1 // Copyright 2010 Christophe Henry
2 // henry UNDERSCORE christophe AT hotmail DOT com
3 // This is an extended version of the state machine available in the boost::mpl library
4 // Distributed under the same license as the original.
5 // Copyright for the original version:
6 // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
7 // under the Boost Software License, Version 1.0. (See accompanying
8 // file LICENSE_1_0.txt or copy at
9 // http://www.boost.org/LICENSE_1_0.txt)
10 
11 #include <vector>
12 #include <iostream>
13 #include <boost/mpl/vector/vector50.hpp>
14 #include <boost/msm/back/state_machine.hpp>
15 #include <boost/msm/front/state_machine_def.hpp>
16 #include <boost/msm/back/tools.hpp>
17 
18 namespace msm = boost::msm;
19 namespace mpl = boost::mpl;
20 
21 namespace  // Concrete FSM implementation
22 {
23     // events
24     struct play {};
25     struct end_pause {};
26     struct stop {};
27     struct pause {};
28     struct open_close {};
29     struct NextSong {};
30     // event which every other event can convert to
31     struct AllSongsPlayed
32     {
33         template <class Event>
AllSongsPlayed__anon2c2e0f2f0111::AllSongsPlayed34         AllSongsPlayed(Event const&){}
35     };
36     struct PreviousSong {};
37     struct error_found {};
38     struct end_error {};
39 
40     // Flags. Allow information about a property of the current state
41     struct CDLoaded {};
42     struct FirstSongPlaying {};
43 
44     // A "complicated" event type that carries some data.
45     enum DiskTypeEnum
46     {
47         DISK_CD=0,
48         DISK_DVD=1
49     };
50     struct cd_detected
51     {
cd_detected__anon2c2e0f2f0111::cd_detected52         cd_detected(DiskTypeEnum diskType): disc_type(diskType) {}
53         DiskTypeEnum disc_type;
54     };
55 
56     // Concrete FSM implementation
57     struct player_ : public msm::front::state_machine_def<player_>
58     {
59         // The list of FSM states
60         struct Empty : public msm::front::state<>
61         {
62             typedef mpl::vector<play> deferred_events;
63             // every (optional) entry/exit methods get the event packed as boost::any. Not useful very often.
64             template <class Event,class FSM>
on_entry__anon2c2e0f2f0111::player_::Empty65             void on_entry(Event const&,FSM& ) {std::cout << "entering: Empty" << std::endl;}
66             template <class Event,class FSM>
on_exit__anon2c2e0f2f0111::player_::Empty67             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Empty" << std::endl;}
68         };
69         struct Open : public msm::front::state<>
70         {
71             typedef mpl::vector1<CDLoaded>  flag_list;
72             typedef mpl::vector<play>       deferred_events;
73             template <class Event,class FSM>
on_entry__anon2c2e0f2f0111::player_::Open74             void on_entry(Event const&,FSM& ) {std::cout << "entering: Open" << std::endl;}
75             template <class Event,class FSM>
on_exit__anon2c2e0f2f0111::player_::Open76             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Open" << std::endl;}
77         };
78         // a state needing a pointer to the containing state machine
79         // and using for this the non-default policy
80         // if policy used, set_sm_ptr is needed
81         struct Stopped : public msm::front::state<default_base_state,msm::front::sm_ptr>
82         {
83             // when stopped, the CD is loaded
84             typedef mpl::vector1<CDLoaded>  flag_list;
85             template <class Event,class FSM>
on_entry__anon2c2e0f2f0111::player_::Stopped86             void on_entry(Event const&,FSM& ) {std::cout << "entering: Stopped" << std::endl;}
87             template <class Event,class FSM>
on_exit__anon2c2e0f2f0111::player_::Stopped88             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Stopped" << std::endl;}
set_sm_ptr__anon2c2e0f2f0111::player_::Stopped89             void set_sm_ptr(player_* pl){m_player=pl;}
90             player_* m_player;
91         };
92         // the player state machine contains a state which is himself a state machine
93         // it demonstrates Shallow History: if the state gets activated with end_pause
94         // then it will remember the last active state and reactivate it
95         // also possible: AlwaysHistory, the last active state will always be reactivated
96         // or NoHistory, always restart from the initial state
97         struct Playing_ : public msm::front::state_machine_def<Playing_>
98         {
