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Searched refs:last_shader (Results 1 – 1 of 1) sorted by relevance

/reactos/dll/directx/wine/wined3d/
H A Dati_fragment_shader.c65 const struct atifs_ffp_desc *last_shader; member
958 if (!ctx_priv->last_shader in atifs_tfactor()
959 … || ctx_priv->last_shader->constants[ATIFS_CONST_TFACTOR - GL_CON_0_ATI] != ATIFS_CONSTANT_TFACTOR) in atifs_tfactor()
974 if (!ctx_priv->last_shader in set_bumpmat()
975 || ctx_priv->last_shader->constants[stage] != ATIFS_CONSTANT_BUMP) in set_bumpmat()
1003 if (!ctx_priv->last_shader in atifs_stage_constant()
1004 || ctx_priv->last_shader->constants[stage] != ATIFS_CONSTANT_STAGE) in atifs_stage_constant()
1018 const struct atifs_ffp_desc *desc, *last_shader = ctx_priv->last_shader; in set_tex_op_atifs() local
1064 ctx_priv->last_shader = desc; in set_tex_op_atifs()
1068 if (last_shader && last_shader->constants[i] == desc->constants[i]) in set_tex_op_atifs()