1 /*
2 *
3 * Template Numerical Toolkit (TNT)
4 *
5 * Mathematical and Computational Sciences Division
6 * National Institute of Technology,
7 * Gaithersburg, MD USA
8 *
9 *
10 * This software was developed at the National Institute of Standards and
11 * Technology (NIST) by employees of the Federal Government in the course
12 * of their official duties. Pursuant to title 17 Section 105 of the
13 * United States Code, this software is not subject to copyright protection
14 * and is in the public domain. NIST assumes no responsibility whatsoever for
15 * its use by other parties, and makes no guarantees, expressed or implied,
16 * about its quality, reliability, or any other characteristic.
17 *
18 */
19 
20 
21 
22 #ifndef TNT_ARRAY3D_H
23 #define TNT_ARRAY3D_H
24 
25 #include <cstdlib>
26 #include <iostream>
27 #ifdef TNT_BOUNDS_CHECK
28 #include <assert.h>
29 #endif
30 
31 #include "tnt_array1d.h"
32 #include "tnt_array2d.h"
33 
34 namespace TNT
35 {
36 
37 template <class T>
38 class Array3D
39 {
40 
41 
42   private:
43   	Array1D<T> data_;
44 	Array2D<T*> v_;
45 	int m_;
46     int n_;
47 	int g_;
48 
49 
50   public:
51 
52     typedef         T   value_type;
53 
54 	       Array3D();
55 	       Array3D(int m, int n, int g);
56 	       Array3D(int m, int n, int g,  T val);
57 	       Array3D(int m, int n, int g, T *a);
58 
59 	inline operator T***();
60 	inline operator const T***();
61     inline Array3D(const Array3D &A);
62 	inline Array3D & operator=(const T &a);
63 	inline Array3D & operator=(const Array3D &A);
64 	inline Array3D & ref(const Array3D &A);
65 	       Array3D copy() const;
66 		   Array3D & inject(const Array3D & A);
67 
68 	inline T** operator[](int i);
69 	inline const T* const * operator[](int i) const;
70 	inline int dim1() const;
71 	inline int dim2() const;
72 	inline int dim3() const;
73                ~Array3D();
74 
75 	/* extended interface */
76 
ref_count()77 	inline int ref_count(){ return data_.ref_count(); }
78    Array3D subarray(int i0, int i1, int j0, int j1,
79 		   		int k0, int k1);
80 };
81 
82 template <class T>
Array3D()83 Array3D<T>::Array3D() : data_(), v_(), m_(0), n_(0) {}
84 
85 template <class T>
Array3D(const Array3D<T> & A)86 Array3D<T>::Array3D(const Array3D<T> &A) : data_(A.data_),
87 	v_(A.v_), m_(A.m_), n_(A.n_), g_(A.g_)
88 {
89 }
90 
91 
92 
93 template <class T>
Array3D(int m,int n,int g)94 Array3D<T>::Array3D(int m, int n, int g) : data_(m*n*g), v_(m,n),
95 	m_(m), n_(n), g_(g)
96 {
97 
98   if (m>0 && n>0 && g>0)
99   {
100 	T* p = & (data_[0]);
101 	int ng = n_*g_;
102 
103 	for (int i=0; i<m_; i++)
104 	{
105 		T* ping = p+ i*ng;
106 		for (int j=0; j<n; j++)
107 			v_[i][j] = ping + j*g_;
108 	}
109   }
110 }
111 
112 
113 
114 template <class T>
Array3D(int m,int n,int g,T val)115 Array3D<T>::Array3D(int m, int n, int g, T val) : data_(m*n*g, val),
116 	v_(m,n), m_(m), n_(n), g_(g)
117 {
118   if (m>0 && n>0 && g>0)
119   {
120 
121 	T* p = & (data_[0]);
122 	int ng = n_*g_;
123 
124 	for (int i=0; i<m_; i++)
125 	{
126 		T* ping = p+ i*ng;
127 		for (int j=0; j<n; j++)
128 			v_[i][j] = ping + j*g_;
129 	}
130   }
131 }
132 
133 
134 
135 template <class T>
Array3D(int m,int n,int g,T * a)136 Array3D<T>::Array3D(int m, int n, int g, T* a) :
