1 // Copyright 2005-2019 The Mumble Developers. All rights reserved.
2 // Use of this source code is governed by a BSD-style license
3 // that can be found in the LICENSE file at the root of the
4 // Mumble source tree or at <https://www.mumble.info/LICENSE>.
5 
6 #include "../mumble_plugin_win32.h" // Include standard plugin header.
7 #include "../mumble_plugin_utils.h" // Include plugin header for special functions, like "escape".
8 
fetch(float * avatar_pos,float * avatar_front,float * avatar_top,float * camera_pos,float * camera_front,float * camera_top,std::string & context,std::wstring & identity)9 static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front, float *camera_top, std::string &context, std::wstring &identity) {
10 	for (int i=0;i<3;i++) {
11 		avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;
12 	}
13 
14 	// To update visit http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing
15 	// and look for a thread called "[WoW] [Version] Release Info Dump Thread".
16 	// http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-memory-editing/585582-wow-7-0-3-22624-release-info-dump-thread.html#post3615091
17 
18 	// Avatar pointer
19 	procptr_t avatar_offset = peekProcPtr(pModule + 0xDE565C); // "LocalPlayer" in the thread.
20 	if (!avatar_offset) return false;
21 
22 	// Camera pointer
23 	procptr_t camera_base = peekProcPtr(pModule + 0xEBA11C); // "CameraStruct" in the thread.
24 	if (!camera_base) return false;
25 	procptr_t camera_offset = peekProcPtr(camera_base + 0x3264); // "CameraOffset" in the thread.
26 	if (!camera_offset) return false;
27 
28 	// Realm pointer
29 	procptr_t realm_offset = peekProcPtr(pModule + 0xF3AF7C); // Not available in the thread.
30 	if (!realm_offset) return false;
31 
32 	// Memory addresses
33 	procptr_t state_address = 0xE5BD19; // "GameState" in the thread.
34 	procptr_t avatar_pos_address = 0xAF8; // "UnitOrigin" in the thread.
35 	procptr_t camera_pos_address = 0x08; // "CameraOrigin" in the thread.
36 	procptr_t camera_front_address = 0x14; // "CameraMatrix" in the thread.
37 	procptr_t camera_top_address = 0x2C; // "CameraMatrix" + 0x18.
38 	procptr_t avatar_heading_address = 0xB08; // "UnitAngle" in the thread.
39 	procptr_t realm_address = 0x384; // Not available in the thread.
40 	procptr_t player_address = 0xF3B288; // Not available in the thread.
41 
42 	// Boolean value to check if game addresses retrieval is successful
43 	bool ok;
44 	// Create containers to stuff our raw data into, so we can convert it to Mumble's coordinate system
45 	float avatar_pos_corrector[3], camera_pos_corrector[3], avatar_heading, camera_front_corrector[3], camera_top_corrector[3];
46 	// Char values for extra features
47 	char state, player[50], realm[50];
48 
49 	// Peekproc and assign game addresses to our containers, so we can retrieve positional data
50 	ok = peekProc(pModule + state_address, &state, 1) && // Magical state value: 1 when in-game, 0 when not.
51 			peekProc(avatar_offset + avatar_pos_address, avatar_pos_corrector, 12) && // Avatar Position values (Z, -X and Y).
52 			peekProc(camera_offset + camera_pos_address, camera_pos_corrector, 12) && // Camera Position values (Z, -X and Y).
53 			peekProc(avatar_offset + avatar_heading_address, avatar_heading) && // Avatar heading.
54 			peekProc(camera_offset + camera_front_address, camera_front_corrector, 12) && // Camera Front Vector values (Z, -X and Y).
55 			peekProc(camera_offset + camera_top_address, camera_top_corrector, 12) && // Camera Top Vector values (Z, -X and Y).
56 			peekProc(realm_offset + realm_address, realm) && // Realm name.
57 			peekProc(pModule + player_address, player); // Player nickname.
58 
59 	// This prevents the plugin from linking to the game in case something goes wrong during values retrieval from memory addresses.
60 	if (! ok)
61 		return false;
62 
63 	// State
64 	if (state != 1) { // If not in-game
65 		context.clear(); // Clear context
66 		identity.clear(); // Clear identity
67 		// Set vectors values to 0.
