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Searched refs:GL_ALWAYS (Results 1 – 7 of 7) sorted by relevance

/reactos/dll/opengl/mesa/
H A Dalpha.c70 case GL_ALWAYS: in gl_AlphaFunc()
130 case GL_ALWAYS: in gl_alpha_test()
H A Ddepth.c113 case GL_ALWAYS: in gl_DepthFunc()
387 case GL_ALWAYS: in gl_depth_test_span_generic()
696 case GL_ALWAYS: in gl_depth_test_pixels_generic()
H A Dstencil.c101 case GL_ALWAYS: in gl_StencilFunc()
487 case GL_ALWAYS: in gl_stencil_span()
855 case GL_ALWAYS: in gl_stencil_pixels()
H A Dcontext.c608 ctx->Color.AlphaFunc = GL_ALWAYS; in initialize_context()
782 ctx->Stencil.Function = GL_ALWAYS; in initialize_context()
/reactos/dll/directx/wine/wined3d/
H A Dstate.c367 return GL_ALWAYS; in wined3d_gl_compare_func()
936 func = GL_ALWAYS; in state_stencil()
938 func_back = GL_ALWAYS; in state_stencil()
/reactos/sdk/include/GL/
H A Dgl.h300 #define GL_ALWAYS 0x0207 macro
/reactos/sdk/include/reactos/wine/
H A Dwgl.h203 #define GL_ALWAYS 0x0207 macro