99             // when playing, the CD is loaded and we are in either pause or playing (duh)
100             typedef mpl::vector<CDLoaded>       flag_list;
101             template <class Event,class FSM>
on_entry__anon2c2e0f2f0111::player_::Playing_102             void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing" << std::endl;}
103             template <class Event,class FSM>
on_exit__anon2c2e0f2f0111::player_::Playing_104             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing" << std::endl;}
105 
106             // The list of FSM states
107             struct Song1 : public msm::front::state<>
108             {
109                 typedef mpl::vector1<FirstSongPlaying>      flag_list;
110                 template <class Event,class FSM>
on_entry__anon2c2e0f2f0111::player_::Playing_::Song1111                 void on_entry(Event const&,FSM& ) {std::cout << "starting: First song" << std::endl;}
112                 template <class Event,class FSM>
on_exit__anon2c2e0f2f0111::player_::Playing_::Song1113                 void on_exit(Event const&,FSM& ) {std::cout << "finishing: First Song" << std::endl;}
114             };
115             struct Song2 : public msm::front::state<>
116             {
117                 template <class Event,class FSM>
on_entry__anon2c2e0f2f0111::player_::Playing_::Song2118                 void on_entry(Event const&,FSM& ) {std::cout << "starting: Second song" << std::endl;}
119                 template <class Event,class FSM>
on_exit__anon2c2e0f2f0111::player_::Playing_::Song2120                 void on_exit(Event const&,FSM& ) {std::cout << "finishing: Second Song" << std::endl;}
121             };
122             struct Song3 : public msm::front::state<>
123             {
124                 template <class Event,class FSM>
on_entry__anon2c2e0f2f0111::player_::Playing_::Song3125                 void on_entry(Event const&,FSM& ) {std::cout << "starting: Third song" << std::endl;}
126                 template <class Event,class FSM>
on_exit__anon2c2e0f2f0111::player_::Playing_::Song3127                 void on_exit(Event const&,FSM& ) {std::cout << "finishing: Third Song" << std::endl;}
128             };
129             struct CDFinished : public msm::front::exit_pseudo_state<AllSongsPlayed>
130             {
131                 template <class Event,class FSM>
on_entry__anon2c2e0f2f0111::player_::Playing_::CDFinished132                 void on_entry(Event const&,FSM& ) {std::cout << "entering: Playing::CDFinished" << std::endl;}
133                 template <class Event,class FSM>
on_exit__anon2c2e0f2f0111::player_::Playing_::CDFinished134                 void on_exit(Event const&,FSM& ) {std::cout << "leaving: Playing::CDFinished" << std::endl;}
135             };
136             // the initial state. Must be defined
137             typedef Song1 initial_state;
138             // transition actions
start_next_song__anon2c2e0f2f0111::player_::Playing_139             void start_next_song(NextSong const&)       { std::cout << "Playing::start_next_song\n"; }
start_prev_song__anon2c2e0f2f0111::player_::Playing_140             void start_prev_song(PreviousSong const&)       { std::cout << "Playing::start_prev_song\n"; }
all_songs_played__anon2c2e0f2f0111::player_::Playing_141             void all_songs_played(NextSong const&)       { std::cout << "Playing::all_songs_played\n"; }
142            // guard conditions
143 
144             typedef Playing_ pl; // makes transition table cleaner
145             // Transition table for Playing
146             struct transition_table : mpl::vector<
147                 //    Start     Event           Next         Action               Guard
148                 //  +---------+---------------+------------+---------------------+----------------------+
149                 a_row < Song1   , NextSong    , Song2      , &pl::start_next_song                      >,
150                 a_row < Song2   , PreviousSong, Song1      , &pl::start_prev_song                      >,
151                 a_row < Song2   , NextSong    , Song3      , &pl::start_next_song                      >,
152                 a_row < Song3   , PreviousSong, Song2      , &pl::start_prev_song                      >,
153                 a_row < Song3   , NextSong    , CDFinished , &pl::all_songs_played                     >
154                 //  +---------+---------------+---------+---------------------+----------------------+
155             > {};
156             // Replaces the default no-transition response.