68 		for (int i=0;i<3;i++)
69 			avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] =  camera_front[i] = camera_top[i] = 0.0f;
70 
71 		return true; // This tells Mumble to ignore all vectors.
72 	}
73 
74 	// Begin context
75 	std::ostringstream ocontext;
76 
77 	// Realm
78 	escape(realm, sizeof(realm));
79 	if (strcmp(realm, "") != 0) { // Set Realm string only if not empty
80 		ocontext << " {\"Realm\": \"" << realm << "\"}"; // Set context with Realm's name
81 	}
82 
83 	context = ocontext.str();
84 	// End context
85 
86 	// Begin identity
87 	std::wostringstream oidentity;
88 	oidentity << "{";
89 
90 	// Player
91 	escape(player, sizeof(player));
92 	if (strcmp(player, "") != 0) {
93 		oidentity << std::endl;
94 		oidentity << "\"Player\": \"" << player << "\""; // Set player nickname in identity.
95 	} else {
96 		oidentity << std::endl << "\"Player\": null";
97 	}
98 
99 	oidentity << std::endl << "}";
100 	identity = oidentity.str();
101 	// End identity
102 
103 	/*
104 	Mumble | Game
105 	X      | Z
106 	Y      | -X
107 	Z      | Y
108 	*/
109 	avatar_pos[0] = -avatar_pos_corrector[1];
110 	avatar_pos[1] = avatar_pos_corrector[2];
111 	avatar_pos[2] = avatar_pos_corrector[0];
112 
113 	camera_pos[0] = -camera_pos_corrector[1];
114 	camera_pos[1] = camera_pos_corrector[2];
115 	camera_pos[2] = camera_pos_corrector[0];
116 
117 	avatar_front[0] = -sin(avatar_heading);
118 	avatar_front[1] = 0.0f;
119 	avatar_front[2] = cos(avatar_heading);
120 
121 	avatar_top[2] = -1; // Dummy top vector, you can't tilt your head sideways in WoW.
122 
123 	camera_front[0] = -camera_front_corrector[1];
124 	camera_front[1] = camera_front_corrector[2];
125 	camera_front[2] = camera_front_corrector[0];
126 
127 	camera_top[0] = -camera_top_corrector[1];
128 	camera_top[1] = camera_top_corrector[2];
129 	camera_top[2] = camera_top_corrector[0];
130 
131 	return true;
132 }
133 
trylock(const std::multimap<std::wstring,unsigned long long int> & pids)134 static int trylock(const std::multimap<std::wstring, unsigned long long int> &pids) {
135 
136 	if (! initialize(pids, L"Wow.exe")) { // Retrieve game executable's memory address
137 		return false;
138 	}
139 
140 	// Check if we can get meaningful data from it
141 	float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
142 	std::wstring sidentity;
143 	std::string scontext;
144 
145 	if (fetch(apos, afront, atop, cpos, cfront, ctop, scontext, sidentity)) {
146 		return true;
147 	} else {
148 		generic_unlock();
149 		return false;
150 	}
151 }
152 
longdesc()153 static const std::wstring longdesc() {
154 	return std::wstring(L"Supports World of Warcraft (x86) with context and identity support."); // Plugin long description
155 }
156 
157 static std::wstring description(L"World of Warcraft (x86) version 7.0.3.22810"); // Plugin short description
158 static std::wstring shortname(L"World of Warcraft"); // Plugin short name
159 
trylock1()160 static int trylock1() {
161 	return trylock(std::multimap<std::wstring, unsigned long long int>());
162 }
163 
164 static MumblePlugin wowplug = {
165 	MUMBLE_PLUGIN_MAGIC,
166 	description,
167 	shortname,
168 	NULL,
169 	NULL,
170 	trylock1,
171 	generic_unlock,
172 	longdesc,
173 	fetch
174 };
175 
176 static MumblePlugin2 wowplug2 = {
177 	MUMBLE_PLUGIN_MAGIC_2,
178 	MUMBLE_PLUGIN_VERSION,
179 	trylock
180 };
181 
getMumblePlugin()182 extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
183 	return &wowplug;
184 }
185 
getMumblePlugin2()186 extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
187 	return &wowplug2;
188 }
189