1 /* nuklear - 1.32.0 - public domain */
2 #define COBJMACROS
3 #define WIN32_LEAN_AND_MEAN
4 #include <windows.h>
5 #include <d3d11.h>
6 #include <stdio.h>
7 #include <string.h>
8 #include <limits.h>
9 #include <time.h>
10 
11 #define WINDOW_WIDTH 800
12 #define WINDOW_HEIGHT 600
13 
14 #define MAX_VERTEX_BUFFER 512 * 1024
15 #define MAX_INDEX_BUFFER 128 * 1024
16 
17 #define NK_INCLUDE_FIXED_TYPES
18 #define NK_INCLUDE_STANDARD_IO
test_fn(double d,double * double_ptr)19 #define NK_INCLUDE_STANDARD_VARARGS
20 #define NK_INCLUDE_DEFAULT_ALLOCATOR
21 #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
22 #define NK_INCLUDE_FONT_BAKING
23 #define NK_INCLUDE_DEFAULT_FONT
24 #define NK_IMPLEMENTATION
25 #define NK_D3D11_IMPLEMENTATION
26 #include "../../nuklear.h"
27 #include "nuklear_d3d11.h"
28 
29 /* ===============================================================
30  *
31  *                          EXAMPLE
32  *
33  * ===============================================================*/
34 /* This are some code examples to provide a small overview of what can be
35  * done with this library. To try out an example uncomment the defines */
36 /*#define INCLUDE_ALL */
37 /*#define INCLUDE_STYLE */
38 /*#define INCLUDE_CALCULATOR */
39 /*#define INCLUDE_OVERVIEW */
40 /*#define INCLUDE_NODE_EDITOR */
41 
42 #ifdef INCLUDE_ALL
43   #define INCLUDE_STYLE
44   #define INCLUDE_CALCULATOR
45   #define INCLUDE_OVERVIEW
46   #define INCLUDE_NODE_EDITOR
47 #endif
48 
49 #ifdef INCLUDE_STYLE
50   #include "../style.c"
51 #endif
52 #ifdef INCLUDE_CALCULATOR
53   #include "../calculator.c"
54 #endif
55 #ifdef INCLUDE_OVERVIEW
56   #include "../overview.c"
57 #endif
58 #ifdef INCLUDE_NODE_EDITOR
59   #include "../node_editor.c"
60 #endif
61 
62 /* ===============================================================
63  *
64  *                          DEMO
65  *
66  * ===============================================================*/
67 static IDXGISwapChain *swap_chain;
68 static ID3D11Device *device;
69 static ID3D11DeviceContext *context;
70 static ID3D11RenderTargetView* rt_view;
71 
72 static void
73 set_swap_chain_size(int width, int height)
74 {
75     ID3D11Texture2D *back_buffer;
76     D3D11_RENDER_TARGET_VIEW_DESC desc;
77     HRESULT hr;
78 
79     if (rt_view)
80         ID3D11RenderTargetView_Release(rt_view);
81 
82     ID3D11DeviceContext_OMSetRenderTargets(context, 0, NULL, NULL);
83 
84     hr = IDXGISwapChain_ResizeBuffers(swap_chain, 0, width, height, DXGI_FORMAT_UNKNOWN, 0);
85     if (hr == DXGI_ERROR_DEVICE_REMOVED || hr == DXGI_ERROR_DEVICE_RESET || hr == DXGI_ERROR_DRIVER_INTERNAL_ERROR)
86     {
87         /* to recover from this, you'll need to recreate device and all the resources */
88         MessageBoxW(NULL, L"DXGI device is removed or reset!", L"Error", 0);
89         exit(0);
90     }
91     assert(SUCCEEDED(hr));
92 
93     memset(&desc, 0, sizeof(desc));
94     desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
95     desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
96 
97     hr = IDXGISwapChain_GetBuffer(swap_chain, 0, &IID_ID3D11Texture2D, (void **)&back_buffer);
98     assert(SUCCEEDED(hr));
99 
100     hr = ID3D11Device_CreateRenderTargetView(device, (ID3D11Resource *)back_buffer, &desc, &rt_view);
101     assert(SUCCEEDED(hr));
102 
103     ID3D11Texture2D_Release(back_buffer);
104 }
105 
106 static LRESULT CALLBACK
107 WindowProc(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
108 {
109     switch (msg)
110     {
111     case WM_DESTROY:
112         PostQuitMessage(0);
113         return 0;
114 
115     case WM_SIZE:
116         if (swap_chain)
117         {
118             int width = LOWORD(lparam);
119             int height = HIWORD(lparam);
120             set_swap_chain_size(width, height);
121             nk_d3d11_resize(context, width, height);
122         }
