1#version 310 es
2
3precision mediump float;
4
5in vec4 pos;
6in vec3 color;
7
8layout(location = 7) out vec3 c;
9layout(LocatioN = 3) out vec4 p[2];
10
11struct S {
12 vec3 c;
13 float f;
14};
15
16in S s;
17
18void main()
19{
20 c = color + s.c;
21 p[1] = pos * s.f;
22}
23