1# Copyright 2005-2019 The Mumble Developers. All rights reserved. 2# Use of this source code is governed by a BSD-style license 3# that can be found in the LICENSE file at the root of the 4# Mumble source tree or at <https://www.mumble.info/LICENSE>. 5 6include (../qmake/compiler.pri) 7 8VERSION = 1.3.3 9TARGET_EXT = .dll 10TEMPLATE = lib 11CONFIG -= qt 12CONFIG *= dll shared debug_and_release warn_on 13CONFIG -= embed_manifest_dll 14RC_FILE = mumble_ol.rc 15SOURCES = ancestor.cpp lib.cpp olsettings.cpp excludecheck.cpp d3d9.cpp dxgi.cpp d3d10.cpp d3d11.cpp ods.cpp opengl.cpp HardHook.cpp D11StateBlock.cpp 16HEADERS = ancestor.h lib.h olsettings.h excludecheck.h ods.h HardHook.h overlay_blacklist.h D11StateBlock.h ../3rdparty/GL/glext.h 17EFFECTS = overlay.fx 18DX11_PIXEL_SHADERS = overlay11.ps 19DX11_VERTEX_SHADERS = overlay11.vs 20 21DEFINES -= UNICODE 22 23QMAKE_CXXFLAGS_RELEASE -= -MD 24QMAKE_CXXFLAGS_DEBUG -= -MDd 25 26QMAKE_CXXFLAGS_RELEASE *= -MT 27QMAKE_CXXFLAGS_DEBUG *= -MTd 28 29LIBS *= -ldxguid -luuid -lole32 -luser32 -ladvapi32 30LIBS *= -ld3d9 -ld3d10 -ld3d11 -ld3dcompiler -ldxgi 31 32CONFIG(force-x86_64-toolchain) { 33 DEFINES += USE_MINHOOK 34 INCLUDEPATH *= ../3rdparty/minhook-src/include 35 LIBS *= -lminhook 36} 37 38CONFIG(debug, debug|release) { 39 DEFINES *= DEBUG 40} 41 42QMAKE_LIBDIR = $$DESTDIR $$QMAKE_LIBDIR 43 44# Override fxc binary for the x86 build. 45CONFIG(force-x86-toolchain) { 46 exists($$DXSDK_DIR) { 47 FXC = "\"$$(DXSDK_DIR)\\Utilities\\bin\\x86\\fxc.exe\"" 48 } else { 49 FXC = fxc.exe 50 } 51} else { 52 FXC = fxc.exe 53} 54 55fxc.output = ${QMAKE_FILE_BASE}.hex 56fxc.commands = $${FXC} /Tfx_4_0 /O3 /Fh${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} 57fxc.input = EFFECTS 58fxc.CONFIG *= no_link target_predeps 59QMAKE_EXTRA_COMPILERS *= fxc 60 61vs11.output = ${QMAKE_FILE_BASE}.ps.h 62vs11.commands = $${FXC} /Tvs_5_0 /O3 /Vng_vertex_shader /Fh${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} 63vs11.input = DX11_VERTEX_SHADERS 64vs11.CONFIG *= no_link target_predeps 65QMAKE_EXTRA_COMPILERS *= vs11 66 67ps11.output = ${QMAKE_FILE_BASE}.vs.h 68ps11.commands = $${FXC} /Tps_5_0 /O3 /Vng_pixel_shader /Fh${QMAKE_FILE_OUT} ${QMAKE_FILE_NAME} 69ps11.input = DX11_PIXEL_SHADERS 70ps11.CONFIG *= no_link target_predeps 71QMAKE_EXTRA_COMPILERS *= ps11 72