Searched refs:WINED3D_RS_FOGVERTEXMODE (Results 1 – 10 of 10) sorted by relevance
/reactos/dll/directx/wine/wined3d/ |
H A D | stateblock.c | 158 WINED3D_RS_FOGVERTEXMODE, 1187 state->render_states[WINED3D_RS_FOGVERTEXMODE] = WINED3D_FOG_NONE; in state_init_default()
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H A D | state.c | 1075 if (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE || context->last_was_rhw) in state_fog_vertexpart() 1204 switch (state->render_states[WINED3D_RS_FOGVERTEXMODE]) in state_fog_fragpart() 1249 state->render_states[WINED3D_RS_FOGVERTEXMODE]); in state_fog_fragpart() 4670 context_apply_state(context, state, STATE_RENDER(WINED3D_RS_FOGVERTEXMODE)); in vertexdeclaration() 5643 …{ STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), { STATE_RENDER(WINED3D_RS_FOGENABLE), … 5799 …{ STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), { STATE_RENDER(WINED3D_RS_FOGENABLE), …
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H A D | nvidia_texture_shader.c | 885 …{ STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), { STATE_RENDER(WINED3D_RS_FOGENABLE), …
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H A D | ati_fragment_shader.c | 1113 …{STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), { STATE_RENDER(WINED3D_RS_FOGENABLE), …
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H A D | utils.c | 4437 D3DSTATE_TO_STR(WINED3D_RS_FOGVERTEXMODE); in debug_d3drenderstate() 5976 switch (state->render_states[WINED3D_RS_FOGVERTEXMODE]) in gen_ffp_frag_op() 6372 else if (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE) in wined3d_ffp_get_vs_settings()
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H A D | arb_program_shader.c | 6657 … if (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE || context->last_was_rhw) in state_arbfp_fog() 6812 …{STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), { STATE_RENDER(WINED3D_RS_FOGENABLE), …
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H A D | shader.c | 3950 switch (state->render_states[WINED3D_RS_FOGVERTEXMODE]) in find_ps_compile_args()
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H A D | glsl_shader.c | 11543 …{STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), {STATE_RENDER(WINED3D_RS_FOGENABLE), … 11737 …else if (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE || context->stream_inf… in glsl_fragment_pipe_fog() 11928 …{STATE_RENDER(WINED3D_RS_FOGVERTEXMODE), {STATE_RENDER(WINED3D_RS_FOGENABLE), …
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H A D | context.c | 4714 && (state->render_states[WINED3D_RS_FOGVERTEXMODE] == WINED3D_FOG_NONE in draw_primitive_immediate_mode()
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/reactos/sdk/include/reactos/wine/ |
H A D | wined3d.h | 327 WINED3D_RS_FOGVERTEXMODE = 140, enumerator
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