1#version 130 2uniform sampler2D texSampler2D; 3varying vec4 color; 4varying float alpha; 5 6varying vec4 gl_TexCoord[6]; 7 8varying vec4 foo[3]; 9 10void main() 11{ 12 vec4 texColor = texture2D(texSampler2D, vec2(gl_TexCoord[4] + gl_TexCoord[5])); 13 14 texColor += color; 15 16 texColor.a = alpha; 17 18 gl_FragColor = foo[1] + gl_TexCoord[0] + gl_TexCoord[4] + texColor; 19} 20