1 // Boost.Geometry (aka GGL, Generic Geometry Library)
2 
3 // Copyright (c) 2007-2012 Barend Gehrels, Amsterdam, the Netherlands.
4 // Copyright (c) 2008-2012 Bruno Lalande, Paris, France.
5 // Copyright (c) 2009-2012 Mateusz Loskot, London, UK.
6 
7 // Use, modification and distribution is subject to the Boost Software License,
8 // Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10 //
11 // Example: Custom coordinate system example, using transform
12 
13 #include <iostream>
14 
15 #include <boost/geometry/geometry.hpp>
16 
17 // See also c10_custom_cs_example
18 
19 // 1: declare, for example two cartesian coordinate systems
20 struct cart {};
21 struct cart_shifted5 {};
22 
23 // 2: register to which coordinate system family they belong
24 namespace boost { namespace geometry { namespace traits
25 {
26 
27 template<> struct cs_tag<cart> { typedef cartesian_tag type; };
28 template<> struct cs_tag<cart_shifted5> { typedef cartesian_tag type; };
29 
30 }}} // namespaces
31 
32 
33 // 3: sample implementation of a shift
34 //    to convert coordinate system "cart" to "cart_shirted5"
35 struct shift
36 {
37     template <typename P1, typename P2>
applyshift38     inline bool apply(P1 const& p1, P2& p2) const
39     {
40         namespace bg = boost::geometry;
41         bg::set<0>(p2, bg::get<0>(p1) + 5);
42         bg::set<1>(p2, bg::get<1>(p1));
43         return true;
44     }
45 };
46 
47 
48 // 4: register the default strategy to transform any cart point to any cart_shifted5 point
49 namespace boost { namespace geometry  { namespace strategy { namespace transform { namespace services
50 {
51 
52 template <typename P1, typename P2>
53 struct default_strategy<cartesian_tag, cartesian_tag, cart, cart_shifted5, 2, 2, P1, P2>
54 {
55     typedef shift type;
56 };
57 
58 }}}}} // namespaces
59 
60 
61 // 5: implement a distance strategy between the two different ones
62 struct shift_and_calc_distance
63 {
64     template <typename P1, typename P2>
applyshift_and_calc_distance65     inline double apply(P1 const& p1, P2 const& p2) const
66     {
67         P2 p1_shifted;
68         boost::geometry::transform(p1, p1_shifted);
69         return boost::geometry::distance(p1_shifted, p2);
70     }
71 };
72 
73 // 6: Define point types using this explicitly
74 typedef boost::geometry::model::point<double, 2, cart> point1;
75 typedef boost::geometry::model::point<double, 2, cart_shifted5> point2;
76 
77 // 7: register the distance strategy
78 namespace boost { namespace geometry { namespace strategy { namespace distance { namespace services
79 {
80     template <>
81     struct tag<shift_and_calc_distance>
82     {
83         typedef strategy_tag_distance_point_point type;
84     };
85 
86     template <typename P1, typename P2>
87     struct return_type<shift_and_calc_distance, P1, P2>
88     {
89         typedef double type;
90     };
91 
92     template <>
93     struct default_strategy<point_tag, point_tag, point1, point2, cartesian_tag, cartesian_tag>
94     {
95         typedef shift_and_calc_distance type;
96     };
97 
98 
99 }}}}}
100 
101 
102 
main()103 int main()
104 {
105     point1 p1_a(0, 0), p1_b(5, 5);
106     point2 p2_a(2, 2), p2_b(6, 6);
107 
108     // Distances run for points on the same coordinate system.
109     // This is possible by default because they are cartesian coordinate systems.
110     double d1 = boost::geometry::distance(p1_a, p1_b);
111     double d2 = boost::geometry::distance(p2_a, p2_b);
112 
113     std::cout << d1 << " " << d2 << std::endl;
114 
115     // Transform from a to b:
116     boost::geometry::model::point<double, 2, cart_shifted5> p1_shifted;
117     boost::geometry::transform(p1_a, p1_shifted);
118 
119 
120     // Of course this can be calculated now, same CS
121     double d3 = boost::geometry::distance(p1_shifted, p2_a);
122 
123 
124     // Calculate distance between them. Note that inside distance the
125     // transformation is called.
126     double d4 = boost::geometry::distance(p1_a, p2_a);
127 
128     // The result should be the same.
129     std::cout << d3 << " " << d4 << std::endl;
130 
131     return 0;
132 }
133