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40 
41 #include "animation.h"
42 
43 #include <QPointF>
44 #include <QIODevice>
45 #include <QDataStream>
46 
47 class Frame
48 {
49 public:
Frame()50     Frame() {
51     }
52 
nodeCount() const53     int nodeCount() const
54     {
55         return m_nodePositions.size();
56     }
57 
setNodeCount(int nodeCount)58     void setNodeCount(int nodeCount)
59     {
60         while (nodeCount > m_nodePositions.size())
61             m_nodePositions.append(QPointF());
62 
63         while (nodeCount < m_nodePositions.size())
64             m_nodePositions.removeLast();
65     }
66 
nodePos(int idx) const67     QPointF nodePos(int idx) const
68     {
69         return m_nodePositions.at(idx);
70     }
71 
setNodePos(int idx,const QPointF & pos)72     void setNodePos(int idx, const QPointF &pos)
73     {
74         m_nodePositions[idx] = pos;
75     }
76 
77 private:
78     QList<QPointF> m_nodePositions;
79 };
80 
Animation()81 Animation::Animation()
82 {
83     m_currentFrame = 0;
84     m_frames.append(new Frame);
85 }
86 
~Animation()87 Animation::~Animation()
88 {
89     qDeleteAll(m_frames);
90 }
91 
setTotalFrames(int totalFrames)92 void Animation::setTotalFrames(int totalFrames)
93 {
94     while (m_frames.size() < totalFrames)
95         m_frames.append(new Frame);
96 
97     while (totalFrames < m_frames.size())
98         delete m_frames.takeLast();
99 }
100 
totalFrames() const101 int Animation::totalFrames() const
102 {
103     return m_frames.size();
104 }
105 
setCurrentFrame(int currentFrame)106 void Animation::setCurrentFrame(int currentFrame)
107 {
108     m_currentFrame = qMax(qMin(currentFrame, totalFrames()-1), 0);
109 }
110 
currentFrame() const111 int Animation::currentFrame() const
112 {
113     return m_currentFrame;
114 }
115 
setNodeCount(int nodeCount)116 void Animation::setNodeCount(int nodeCount)
117 {
118     Frame *frame = m_frames.at(m_currentFrame);
119     frame->setNodeCount(nodeCount);
120 }
121 
nodeCount() const122 int Animation::nodeCount() const
123 {
124     Frame *frame = m_frames.at(m_currentFrame);
125     return frame->nodeCount();
126 }
127 
setNodePos(int idx,const QPointF & pos)128 void Animation::setNodePos(int idx, const QPointF &pos)
129 {
130     Frame *frame = m_frames.at(m_currentFrame);
131     frame->setNodePos(idx, pos);
132 }
133 
nodePos(int idx) const134 QPointF Animation::nodePos(int idx) const
135 {
136     Frame *frame = m_frames.at(m_currentFrame);
137     return frame->nodePos(idx);
138 }
139 
name() const140 QString Animation::name() const
141 {
142     return m_name;
143 }
144 
setName(const QString & name)145 void Animation::setName(const QString &name)
146 {
147     m_name = name;
148 }
149 
save(QIODevice * device) const150 void Animation::save(QIODevice *device) const
151 {
152     QDataStream stream(device);
153     stream << m_name;
154     stream << m_frames.size();
155     foreach (Frame *frame, m_frames) {
156         stream << frame->nodeCount();
157         for (int i=0; i<frame->nodeCount(); ++i)
158             stream << frame->nodePos(i);
159     }
160 }
161 
load(QIODevice * device)162 void Animation::load(QIODevice *device)
163 {
164     if (!m_frames.isEmpty())
165         qDeleteAll(m_frames);
166 
167     m_frames.clear();
168 
169     QDataStream stream(device);
170     stream >> m_name;
171 
172     int frameCount;
173     stream >> frameCount;
174 
175     for (int i=0; i<frameCount; ++i) {
176 
177         int nodeCount;
178         stream >> nodeCount;
179 
180         Frame *frame = new Frame;
181         frame->setNodeCount(nodeCount);
182 
183         for (int j=0; j<nodeCount; ++j) {
184             QPointF pos;
185             stream >> pos;
186 
187             frame->setNodePos(j, pos);
188         }
189 
190         m_frames.append(frame);
191     }
192 }
193