Searched refs:uiRenderPasses (Results 1 – 6 of 6) sorted by relevance
251 …uint32_t uiRenderPasses; // Number of rendering… in Render() local345 &uiRenderPasses)); in Render()357 uiCurrentRenderPass < uiRenderPasses; in Render()
250 …uint32_t uiRenderPasses; // Number of rendering… in Render() local344 &uiRenderPasses)); in Render()356 uiCurrentRenderPass < uiRenderPasses; in Render()
264 …uint32_t uiRenderPasses; // Number of rendering… in Render() local357 &uiRenderPasses)); in Render()369 uiCurrentRenderPass < uiRenderPasses; in Render()
88 …uint32_t uiRenderPasses; // Number of rendering… in Render() local182 &uiRenderPasses)); in Render()194 uiCurrentRenderPass < uiRenderPasses; in Render()
1078 …uint32_t uiRenderPasses; // Number of rendering… in Render() local1172 &uiRenderPasses)); in Render()1187 uiCurrentRenderPass < uiRenderPasses; in Render()
1073 …uint32_t uiRenderPasses; // Number of rendering… in Render() local1166 &uiRenderPasses)); in Render()1181 uiCurrentRenderPass < uiRenderPasses; in Render()