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Searched refs:update_actor_animation_speed (Results 1 – 1 of 1) sorted by relevance

/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactor_scripts.c249 static Uint32 update_actor_animation_speed(actor* a, const float time_diff) in update_actor_animation_speed() function
319 time_diff = update_actor_animation_speed(actors_list[i], actors_time_diff); in animate_actors()