Searched refs:DROPS_LEVEL (Results 1 – 3 of 3) sorted by relevance
/original-bsd/games/rogue/ |
H A D | rogue.h | 348 #define DROPS_LEVEL 0400000L macro 359 #define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
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H A D | spec_hit.c | 59 if (monster->m_flags & DROPS_LEVEL) {
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H A D | monster.c | 88 {(ASLEEP|WANDERS|DROPS_LEVEL),"2d8",45,'W',55,14,23,75,0,0,0,0,0},
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