Searched refs:D3DXSH_MAXORDER (Results 1 – 4 of 4) sorted by relevance
3323 for (k = 0; k <= D3DXSH_MAXORDER + 1; k++) in test_D3DXSHAdd()3355 for (i = 0; i <= D3DXSH_MAXORDER + 1; i++) in test_D3DXSHDot()3439 for (order = D3DXSH_MINORDER; order <= D3DXSH_MAXORDER; order++) in test_D3DXSHEvalConeLight()3489 for (order = D3DXSH_MINORDER; order <= D3DXSH_MAXORDER; order++) in test_D3DXSHEvalConeLight()3551 for (order = 0; order <= D3DXSH_MAXORDER + 1; order++) in test_D3DXSHEvalDirection()3659 for (order = D3DXSH_MINORDER; order <= D3DXSH_MAXORDER; order++) in test_D3DXSHEvalDirectionalLight()3919 for (order = D3DXSH_MINORDER; order <= D3DXSH_MAXORDER; order++) in test_D3DXSHEvalSphericalLight()4183 for (order = 0; order <= D3DXSH_MAXORDER; order++) in test_D3DXSHRotate()4305 for (order = 0; order <= D3DXSH_MAXORDER + 1; order++) in test_D3DXSHRotateZ()4320 … if (i >= square || ((order >= D3DXSH_MAXORDER) && (i >= D3DXSH_MAXORDER * D3DXSH_MAXORDER))) in test_D3DXSHRotateZ()[all …]
2307 if (order > D3DXSH_MAXORDER) in D3DXSHEvalConeLight()2310 order = D3DXSH_MAXORDER; in D3DXSHEvalConeLight()2351 if ((order < D3DXSH_MINORDER) || (order > D3DXSH_MAXORDER)) in D3DXSHEvalDirection()2491 if (order > D3DXSH_MAXORDER) in D3DXSHEvalSphericalLight()2494 order = D3DXSH_MAXORDER; in D3DXSHEvalSphericalLight()2980 if(!cubemap || order < D3DXSH_MINORDER || order > D3DXSH_MAXORDER) in D3DXSHProjectCubeMap()2998 if ((order > D3DXSH_MAXORDER) || (order < D3DXSH_MINORDER)) in D3DXSHRotate()3082 order = min(max(order, D3DXSH_MINORDER), D3DXSH_MAXORDER); in D3DXSHRotateZ()
31 #define D3DXSH_MAXORDER 6 macro
182 + if(!cubemap || order < D3DXSH_MINORDER || order > D3DXSH_MAXORDER)