1#version 330 compatibility 2 3in vec4 inVar; 4layout(location=0, index=0) out vec4 outVar; 5 6varying vec4 varyingVar; 7 8void main() 9{ 10 gl_FragColor = varyingVar; // link ERROR: user output was used 11 gl_FragData[1] = inVar; // link ERROR: user output was used 12 int buffer = 4; 13} 14 15#extension GL_ARB_separate_shader_objects : enable 16 17in gl_PerFragment { 18 vec4 gl_Color; 19}; 20 21void foo() 22{ 23 vec4 c = gl_Color; 24 outVar = inVar; 25} 26 27in gl_block { // ERROR 28 int gl_i; 29} gl_name; 30 31in myBlock { 32 int gl_i; // ERROR 33} gl_name; // ERROR 34 35in gl_PerVertex { // ERROR 36 vec4 gl_FragCoord; 37} gl_in[]; 38 39in gl_PerVertex { // ERROR 40 vec4 gl_FragCoord; 41}; // ERROR 42 43const int start = 6; 44layout(location = -2) in vec4 v1; // ERROR 45layout(location = start + 2) in vec4 v2; // ERROR 46layout(location = 4.7e10) in vec4 v20; // ERROR 47layout(location = +60) in float v21; // ERROR 48layout(location = (2)) in float v22; // ERROR 49 50struct S { 51 float f1; 52 layout(location = 3) float f2; // ERROR 53}; 54 55layout(location = 1) in inblock { // ERROR 56 float f1; 57 layout(location = 3) float f2; // ERROR 58}; 59 60layout(location = 1) uniform ublock { // ERROR 61 float f1; 62 layout(location = 3) float f2; // ERROR 63} uinst; 64 65#extension GL_ARB_enhanced_layouts : enable 66 67layout(location = start) in vec4 v3; 68layout(location = -2) in vec4 v4; // ERROR 69layout(location = -start) in vec4 v5; // ERROR 70layout(location = start*start - 2 - 4) in vec4 v6; 71layout(location = +61) in float v23; 72layout(location = (62)) in float v24; 73 74struct S2 { 75 float f1; 76 layout(location = 3) float f2; // ERROR 77}; 78 79layout(location = 28) in inblock2 { 80 bool b1; 81 float f1; 82 layout(location = 25) float f2; 83 vec4 f3; 84 layout(location = 21) S2 s2; 85 vec4 f4; 86 vec4 f5; 87} ininst2; 88 89layout(location = 13) uniform ublock2 { // ERROR 90 float f1; 91 layout(location = 3) float f2; // ERROR 92} uinst2; 93 94in inblock3 { // ERROR, mix of location internal with no location external 95 float f1; 96 layout(location = 40) float f2; 97} in3; 98 99in ublock4 { 100 layout(location = 50) float f1; 101 layout(location = 51) float f2; 102} in4; 103 104layout(location = 33) in struct SS { 105 vec3 a; // gets location 33 106 mat2 b; // gets locations 34 and 35 107 vec4 c[2]; // gets locations 36 and 37 108 layout (location = 38) vec2 A; // ERROR, can't use on struct member 109} s; 110 111layout(location = 44) in block { 112 vec4 d; // gets location 44 113 vec4 e; // gets location 45 114 layout(location = 47) vec4 f; // gets location 47 115 vec4 g; // gets location 48 116 layout (location = 41) vec4 h; // gets location 41 117 vec4 i; // gets location 42 118 vec4 j; // gets location 43 119 vec4 k; // ERROR, location 44 already used 120}; 121 122layout(index=0) out vec4 outVar2; // ERROR: missing explicit location 123layout(location=0, index=1) out vec4 outVar3; // no error even though location is overlapping 124layout(location=0, index=1) out vec4 outVar4; // ERROR overlapping 125layout(location=27, index=0) in vec4 indexIn; // ERROR, not on in 126layout(location=0, index=0) in; // ERROR, not just on in 127layout(location=0, index=0) out; // ERROR, need a variable 128layout(location=26, index=0) out indexBlock { int a; } indexBlockI; // ERROR, not on a block 129 130int precise; // okay, not a keyword yet 131struct SKeyMem { int precise; } KeyMem; // okay, not a keyword yet 132 133void fooKeyMem() 134{ 135 KeyMem.precise; 136} 137 138layout(location=28, index=2) out vec4 outIndex2; // ERROR index out of range 139 140layout(location=4) uniform vec4 ucolor0; // ERROR: extension is not enabled 141 142#extension GL_ARB_explicit_uniform_location : enable 143 144layout(location=5) uniform vec4 ucolor1; 145 146layout(location=6) uniform ColorsBuffer // ERROR: location cannot be applied in uniform buffer block 147{ 148 vec4 colors[128]; 149} colorsBuffer; 150 151 152void testOverload() { 153 float overloadTest = 42; 154 overloadTest = smoothstep(0, 1, overloadTest); 155}