Searched refs:travelangle (Results 1 – 2 of 2) sorted by relevance
/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | rt_playr.c | 3918 int travelangle,dangle; in Move_Player_From_Exit_To_Start() local 3939 travelangle = atan2_appx(ob->momentumx,ob->momentumy); in Move_Player_From_Exit_To_Start() 3940 dangle = ob->angle - travelangle; in Move_Player_From_Exit_To_Start()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | p_user.c | 4832 const angle_t travelangle = player->mo->angle + P_RandomRange(-limitangle, limitangle)*ANG1; in P_DoJumpShield() local 4836 P_InstaThrust(spark, travelangle + i*(ANGLE_MAX/numangles), FixedMul(4*FRACUNIT, spark->scale)); in P_DoJumpShield() 7732 angle_t travelangle; in P_ElementalFire() local 7751 travelangle = player->mo->angle + P_RandomRange(-limitangle, limitangle)*ANG1; in P_ElementalFire() 7757 flame->angle = travelangle + i*(ANGLE_MAX/numangles); in P_ElementalFire() 7776 travelangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy); in P_ElementalFire() 7780 …newx = player->mo->x + P_ReturnThrustX(player->mo, (travelangle + ((i&1) ? -1 : 1)*ANGLE_135), Fix… in P_ElementalFire() 7781 …newy = player->mo->y + P_ReturnThrustY(player->mo, (travelangle + ((i&1) ? -1 : 1)*ANGLE_135), Fix… in P_ElementalFire() 7792 flame->angle = travelangle; in P_ElementalFire()
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