137 		data_(m*n*g, a), v_(m,n), m_(m), n_(n), g_(g)
138 {
139 
140   if (m>0 && n>0 && g>0)
141   {
142 	T* p = & (data_[0]);
143 	int ng = n_*g_;
144 
145 	for (int i=0; i<m_; i++)
146 	{
147 		T* ping = p+ i*ng;
148 		for (int j=0; j<n; j++)
149 			v_[i][j] = ping + j*g_;
150 	}
151   }
152 }
153 
154 
155 
156 template <class T>
157 inline T** Array3D<T>::operator[](int i)
158 {
159 #ifdef TNT_BOUNDS_CHECK
160 	assert(i >= 0);
161 	assert(i < m_);
162 #endif
163 
164 return v_[i];
165 
166 }
167 
168 template <class T>
169 inline const T* const * Array3D<T>::operator[](int i) const
170 { return v_[i]; }
171 
172 template <class T>
173 Array3D<T> & Array3D<T>::operator=(const T &a)
174 {
175 	for (int i=0; i<m_; i++)
176 		for (int j=0; j<n_; j++)
177 			for (int k=0; k<g_; k++)
178 				v_[i][j][k] = a;
179 
180 	return *this;
181 }
182 
183 template <class T>
copy()184 Array3D<T> Array3D<T>::copy() const
185 {
186 	Array3D A(m_, n_, g_);
187 	for (int i=0; i<m_; i++)
188 		for (int j=0; j<n_; j++)
189 			for (int k=0; k<g_; k++)
190 				A.v_[i][j][k] = v_[i][j][k];
191 
192 	return A;
193 }
194 
195 
196 template <class T>
inject(const Array3D & A)197 Array3D<T> & Array3D<T>::inject(const Array3D &A)
198 {
199 	if (A.m_ == m_ &&  A.n_ == n_ && A.g_ == g_)
200 
201 	for (int i=0; i<m_; i++)
202 		for (int j=0; j<n_; j++)
203 			for (int k=0; k<g_; k++)
204 				v_[i][j][k] = A.v_[i][j][k];
205 
206 	return *this;
207 }
208 
209 
210 
211 template <class T>
ref(const Array3D<T> & A)212 Array3D<T> & Array3D<T>::ref(const Array3D<T> &A)
213 {
214 	if (this != &A)
215 	{
216 		m_ = A.m_;
217 		n_ = A.n_;
218 		g_ = A.g_;
219 		v_ = A.v_;
220 		data_ = A.data_;
221 	}
222 	return *this;
223 }
224 
225 template <class T>
226 Array3D<T> & Array3D<T>::operator=(const Array3D<T> &A)
227 {
228 	return ref(A);
229 }
230 
231 
232 template <class T>
dim1()233 inline int Array3D<T>::dim1() const { return m_; }
234 
235 template <class T>
dim2()236 inline int Array3D<T>::dim2() const { return n_; }
237 
238 template <class T>
dim3()239 inline int Array3D<T>::dim3() const { return g_; }
240 
241 
242 
243 template <class T>
~Array3D()244 Array3D<T>::~Array3D() {}
245 
246 template <class T>
247 inline Array3D<T>::operator T***()
248 {
249 	return v_;
250 }
251 
252 
253 template <class T>
254 inline Array3D<T>::operator const T***()
255 {
256 	return v_;
257 }
258 
259 /* extended interface */
260 template <class T>
subarray(int i0,int i1,int j0,int j1,int k0,int k1)261 Array3D<T> Array3D<T>::subarray(int i0, int i1, int j0,
262 	int j1, int k0, int k1)
263 {
264 
265 	/* check that ranges are valid. */
266 	if (!( 0 <= i0 && i0 <= i1 && i1 < m_ &&
267 	      0 <= j0 && j0 <= j1 && j1 < n_ &&
268 	      0 <= k0 && k0 <= k1 && k1 < g_))
269 		return Array3D<T>();  /* null array */
270 
271 
272 	Array3D<T> A;
273 	A.data_ = data_;
274 	A.m_ = i1-i0+1;
275 	A.n_ = j1-j0+1;
276 	A.g_ = k1-k0+1;
277 	A.v_ = Array2D<T*>(A.m_,A.n_);
278 	T* p = &(data_[0]) + i0*n_*g_ + j0*g_ + k0;
279 
280 	for (int i=0; i<A.m_; i++)
281 	{
282 		T* ping = p + i*n_*g_;
283 		for (int j=0; j<A.n_; j++)
284 			A.v_[i][j] = ping + j*g_ ;
285 	}
286 
287 	return A;
288 }
289 
290 
291 
292 } /* namespace TNT */
293 
294 #endif
295 /* TNT_ARRAY3D_H */
296 
297