Searched refs:view_player_index (Results 1 – 1 of 1) sorted by relevance
1686 int view_player_index; in Lua_Player_View_Player() local1689 view_player_index = static_cast<int>(lua_tonumber(L, 2)); in Lua_Player_View_Player()1690 if (view_player_index < 0 || view_player_index >= dynamic_world->player_count) in Lua_Player_View_Player()1694 view_player_index = Lua_Player::Index(L, 2); in Lua_Player_View_Player()1698 if (view_player_index != current_player_index) in Lua_Player_View_Player()1700 set_current_player_index(view_player_index); in Lua_Player_View_Player()2387 int view_player_index; in Lua_Game_Set_View_Player() local2391 if (view_player_index < 0 || view_player_index >= dynamic_world->player_count) in Lua_Game_Set_View_Player()2395 view_player_index = Lua_Player::Index(L, 2); in Lua_Game_Set_View_Player()2399 if (view_player_index != current_player_index) in Lua_Game_Set_View_Player()[all …]