123         break;
124     }
125 
126     if (nk_d3d11_handle_event(wnd, msg, wparam, lparam))
127         return 0;
128 
129     return DefWindowProcW(wnd, msg, wparam, lparam);
130 }
131 
132 int main(void)
133 {
134     struct nk_context *ctx;
135     struct nk_colorf bg;
136 
137     WNDCLASSW wc;
138     RECT rect = { 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT };
139     DWORD style = WS_OVERLAPPEDWINDOW;
140     DWORD exstyle = WS_EX_APPWINDOW;
141     HWND wnd;
142     int running = 1;
143     HRESULT hr;
144     D3D_FEATURE_LEVEL feature_level;
145     DXGI_SWAP_CHAIN_DESC swap_chain_desc;
146 
147     /* Win32 */
148     memset(&wc, 0, sizeof(wc));
149     wc.style = CS_DBLCLKS;
150     wc.lpfnWndProc = WindowProc;
151     wc.hInstance = GetModuleHandleW(0);
152     wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
153     wc.hCursor = LoadCursor(NULL, IDC_ARROW);
154     wc.lpszClassName = L"NuklearWindowClass";
155     RegisterClassW(&wc);
156 
157     AdjustWindowRectEx(&rect, style, FALSE, exstyle);
158 
159     wnd = CreateWindowExW(exstyle, wc.lpszClassName, L"Nuklear Demo",
160         style | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT,
161         rect.right - rect.left, rect.bottom - rect.top,
162         NULL, NULL, wc.hInstance, NULL);
163 
164     /* D3D11 setup */
165     memset(&swap_chain_desc, 0, sizeof(swap_chain_desc));
166     swap_chain_desc.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
167     swap_chain_desc.BufferDesc.RefreshRate.Numerator = 60;
168     swap_chain_desc.BufferDesc.RefreshRate.Denominator = 1;
169     swap_chain_desc.SampleDesc.Count = 1;
170     swap_chain_desc.SampleDesc.Quality = 0;
171     swap_chain_desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
172     swap_chain_desc.BufferCount = 1;
173     swap_chain_desc.OutputWindow = wnd;
174     swap_chain_desc.Windowed = TRUE;
175     swap_chain_desc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
176     swap_chain_desc.Flags = 0;
177     if (FAILED(D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_HARDWARE,
178         NULL, 0, NULL, 0, D3D11_SDK_VERSION, &swap_chain_desc,
179         &swap_chain, &device, &feature_level, &context)))
180     {
181         /* if hardware device fails, then try WARP high-performance
182            software rasterizer, this is useful for RDP sessions */
183         hr = D3D11CreateDeviceAndSwapChain(NULL, D3D_DRIVER_TYPE_WARP,
184             NULL, 0, NULL, 0, D3D11_SDK_VERSION, &swap_chain_desc,
185             &swap_chain, &device, &feature_level, &context);
186         assert(SUCCEEDED(hr));
187     }
188     set_swap_chain_size(WINDOW_WIDTH, WINDOW_HEIGHT);
189 
190     /* GUI */
191     ctx = nk_d3d11_init(device, WINDOW_WIDTH, WINDOW_HEIGHT, MAX_VERTEX_BUFFER, MAX_INDEX_BUFFER);
192     /* Load Fonts: if none of these are loaded a default font will be used  */
193     /* Load Cursor: if you uncomment cursor loading please hide the cursor */
194     {struct nk_font_atlas *atlas;
195     nk_d3d11_font_stash_begin(&atlas);
196     /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../extra_font/DroidSans.ttf", 14, 0);*/
197     /*struct nk_font *robot = nk_font_atlas_add_from_file(atlas, "../../extra_font/Roboto-Regular.ttf", 14, 0);*/
198     /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
199     /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../extra_font/ProggyClean.ttf", 12, 0);*/
200     /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../extra_font/ProggyTiny.ttf", 10, 0);*/
201     /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../extra_font/Cousine-Regular.ttf", 13, 0);*/
202     nk_d3d11_font_stash_end();
203     /*nk_style_load_all_cursors(ctx, atlas->cursors);*/
204     /*nk_style_set_font(ctx, &droid->handle)*/;}
205 
206     /* style.c */
207     #ifdef INCLUDE_STYLE