157             template <class FSM,class Event>
no_transition__anon2c2e0f2f0111::player_::Playing_158             void no_transition(Event const& e, FSM&,int state)
159             {
160                 std::cout << "no transition from state " << state
161                     << " on event " << typeid(e).name() << std::endl;
162             }
163         };
164         typedef msm::back::state_machine<Playing_,msm::back::ShallowHistory<mpl::vector<end_pause> > > Playing;
165 
166         // the player state machine contains a state which is himself a state machine (2 of them, Playing and Paused)
167         struct Paused : public msm::front::state<>
168         {
169             typedef mpl::vector<CDLoaded>       flag_list;
170             template <class Event,class FSM>
on_entry__anon2c2e0f2f0111::player_::Paused171             void on_entry(Event const&,FSM& ) {std::cout << "entering: Paused" << std::endl;}
172             template <class Event,class FSM>
on_exit__anon2c2e0f2f0111::player_::Paused173             void on_exit(Event const&,FSM& ) {std::cout << "leaving: Paused" << std::endl;}
174         };
175 
176         struct AllOk : public msm::front::state<>
177         {
178             template <class Event,class FSM>
on_entry__anon2c2e0f2f0111::player_::AllOk179             void on_entry(Event const&,FSM& ) {std::cout << "starting: AllOk" << std::endl;}
180             template <class Event,class FSM>
on_exit__anon2c2e0f2f0111::player_::AllOk181             void on_exit(Event const&,FSM& ) {std::cout << "finishing: AllOk" << std::endl;}
182         };
183         struct ErrorMode : //public msm::front::terminate_state<>
184             public msm::front::interrupt_state<end_error>
185         {
186             template <class Event,class FSM>
on_entry__anon2c2e0f2f0111::player_::ErrorMode187             void on_entry(Event const&,FSM& ) {std::cout << "starting: ErrorMode" << std::endl;}
188             template <class Event,class FSM>
on_exit__anon2c2e0f2f0111::player_::ErrorMode189             void on_exit(Event const&,FSM& ) {std::cout << "finishing: ErrorMode" << std::endl;}
190         };
191 
192         // the initial state of the player SM. Must be defined
193         typedef mpl::vector<Empty,AllOk> initial_state;
194 
195         // transition actions
start_playback__anon2c2e0f2f0111::player_196         void start_playback(play const&)       { std::cout << "player::start_playback\n"; }
open_drawer__anon2c2e0f2f0111::player_197         void open_drawer(open_close const&)    { std::cout << "player::open_drawer\n"; }
close_drawer__anon2c2e0f2f0111::player_198         void close_drawer(open_close const&)   { std::cout << "player::close_drawer\n"; }
store_cd_info__anon2c2e0f2f0111::player_199         void store_cd_info(cd_detected const&)
200         {
201             std::cout << "player::store_cd_info\n";
202             // generate another event to test the queue
203             //cd.m_player.process_event(play());
204         }
stop_playback__anon2c2e0f2f0111::player_205         void stop_playback(stop const&)        { std::cout << "player::stop_playback\n"; }
end_playback__anon2c2e0f2f0111::player_206         void end_playback (AllSongsPlayed const&)   { std::cout << "player::end_playback\n"; }
pause_playback__anon2c2e0f2f0111::player_207         void pause_playback(pause const&)      { std::cout << "player::pause_playback\n"; }
resume_playback__anon2c2e0f2f0111::player_208         void resume_playback(end_pause const&)      { std::cout << "player::resume_playback\n"; }
stop_and_open__anon2c2e0f2f0111::player_209         void stop_and_open(open_close const&)  { std::cout << "player::stop_and_open\n"; }
stopped_again__anon2c2e0f2f0111::player_210         void stopped_again(stop const&){std::cout << "player::stopped_again\n";}
