1 // Copyright 2014 Olivier Gillet. 2 // 3 // Author: Olivier Gillet (ol.gillet@gmail.com) 4 // 5 // Permission is hereby granted, free of charge, to any person obtaining a copy 6 // of this software and associated documentation files (the "Software"), to deal 7 // in the Software without restriction, including without limitation the rights 8 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 // copies of the Software, and to permit persons to whom the Software is 10 // furnished to do so, subject to the following conditions: 11 // 12 // The above copyright notice and this permission notice shall be included in 13 // all copies or substantial portions of the Software. 14 // 15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 21 // THE SOFTWARE. 22 // 23 // See http://creativecommons.org/licenses/MIT/ for more information. 24 // 25 // ----------------------------------------------------------------------------- 26 // 27 // Parameters of the granular effect. 28 29 #ifndef CLOUDS_DSP_PARAMETERS_H_ 30 #define CLOUDS_DSP_PARAMETERS_H_ 31 32 #include "stmlib/stmlib.h" 33 34 namespace clouds { 35 36 struct Parameters { 37 float position; 38 float size; 39 float pitch; 40 float density; 41 float texture; 42 float dry_wet; 43 float stereo_spread; 44 float feedback; 45 float reverb; 46 47 bool freeze; 48 bool trigger; 49 bool gate; 50 51 struct Granular { 52 float overlap; 53 float window_shape; 54 float stereo_spread; 55 bool use_deterministic_seed; 56 bool reverse; 57 } granular; 58 59 struct Spectral { 60 float quantization; 61 float refresh_rate; 62 float phase_randomization; 63 float warp; 64 } spectral; 65 }; 66 67 } // namespace clouds 68 69 #endif // CLOUDS_DSP_PARAMETERS_H_ 70