1 /***************************************************************************
2  *                                                                         *
3  *   LinuxSampler - modular, streaming capable sampler                     *
4  *                                                                         *
5  *   Copyright (C) 2003,2004 by Benno Senoner and Christian Schoenebeck    *
6  *   Copyright (C) 2005-2009 Christian Schoenebeck                         *
7  *   Copyright (C) 2009 - 2012 Christian Schoenebeck and Grigor Iliev      *
8  *   Copyright (C) 2012 - 2016 Christian Schoenebeck and Andreas Persson   *
9  *                                                                         *
10  *   This program is free software; you can redistribute it and/or modify  *
11  *   it under the terms of the GNU General Public License as published by  *
12  *   the Free Software Foundation; either version 2 of the License, or     *
13  *   (at your option) any later version.                                   *
14  *                                                                         *
15  *   This program is distributed in the hope that it will be useful,       *
16  *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
17  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
18  *   GNU General Public License for more details.                          *
19  *                                                                         *
20  *   You should have received a copy of the GNU General Public License     *
21  *   along with this program; if not, write to the Free Software           *
22  *   Foundation, Inc., 59 Temple Place, Suite 330, Boston,                 *
23  *   MA  02111-1307  USA                                                   *
24  ***************************************************************************/
25 
26 #include "EngineChannel.h"
27 #include "Engine.h"
28 
29 namespace LinuxSampler { namespace sf2 {
EngineChannel()30     EngineChannel::EngineChannel() {
31         for(int i = 0; i < 128; i++) PressedKeys[i] = false;
32         LastKey = LastKeySwitch = -1;
33     }
34 
~EngineChannel()35     EngineChannel::~EngineChannel() {
36         DisconnectAudioOutputDevice();
37         // In case the channel was removed before the instrument was
38         // fully loaded, try to give back instrument again (see bug #113)
39         InstrumentChangeCmd< ::sf2::Region, ::sf2::Preset>& cmd = ChangeInstrument(NULL);
40         if (cmd.pInstrument) {
41             Engine::instruments.HandBack(cmd.pInstrument, this);
42         }
43         ///////
44     }
45 
GetEngineFormat()46     AbstractEngine::Format EngineChannel::GetEngineFormat() { return AbstractEngine::SF2; }
47 
48     /** This method is not thread safe! */
ResetInternal(bool bResetEngine)49     void EngineChannel::ResetInternal(bool bResetEngine) {
50         CurrentKeyDimension = 0;
51         EngineChannelBase<Voice, ::sf2::Region, ::sf2::Preset>::ResetInternal(bResetEngine);
52         for(int i = 0; i < 128; i++) PressedKeys[i] = false;
53     }
54 
55     /**
56      *  Will be called by the MIDIIn Thread to signal that a program
57      *  change should be performed. As a program change isn't
58      *  real-time safe, the actual change is performed by the disk
59      *  thread.
60      *
61      *  @param Program     - MIDI program change number
62      */
SendProgramChange(uint8_t Program)63     void EngineChannel::SendProgramChange(uint8_t Program) {
64         SetMidiProgram(Program);
65         Engine* engine = dynamic_cast<Engine*>(pEngine);
66         if(engine == NULL) return;
67 
68         if(engine->GetDiskThread()) {
69             uint32_t merged = (GetMidiBankMsb() << 16) | (GetMidiBankLsb() << 8) | Program;
70             engine->GetDiskThread()->OrderProgramChange(merged, this);
71         } else {
72             // TODO:
73         }
74     }
75 
76     /**
77      * Load an instrument from a .sf2 file. PrepareLoadInstrument() has to
78      * be called first to provide the information which instrument to load.
79      * This method will then actually start to load the instrument and block
80      * the calling thread until loading was completed.
81      *
82      * @see PrepareLoadInstrument()
83      */
LoadInstrument()84     void EngineChannel::LoadInstrument() {
85         InstrumentResourceManager* pInstrumentManager = dynamic_cast<InstrumentResourceManager*>(pEngine->GetInstrumentManager());
86 
87         // make sure we don't trigger any new notes with an old
88         // instrument
89         InstrumentChangeCmd< ::sf2::Region, ::sf2::Preset>& cmd = ChangeInstrument(0);
90         if (cmd.pInstrument) {
91             // give old instrument back to instrument manager, but
92             // keep the dimension regions and samples that are in use
93             pInstrumentManager->HandBackInstrument(cmd.pInstrument, this, cmd.pRegionsInUse);
94         }
95         cmd.pRegionsInUse->clear();
96 
97         // delete all key groups
98         DeleteGroupEventLists();
99 
100         // request sf2 instrument from instrument manager
101         ::sf2::Preset* newInstrument;
102         try {
103             InstrumentManager::instrument_id_t instrid;
104             instrid.FileName  = InstrumentFile;
105             instrid.Index     = InstrumentIdx;
106 
107             newInstrument = pInstrumentManager->Borrow(instrid, this);
108             if (!newInstrument) {
109                 throw InstrumentManagerException("resource was not created");
110             }
111         }
112         catch (InstrumentManagerException e) {
113             InstrumentStat = -3;
114             StatusChanged(true);
115             String msg = "sf2::Engine error: Failed to load instrument, cause: " + e.Message();
116             throw Exception(msg);
117         }
118         catch (::sf2::Exception e) {
119             InstrumentStat = -3;
120             StatusChanged(true);
121             String msg = "sf2::Engine error: Failed to load instrument, cause: " + e.Message;
122             throw Exception(msg);
123         }
124         catch (::std::runtime_error e) {
125             InstrumentStat = -3;
126             StatusChanged(true);
127             String msg = "sf2::Engine error: Failed to load instrument, cause: ";
128             msg += e.what();
129             throw Exception(msg);
130         }
131         catch (...) {
132             InstrumentStat = -4;
133             StatusChanged(true);
134             throw Exception("sf2::Engine error: Failed to load instrument, cause: Unknown exception while trying to parse sf2 file.");
135         }
136 
137         // rebuild ActiveKeyGroups map with key groups of current instrument
138         for (int i = 0 ; i < newInstrument->GetRegionCount() ; i++) {
139             ::sf2::Region* pRegion = newInstrument->GetRegion(i);
140             for (int j = 0 ; j < pRegion->pInstrument->GetRegionCount() ; j++) {
141                 ::sf2::Region* pSubRegion = pRegion->pInstrument->GetRegion(j);
142                 AddGroup(pSubRegion->exclusiveClass);
143             }
144         }
145 
146         InstrumentIdxName = newInstrument->GetName();
147         InstrumentStat = 100;
148 
149         ChangeInstrument(newInstrument);
150 
151         StatusChanged(true);
152     }
153 
ProcessKeySwitchChange(int key)154     void EngineChannel::ProcessKeySwitchChange(int key) { }
155 
156 }} // namespace LinuxSampler::sf2
157