Searched refs:worldspawnflags (Results 1 – 2 of 2) sorted by relevance
317 int worldspawnflags; // DHM - Nerve in SV_MapRestart_f() local341 worldspawnflags = world->r.worldflags; in SV_MapRestart_f()343 ( nextgt == GT_WOLF && ( worldspawnflags & 1 ) ) || in SV_MapRestart_f()344 ( nextgt == GT_WOLF_STOPWATCH && ( worldspawnflags & 2 ) ) || in SV_MapRestart_f()345 ( ( nextgt == GT_WOLF_CP || nextgt == GT_WOLF_CPH ) && ( worldspawnflags & 4 ) ) in SV_MapRestart_f()348 if ( !( worldspawnflags & 1 ) ) { in SV_MapRestart_f()
2626 int worldspawnflags, gt; in G_RunFrame() local2640 worldspawnflags = g_entities[ENTITYNUM_WORLD].spawnflags; in G_RunFrame()2642 ( ( g_gametype.integer == GT_WOLF && ( worldspawnflags & NO_GT_WOLF ) ) || in G_RunFrame()2643 ( g_gametype.integer == GT_WOLF_STOPWATCH && ( worldspawnflags & NO_STOPWATCH ) ) || in G_RunFrame()2644 …( ( g_gametype.integer == GT_WOLF_CP || g_gametype.integer == GT_WOLF_CPH ) && ( worldspawnflags &… in G_RunFrame()2647 if ( !( worldspawnflags & NO_GT_WOLF ) ) { in G_RunFrame()