1
2 /***
3 * ---------------------------------
4 * Copyright (c)2012 Daniel Fiser <danfis@danfis.cz>
5 *
6 * This file was ported from mpr.c file, part of libccd.
7 * The Minkoski Portal Refinement implementation was ported
8 * to OpenCL by Erwin Coumans for the Bullet 3 Physics library.
9 * at http://github.com/erwincoumans/bullet3
10 *
11 * Distributed under the OSI-approved BSD License (the "License");
12 * see <http://www.opensource.org/licenses/bsd-license.php>.
13 * This software is distributed WITHOUT ANY WARRANTY; without even the
14 * implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
15 * See the License for more information.
16 */
17
18 #ifndef B3_MPR_PENETRATION_H
19 #define B3_MPR_PENETRATION_H
20
21 #include "Bullet3Common/shared/b3PlatformDefinitions.h"
22 #include "Bullet3Common/shared/b3Float4.h"
23 #include "Bullet3Collision/NarrowPhaseCollision/shared/b3RigidBodyData.h"
24 #include "Bullet3Collision/NarrowPhaseCollision/shared/b3ConvexPolyhedronData.h"
25 #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Collidable.h"
26
27 #ifdef __cplusplus
28 #define B3_MPR_SQRT sqrtf
29 #else
30 #define B3_MPR_SQRT sqrt
31 #endif
32 #define B3_MPR_FMIN(x, y) ((x) < (y) ? (x) : (y))
33 #define B3_MPR_FABS fabs
34
35 #define B3_MPR_TOLERANCE 1E-6f
36 #define B3_MPR_MAX_ITERATIONS 1000
37
38 struct _b3MprSupport_t
39 {
40 b3Float4 v; //!< Support point in minkowski sum
41 b3Float4 v1; //!< Support point in obj1
42 b3Float4 v2; //!< Support point in obj2
43 };
44 typedef struct _b3MprSupport_t b3MprSupport_t;
45
46 struct _b3MprSimplex_t
47 {
48 b3MprSupport_t ps[4];
49 int last; //!< index of last added point
50 };
51 typedef struct _b3MprSimplex_t b3MprSimplex_t;
52
b3MprSimplexPointW(b3MprSimplex_t * s,int idx)53 inline b3MprSupport_t *b3MprSimplexPointW(b3MprSimplex_t *s, int idx)
54 {
55 return &s->ps[idx];
56 }
57
b3MprSimplexSetSize(b3MprSimplex_t * s,int size)58 inline void b3MprSimplexSetSize(b3MprSimplex_t *s, int size)
59 {
60 s->last = size - 1;
61 }
62
b3MprSimplexSize(const b3MprSimplex_t * s)63 inline int b3MprSimplexSize(const b3MprSimplex_t *s)
64 {
65 return s->last + 1;
66 }
67
b3MprSimplexPoint(const b3MprSimplex_t * s,int idx)68 inline const b3MprSupport_t *b3MprSimplexPoint(const b3MprSimplex_t *s, int idx)
69 {
70 // here is no check on boundaries
71 return &s->ps[idx];
72 }
73
b3MprSupportCopy(b3MprSupport_t * d,const b3MprSupport_t * s)74 inline void b3MprSupportCopy(b3MprSupport_t *d, const b3MprSupport_t *s)
75 {
76 *d = *s;
77 }
78
b3MprSimplexSet(b3MprSimplex_t * s,size_t pos,const b3MprSupport_t * a)79 inline void b3MprSimplexSet(b3MprSimplex_t *s, size_t pos, const b3MprSupport_t *a)
80 {
81 b3MprSupportCopy(s->ps + pos, a);
82 }
83
b3MprSimplexSwap(b3MprSimplex_t * s,size_t pos1,size_t pos2)84 inline void b3MprSimplexSwap(b3MprSimplex_t *s, size_t pos1, size_t pos2)
85 {
86 b3MprSupport_t supp;
87
88 b3MprSupportCopy(&supp, &s->ps[pos1]);
89 b3MprSupportCopy(&s->ps[pos1], &s->ps[pos2]);
90 b3MprSupportCopy(&s->ps[pos2], &supp);
91 }
92
b3MprIsZero(float val)93 inline int b3MprIsZero(float val)
94 {
95 return B3_MPR_FABS(val) < FLT_EPSILON;
96 }
97
b3MprEq(float _a,float _b)98 inline int b3MprEq(float _a, float _b)
99 {
100 float ab;
101 float a, b;
102
103 ab = B3_MPR_FABS(_a - _b);
104 if (B3_MPR_FABS(ab) < FLT_EPSILON)
105 return 1;
106
107 a = B3_MPR_FABS(_a);
108 b = B3_MPR_FABS(_b);
109 if (b > a)
110 {
111 return ab < FLT_EPSILON * b;
112 }
113 else
114 {
115 return ab < FLT_EPSILON * a;
116 }
117 }
118
b3MprVec3Eq(const b3Float4 * a,const b3Float4 * b)119 inline int b3MprVec3Eq(const b3Float4 *a, const b3Float4 *b)
120 {
121 return b3MprEq((*a).x, (*b).x) && b3MprEq((*a).y, (*b).y) && b3MprEq((*a).z, (*b).z);
122 }
