1 // 2 // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // RunAtTheEndOfShader.h: Add code to be run at the end of the shader. 7 // 8 9 #ifndef COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_ 10 #define COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_ 11 12 namespace sh 13 { 14 15 class TIntermBlock; 16 class TIntermNode; 17 class TSymbolTable; 18 19 void RunAtTheEndOfShader(TIntermBlock *root, TIntermNode *codeToRun, TSymbolTable *symbolTable); 20 21 } // namespace sh 22 23 #endif // COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_