/dports/emulators/emulationstation/EmulationStation-2.9.4/es-core/src/renderers/ |
H A D | Renderer_GL14.cpp | 29 static GLuint whiteTexture = 0; variable 112 whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data); in createContext() 164 GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in updateTexture() 170 if(_texture == 0) GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in bindTexture()
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H A D | Renderer_GL21.cpp | 29 static GLuint whiteTexture = 0; variable 112 whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data); in createContext() 164 GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in updateTexture() 170 if(_texture == 0) GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in bindTexture()
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H A D | Renderer_GLES10.cpp | 29 static GLuint whiteTexture = 0; variable 112 whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data); in createContext() 164 GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in updateTexture() 170 if(_texture == 0) GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in bindTexture()
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H A D | Renderer_GLES20.cpp | 37 static GLuint whiteTexture = 0; variable 274 whiteTexture = createTexture(Texture::RGBA, false, true, 1, 1, data); in createContext() 363 GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in updateTexture() 369 if(_texture == 0) GL_CHECK_ERROR(glBindTexture(GL_TEXTURE_2D, whiteTexture)); in bindTexture()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | VulkanUniformUpdatesTest.cpp | 211 GLTexture whiteTexture; in TEST_P() local 212 InitTexture(GLColor::white, &whiteTexture); in TEST_P() 216 glBindTexture(GL_TEXTURE_2D, whiteTexture); in TEST_P() 278 GLTexture whiteTexture; in TEST_P() local 279 InitTexture(GLColor::white, &whiteTexture); in TEST_P() 281 whiteTextures.emplace_back(std::move(whiteTexture)); in TEST_P()
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/dports/games/spring/spring_98.0/rts/Map/SM3/terrain/ |
H A D | TerrainTexEnvCombine.cpp | 75 glGenTextures(1, &whiteTexture); in TexEnvSetupHandler() 76 glBindTexture(GL_TEXTURE_2D, whiteTexture); in TexEnvSetupHandler() 261 glBindTexture(GL_TEXTURE_2D, whiteTexture); in SetupShader()
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H A D | TerrainTexEnvCombine.h | 79 GLuint whiteTexture; variable
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/dports/games/egl/egl-0.3.1_9/client/ |
H A D | cl_screen.c | 42 R_DrawPic (clMedia.whiteTexture, 0, x, y, w, h, 0, 0, 1, 1, color); in CL_DrawFill()
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H A D | cl_local.h | 130 struct shader_s *whiteTexture; member
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H A D | cl_main.c | 641 clMedia.whiteTexture = R_RegisterPic ("***r_whiteTexture***"); in CL_ImageMediaInit()
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_draw.c | 33 cgi.R_DrawPic (cgMedia.whiteTexture, 0, x, y, w, h, 0, 0, 1, 1, color); in CG_DrawFill()
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H A D | cg_media.h | 140 struct shader_s *whiteTexture; member
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H A D | cg_media.c | 49 cgMedia.whiteTexture = cgi.R_RegisterPic ("***r_whiteTexture***"); in CG_InitBaseMedia()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/ |
H A D | gl_util.c | 275 static GLuint whiteTexture = 0; variable 455 qglGenTextures(1, &whiteTexture); in InitGLExtFuncs() 456 qglBindTexture(GL_TEXTURE_2D, whiteTexture); in InitGLExtFuncs() 755 qglBindTexture(GL_TEXTURE_2D, whiteTexture); in BindWhiteTexture()
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 766 image_t *whiteTexture; // used in shaders/fallback member
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H A D | rf_image.c | 2700 memset (&ri.whiteTexture, 0, sizeof (ri.whiteTexture)); in R_InitSpecialTextures() 2701 ri.whiteTexture = R_Load2DImage ("***r_whiteTexture***", &data, INTTEXSIZE, INTTEXSIZE, in R_InitSpecialTextures()
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H A D | rf_shader.c | 2550 pass->animImages[pass->animNumImages] = ri.whiteTexture; in R_ReadyShader() 3215 r_whiteShader = R_RegisterShader (ri.whiteTexture->name, qTrue, SHADER_PIC, -1); in R_ShaderInit()
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/dports/games/egl/egl-0.3.1_9/cgame/ui/ |
H A D | ui_draw.c | 244 shader = cgMedia.whiteTexture; in Image_Draw()
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/dports/games/egl/egl-0.3.1_9/cgame/menu/ |
H A D | m_opts_screen.c | 704 chShader = cgMedia.whiteTexture; in ScreenMenu_Draw()
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