report_error__anon2c2e0f2f0111::player_211         void report_error(error_found const&) {std::cout << "player::report_error\n";}
report_end_error__anon2c2e0f2f0111::player_212         void report_end_error(end_error const&) {std::cout << "player::report_end_error\n";}
213         // guard conditions
good_disk_format__anon2c2e0f2f0111::player_214         bool good_disk_format(cd_detected const& evt)
215         {
216             // to test a guard condition, let's say we understand only CDs, not DVD
217             if (evt.disc_type != DISK_CD)
218             {
219                 std::cout << "wrong disk, sorry" << std::endl;
220                 return false;
221             }
222             return true;
223         }
224 
225         typedef player_ p; // makes transition table cleaner
226 
227         // Transition table for player
228         struct transition_table : mpl::vector<
229           //    Start         Event           Next      Action              Guard
230           //  +-------------+---------------+---------+---------------------+----------------------+
231          a_row < Stopped    , play          , Playing , &p::start_playback                        >,
232          a_row < Stopped    , open_close    , Open    , &p::open_drawer                           >,
233          a_row < Stopped    , stop          , Stopped , &p::stopped_again                         >,
234           //  +-------------+---------------+---------+---------------------+----------------------+
235          a_row < Open       , open_close    , Empty   , &p::close_drawer                          >,
236           //  +-------------+---------------+---------+---------------------+----------------------+
237          a_row < Empty      , open_close    , Open    , &p::open_drawer                           >,
238            row < Empty      , cd_detected   , Stopped , &p::store_cd_info   ,&p::good_disk_format >,
239           //  +-------------+---------------+---------+---------------------+----------------------+
240          a_row < Playing    , stop          , Stopped , &p::stop_playback                         >,
241          a_row < Playing    , pause         , Paused  , &p::pause_playback                        >,
242          a_row < Playing    , open_close    , Open    , &p::stop_and_open                         >,
243          a_row < Playing::exit_pt<
244                  Playing_::CDFinished> , AllSongsPlayed, Stopped , &p::end_playback                          >,
245           //  +-------------+---------------+---------+---------------------+----------------------+
246          a_row < Paused     , end_pause     , Playing , &p::resume_playback                       >,
247          a_row < Paused     , stop          , Stopped , &p::stop_playback                         >,
248          a_row < Paused     , open_close    , Open    , &p::stop_and_open                         >,
249           //  +-------------+---------------+---------+---------------------+----------------------+
250          a_row < AllOk      , error_found   ,ErrorMode, &p::report_error                          >,
251          a_row < ErrorMode  ,end_error      ,AllOk    , &p::report_end_error                      >
252           //  +-------------+---------------+---------+---------------------+----------------------+
253         > {};
254 
255 
256         // Replaces the default no-transition response.
257         template <class FSM,class Event>
no_transition__anon2c2e0f2f0111::player_258         void no_transition(Event const& e, FSM&,int state)
259         {
260             std::cout << "no transition from state " << state
261                 << " on event " << typeid(e).name() << std::endl;
262         }
263     };
264     typedef msm::back::state_machine<player_> player;
265 
266     //
267     // Testing utilities.
