1 //
2 // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // RunAtTheEndOfShader.h: Add code to be run at the end of the shader.
7 //
8 
9 #ifndef COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_
10 #define COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_
11 
12 namespace sh
13 {
14 
15 class TIntermBlock;
16 class TIntermNode;
17 class TSymbolTable;
18 
19 void RunAtTheEndOfShader(TIntermBlock *root, TIntermNode *codeToRun, TSymbolTable *symbolTable);
20 
21 }  // namespace sh
22 
23 #endif  // COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_