208     /*set_style(ctx, THEME_WHITE);*/
209     /*set_style(ctx, THEME_RED);*/
210     /*set_style(ctx, THEME_BLUE);*/
211     /*set_style(ctx, THEME_DARK);*/
212     #endif
213 
214     bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
215     while (running)
216     {
217         /* Input */
218         MSG msg;
219         nk_input_begin(ctx);
220         while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
221         {
222             if (msg.message == WM_QUIT)
223                 running = 0;
224             TranslateMessage(&msg);
225             DispatchMessageW(&msg);
226         }
227         nk_input_end(ctx);
228 
229         /* GUI */
230         if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
231             NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
232             NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
233         {
234             enum {EASY, HARD};
235             static int op = EASY;
236             static int property = 20;
237 
238             nk_layout_row_static(ctx, 30, 80, 1);
239             if (nk_button_label(ctx, "button"))
240                 fprintf(stdout, "button pressed\n");
241             nk_layout_row_dynamic(ctx, 30, 2);
242             if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
243             if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
244             nk_layout_row_dynamic(ctx, 22, 1);
245             nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
246 
247             nk_layout_row_dynamic(ctx, 20, 1);
248             nk_label(ctx, "background:", NK_TEXT_LEFT);
249             nk_layout_row_dynamic(ctx, 25, 1);
250             if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
251                 nk_layout_row_dynamic(ctx, 120, 1);
252                 bg = nk_color_picker(ctx, bg, NK_RGBA);
253                 nk_layout_row_dynamic(ctx, 25, 1);
254                 bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
255                 bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
256                 bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
257                 bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
258                 nk_combo_end(ctx);
259             }
260         }
261         nk_end(ctx);
262 
263         /* -------------- EXAMPLES ---------------- */
264         #ifdef INCLUDE_CALCULATOR
265           calculator(ctx);
266         #endif
267         #ifdef INCLUDE_OVERVIEW
268           overview(ctx);
269         #endif
270         #ifdef INCLUDE_NODE_EDITOR
271           node_editor(ctx);
272         #endif
273         /* ----------------------------------------- */
274 
275         /* Draw */
276         ID3D11DeviceContext_ClearRenderTargetView(context, rt_view, &bg.r);
277         ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rt_view, NULL);
278         nk_d3d11_render(context, NK_ANTI_ALIASING_ON);
279         hr = IDXGISwapChain_Present(swap_chain, 1, 0);
280         if (hr == DXGI_ERROR_DEVICE_RESET || hr == DXGI_ERROR_DEVICE_REMOVED) {
281             /* to recover from this, you'll need to recreate device and all the resources */
282             MessageBoxW(NULL, L"D3D11 device is lost or removed!", L"Error", 0);
283             break;
284         } else if (hr == DXGI_STATUS_OCCLUDED) {
285             /* window is not visible, so vsync won't work. Let's sleep a bit to reduce CPU usage */
286             Sleep(10);
287         }
288         assert(SUCCEEDED(hr));
289     }
290 
291     ID3D11DeviceContext_ClearState(context);
292     nk_d3d11_shutdown();
293     ID3D11ShaderResourceView_Release(rt_view);
294     ID3D11DeviceContext_Release(context);
295     ID3D11Device_Release(device);
296     IDXGISwapChain_Release(swap_chain);
297     UnregisterClassW(wc.lpszClassName, wc.hInstance);
298     return 0;
299 }
300