1 // Copyright 2005-2019 The Mumble Developers. All rights reserved.
2 // Use of this source code is governed by a BSD-style license
3 // that can be found in the LICENSE file at the root of the
4 // Mumble source tree or at <https://www.mumble.info/LICENSE>.
5
6 #include "../mumble_plugin_win32.h" // Include standard plugin header.
7 #include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape".
8 #include <algorithm> // Include algorithm header for the game version detector
9
fetch(float * avatar_pos,float * avatar_front,float * avatar_top,float * camera_pos,float * camera_front,float * camera_top,std::string & context,std::wstring & identity)10 static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
11 for (int i=0;i<3;i++) {
12 avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
13 }
14
15 // Memory addresses
16 char game_name[20];
17 procptr_t state_address, in_game_address, avatar_pos_address, camera_pos_address, avatar_base_address, camera_front_address, camera_top_address, player_address, vehicle_address, location_address, street_address;
18
19 #define VERSION_EQ(buf, strlit) \
20 memcmp(buf, strlit, std::min(sizeof(buf), sizeof(strlit)-1)) == 0
21
22 // Steam version
23 if (peekProc(pModule + 0x18107F8, game_name) && VERSION_EQ(game_name, "Grand Theft Auto V")) {
24 state_address = pModule + 0x27377E0;
25 in_game_address = pModule + 0x245F430;
26 avatar_pos_address = pModule + 0x1F82C30;
27 camera_pos_address = pModule + 0x1C5C560;
28 avatar_base_address = pModule + 0x1B99760;
29 camera_front_address = pModule + 0x1F81E20;
30 camera_top_address = pModule + 0x1F81E10;
31 player_address = pModule + 0x2741F7C;
32 vehicle_address = pModule + 0x2335A00;
33 location_address = pModule + 0x23353CB;
34 street_address = pModule + 0x2332110;
35 // Retail version
36 } else if (peekProc(pModule + 0x180D4D8, game_name) && VERSION_EQ(game_name, "Grand Theft Auto V")) {
37 state_address = pModule + 0x2733490;
38 in_game_address = pModule + 0x1BC6687;
39 avatar_pos_address = pModule + 0x1F7EAA0;
40 camera_pos_address = pModule + 0x1C58630;
41 avatar_base_address = pModule + 0x1B956C0;
42 camera_front_address = pModule + 0x1C5A0F0;
43 camera_top_address = pModule + 0x1F7D9F0;
44 player_address = pModule + 0x273DBAC;
45 vehicle_address = pModule + 0x2331890;
46 location_address = pModule + 0x233125B;
47 street_address = pModule + 0x232DFA0;
48 // Unknown version
49 } else {
50 generic_unlock();
51 return false;
52 }
53
54 // Avatar pointer
55 procptr_t avatar_base = peekProcPtr(avatar_base_address);
56 if (!avatar_base) return false;
57
58 // Boolean value to check if game addresses retrieval is successful
59 bool ok;
60 // Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
61 float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_front_corrector[3], avatar_top_corrector[3], camera_front_corrector[3], camera_top_corrector[3];
62 // Char values for extra features
63 char state, in_game, player[50], vehicle[50], location[50], street[50];
64
65 // Peekproc and assign game addresses to our containers, so we can retrieve positional data
66 ok = peekProc(state_address, &state, 1) && // Magical state value: 0 when in single player, 2 when online and 3 when in a lobby.
67 peekProc(in_game_address, &in_game, 1) && // 0 when loading or not in-game, 1 when in-game.
68 peekProc(avatar_pos_address, avatar_pos_corrector, 12) && // Avatar Position values (X, Z and Y).
69 peekProc(camera_pos_address, camera_pos_corrector, 12) && // Camera Position values (X, Z and Y).
70 peekProc(avatar_base + 0x70, avatar_front_corrector, 12) && // Avatar Front Vector values (X, Z and Y).
71 peekProc(avatar_base + 0x80, avatar_top_corrector, 12) && // Avatar Top Vector values (X, Z and Y).
72 peekProc(camera_front_address, camera_front_corrector, 12) && // Camera Front Vector values (X, Z and Y).
73 peekProc(camera_top_address, camera_top_corrector, 12) && // Camera Top Vector values (X, Z and Y).
74 peekProc(player_address, player) && // Player nickname.
75 peekProc(vehicle_address, vehicle) && // Vehicle name if in a vehicle, empty if not.
76 peekProc(location_address, location) && // Location name.
77 peekProc(street_address, street); // Street name if on a street, empty if not.
78
79 // This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
80 if (! ok)
81 return false;
82
83 // State
84 if (state != 2 || in_game == 0) { // If not in-game
85 context.clear(); // Clear context
86 identity.clear(); // Clear identity
87 // Set vectors values to 0.
