env == glState.texEnv[glState.currenttmu] ) in GL_TexEnv() 216 glState.texEnv[glState.currenttmu] = env; in GL_TexEnv()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_backend.c | 211 if ( env == glState.texEnv[glState.currenttmu] ) in GL_TexEnv() 216 glState.texEnv[glState.currenttmu] = env; in GL_TexEnv()
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