268     //
269 
pstate(player const & p)270     void pstate(player const& p)
271     {
272         typedef player::stt Stt;
273         typedef msm::back::generate_state_set<Stt>::type all_states;
274         static char const* state_names[mpl::size<all_states>::value];
275         // fill the names of the states defined in the state machine
276         mpl::for_each<all_states,boost::msm::wrap<mpl::placeholders::_1> >
277             (msm::back::fill_state_names<Stt>(state_names));
278 
279         for (unsigned int i=0;i<player::nr_regions::value;++i)
280         {
281             std::cout << " -> " << state_names[p.current_state()[i]] << std::endl;
282         }
283     }
284 
test()285     void test()
286     {
287         player p;
288         // needed to start the highest-level SM. This will call on_entry and mark the start of the SM
289         p.start();
290         std::cout << "CDLoaded active:" << std::boolalpha << p.is_flag_active<CDLoaded>() << std::endl; //=> false (no CD yet)
291 
292         // test deferred event
293         // deferred in Empty and Open, will be handled only after event cd_detected
294         std::cout << "play is not handled in the current state but is marked as delayed" << std::endl;
295         p.process_event(play()); pstate(p);
296         std::cout << "cd_detected will cause play to be handled also" << std::endl;
297         // will be rejected, wrong disk type
298         p.process_event(cd_detected(DISK_DVD)); pstate(p);
299         // will be accepted, wrong disk type
300         p.process_event(cd_detected(DISK_CD)); pstate(p);
301 
302         std::cout << "FirstSong active:" << std::boolalpha << p.is_flag_active<FirstSongPlaying>() << std::endl; //=> true
303         p.process_event(NextSong());pstate(p);
304         // We are now in second song, Flag inactive
305         std::cout << "FirstSong active:" << std::boolalpha << p.is_flag_active<FirstSongPlaying>() << std::endl;//=> false
306         p.process_event(NextSong());pstate(p);
307         // 2nd song active
308         p.process_event(PreviousSong());pstate(p);
309         // Pause
310         p.process_event(pause()); pstate(p);
311         // go back to Playing
312         // but end_pause is an event activating the History
313         // => keep the last active State (SecondSong)
314         p.process_event(end_pause());  pstate(p);
315         // force an exit by listening all the songs
316         p.process_event(NextSong());
317         p.process_event(NextSong());pstate(p);
318 
319         std::cout << "CDLoaded active:" << std::boolalpha << p.is_flag_active<CDLoaded>() << std::endl;//=> true
320         std::cout << "FirstSong active:" << std::boolalpha << p.is_flag_active<FirstSongPlaying>() << std::endl;//=> false
321 
322         // go back to Playing
323         // but play is not leading to Shallow History => do not remember the last active State (SecondSong)
324         // and activate again FirstSong and LightOn
325         p.process_event(play());  pstate(p);
326         p.process_event(error_found());  pstate(p);
327 
328         // try generating more events
329         std::cout << "Trying to generate another event" << std::endl; // will not work, fsm is terminated or interrupted
330         p.process_event(NextSong());pstate(p);
331 
332         std::cout << "Trying to end the error" << std::endl; // will work only if ErrorMode is interrupt state
333         p.process_event(end_error());pstate(p);
334         std::cout << "Trying to generate another event" << std::endl; // will work only if ErrorMode is interrupt state
335         p.process_event(NextSong());pstate(p);
336 
337         // the states and events of the higher level FSM (player)
338         typedef player::stt Stt;
339         typedef msm::back::generate_state_set<Stt>::type simple_states;
340 
341         std::cout << "the state list:" << std::endl;
342         mpl::for_each<simple_states,boost::msm::wrap<mpl::placeholders::_1> >(msm::back::display_type ());
343 
344         std::cout << "the event list:" << std::endl;
345         typedef msm::back::generate_event_set<Stt>::type event_list;
346         mpl::for_each<event_list,boost::msm::wrap<mpl::placeholders::_1> >(msm::back::display_type ());
347         std::cout << std::endl;
348 
349         // the states and events recursively searched
350         typedef msm::back::recursive_get_transition_table<player>::type recursive_stt;
351 
352         std::cout << "the state list (including sub-SMs):" << std::endl;
353 
354         typedef msm::back::generate_state_set<recursive_stt>::type all_states;
355         mpl::for_each<all_states,boost::msm::wrap<mpl::placeholders::_1> >(msm::back::display_type ());
356 
357         std::cout << "the event list (including sub-SMs):" << std::endl;
358         typedef msm::back::generate_event_set<recursive_stt>::type all_events;
359         mpl::for_each<all_events,boost::msm::wrap<mpl::placeholders::_1> >(msm::back::display_type ());
360 
361     }
362 }
363 
main()364 int main()
365 {
366     test();
367     return 0;
368 }
369 
370 
371