88 for (int i=0;i<3;i++)
89 avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
90
91 return true; // This tells Mumble to ignore all vectors.
92 }
93 /*
94 // Begin context
95 std::ostringstream ocontext;
96
97 // Host
98 escape(host);
99 if (strcmp(host, "") != 0 && strstr(host, "127.0.0.1") == NULL) { // Set host string as empty if "127.0.0.1" is found in it.
100 ocontext << " {\"Host\": \"" << host << "\"}"; // Set context with IP address and port
101 }
102
103 context = ocontext.str();
104 // End context
105 */
106 // Begin identity
107 std::wostringstream oidentity;
108 oidentity << "{";
109
110 // Player
111 escape(player, sizeof(player));
112 if (strcmp(player, "") != 0) {
113 oidentity << std::endl;
114 oidentity << "\"Player\": \"" << player << "\","; // Set player nickname in identity.
115 } else {
116 oidentity << std::endl << "\"Player\": null,";
117 }
118
119 // Vehicle
120 escape(vehicle, sizeof(vehicle));
121 if (strcmp(vehicle, "") != 0) {
122 oidentity << std::endl;
123 oidentity << "\"Vehicle\": \"" << vehicle << "\","; // Set vehicle name in identity.
124 } else {
125 oidentity << std::endl << "\"Vehicle\": null,";
126 }
127
128 // Location
129 escape(location, sizeof(location));
130 if (strcmp(location, "") != 0) {
131 oidentity << std::endl;
132 oidentity << "\"Location\": \"" << location << "\","; // Set location name in identity.
133 } else {
134 oidentity << std::endl << "\"Location\": null,";
135 }
136
137 // Street
138 escape(street, sizeof(street));
139 if (strcmp(street, "") != 0) {
140 oidentity << std::endl;
141 oidentity << "\"Street\": \"" << street << "\""; // Set street name in identity.
142 } else {
143 oidentity << std::endl << "\"Street\": null";
144 }
145
146 oidentity << std::endl << "}";
147 identity = oidentity.str();
148 // End identity
149
150 /*
151 Mumble | Game
152 X | X
153 Y | Z
154 Z | Y
155 */
156 avatar_pos[0] = avatar_pos_corrector[0];
157 avatar_pos[1] = avatar_pos_corrector[2];
158 avatar_pos[2] = avatar_pos_corrector[1];
159
160 camera_pos[0] = camera_pos_corrector[0];
161 camera_pos[1] = camera_pos_corrector[2];
162 camera_pos[2] = camera_pos_corrector[1];
163
164 avatar_front[0] = avatar_front_corrector[0];
165 avatar_front[1] = avatar_front_corrector[2];
166 avatar_front[2] = avatar_front_corrector[1];
167
168 avatar_top[0] = avatar_top_corrector[0];
169 avatar_top[1] = avatar_top_corrector[2];
170 avatar_top[2] = avatar_top_corrector[1];
171
172 camera_front[0] = camera_front_corrector[0];
173 camera_front[1] = camera_front_corrector[2];
174 camera_front[2] = camera_front_corrector[1];
175
176 camera_top[0] = camera_top_corrector[0];
177 camera_top[1] = camera_top_corrector[2];
178 camera_top[2] = camera_top_corrector[1];
179
180 return true;
181 }
182
trylock(const std::multimap<std::wstring,unsigned long long int> & pids)183 static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
184
185 if (! initialize(pids, L"GTA5.exe")) { // Retrieve game executable's memory address
186 return false;
187 }
188
189 // Check if we can get meaningful data from it
190 float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
191 std::wstring sidentity;
192 std::string scontext;
193
194 if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
195 return true;
196 } else {
197 generic_unlock();
198 return false;
199 }
200 }
201
longdesc()202 static const std::wstring longdesc() {
203 return std::wstring(L"Supports Grand Theft Auto V version 1.38 with identity support."); // Plugin long description
204 }
205
206 static std::wstring description(L"Grand Theft Auto V (v1.38)"); // Plugin short description
207 static std::wstring shortname(L"Grand Theft Auto V"); // Plugin short name
208
trylock1()209 static int trylock1() {
210 return trylock(std::multimap<std::wstring, unsigned long long int>());
211 }
212
213 static MumblePlugin gtavplug = {
214 MUMBLE_PLUGIN_MAGIC,
215 description,
216 shortname,
217 NULL,
218 NULL,
219 trylock1,
220 generic_unlock,
221 longdesc,
222 fetch
223 };
224
225 static MumblePlugin2 gtavplug2 = {
226 MUMBLE_PLUGIN_MAGIC_2,
227 MUMBLE_PLUGIN_VERSION,
228 trylock
229 };
230
getMumblePlugin()231 extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
232 return >avplug;
233 }
234
getMumblePlugin2()235 extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
236 return >avplug2;
237 }
238