1texture al_tex;
2sampler2D s1 = sampler_state {
3   texture = <al_tex>;
4};
5texture tex2;
6sampler2D s2 = sampler_state {
7   texture = <tex2>;
8};
9
10float4 ps_main(VS_OUTPUT Input) : COLOR0
11{
12   float4 color = tex2D(s2, frac(Input.TexCoord * 100));
13   return color * tex2D(s1, Input.TexCoord);
14}
15