Searched refs:p_undershot (Results 1 – 5 of 5) sorted by relevance
301 if (newp->p_undershot) in move_player()321 if (pp->p_undershot) { in move_player()323 pp->p_undershot = FALSE; in move_player()387 pp->p_undershot = TRUE; in fire()435 pp->p_undershot = TRUE; in fire_slime()
647 if (pp->p_undershot) { in move_flyer()649 pp->p_undershot = FALSE; in move_flyer()1201 pp->p_undershot = TRUE; in mark_player()1217 pp->p_undershot = TRUE; in mark_boot()
143 int p_undershot; member
675 if (pp->p_undershot) in zap()774 np->p_undershot = FALSE; in zap()792 if (pp->p_undershot) in zap()
325 newpp->p_undershot = FALSE; in stplayer()