123
b3LocalGetSupportVertex(b3Float4ConstArg supportVec,__global const b3ConvexPolyhedronData_t * hull,b3ConstArray (b3Float4)verticesA)124 inline b3Float4 b3LocalGetSupportVertex(b3Float4ConstArg supportVec, __global const b3ConvexPolyhedronData_t *hull, b3ConstArray(b3Float4) verticesA)
125 {
126 b3Float4 supVec = b3MakeFloat4(0, 0, 0, 0);
127 float maxDot = -B3_LARGE_FLOAT;
128
129 if (0 < hull->m_numVertices)
130 {
131 const b3Float4 scaled = supportVec;
132 int index = b3MaxDot(scaled, &verticesA[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
133 return verticesA[hull->m_vertexOffset + index];
134 }
135
136 return supVec;
137 }
138
b3MprConvexSupport(int pairIndex,int bodyIndex,b3ConstArray (b3RigidBodyData_t)cpuBodyBuf,b3ConstArray (b3ConvexPolyhedronData_t)cpuConvexData,b3ConstArray (b3Collidable_t)cpuCollidables,b3ConstArray (b3Float4)cpuVertices,__global b3Float4 * sepAxis,const b3Float4 * _dir,b3Float4 * outp,int logme)139 B3_STATIC void b3MprConvexSupport(int pairIndex, int bodyIndex, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
140 b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
141 b3ConstArray(b3Collidable_t) cpuCollidables,
142 b3ConstArray(b3Float4) cpuVertices,
143 __global b3Float4 *sepAxis,
144 const b3Float4 *_dir, b3Float4 *outp, int logme)
145 {
146 //dir is in worldspace, move to local space
147
148 b3Float4 pos = cpuBodyBuf[bodyIndex].m_pos;
149 b3Quat orn = cpuBodyBuf[bodyIndex].m_quat;
150
151 b3Float4 dir = b3MakeFloat4((*_dir).x, (*_dir).y, (*_dir).z, 0.f);
152
153 const b3Float4 localDir = b3QuatRotate(b3QuatInverse(orn), dir);
154
155 //find local support vertex
156 int colIndex = cpuBodyBuf[bodyIndex].m_collidableIdx;
157
158 b3Assert(cpuCollidables[colIndex].m_shapeType == SHAPE_CONVEX_HULL);
159 __global const b3ConvexPolyhedronData_t *hull = &cpuConvexData[cpuCollidables[colIndex].m_shapeIndex];
160
161 b3Float4 pInA;
162 if (logme)
163 {
164 // b3Float4 supVec = b3MakeFloat4(0,0,0,0);
165 float maxDot = -B3_LARGE_FLOAT;
166
167 if (0 < hull->m_numVertices)
168 {
169 const b3Float4 scaled = localDir;
170 int index = b3MaxDot(scaled, &cpuVertices[hull->m_vertexOffset], hull->m_numVertices, &maxDot);
171 pInA = cpuVertices[hull->m_vertexOffset + index];
172 }
173 }
174 else
175 {
176 pInA = b3LocalGetSupportVertex(localDir, hull, cpuVertices);
177 }
178
179 //move vertex to world space
180 *outp = b3TransformPoint(pInA, pos, orn);
181 }
182
b3MprSupport(int pairIndex,int bodyIndexA,int bodyIndexB,b3ConstArray (b3RigidBodyData_t)cpuBodyBuf,b3ConstArray (b3ConvexPolyhedronData_t)cpuConvexData,b3ConstArray (b3Collidable_t)cpuCollidables,b3ConstArray (b3Float4)cpuVertices,__global b3Float4 * sepAxis,const b3Float4 * _dir,b3MprSupport_t * supp)183 inline void b3MprSupport(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
184 b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
185 b3ConstArray(b3Collidable_t) cpuCollidables,
186 b3ConstArray(b3Float4) cpuVertices,
187 __global b3Float4 *sepAxis,
188 const b3Float4 *_dir, b3MprSupport_t *supp)
189 {
190 b3Float4 dir;
191 dir = *_dir;
192 b3MprConvexSupport(pairIndex, bodyIndexA, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &supp->v1, 0);
193 dir = *_dir * -1.f;
194 b3MprConvexSupport(pairIndex, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &supp->v2, 0);
195 supp->v = supp->v1 - supp->v2;
196 }
197
b3FindOrigin(int bodyIndexA,int bodyIndexB,b3ConstArray (b3RigidBodyData_t)cpuBodyBuf,b3MprSupport_t * center)198 inline void b3FindOrigin(int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf, b3MprSupport_t *center)
199 {
200 center->v1 = cpuBodyBuf[bodyIndexA].m_pos;
201 center->v2 = cpuBodyBuf[bodyIndexB].m_pos;
202 center->v = center->v1 - center->v2;
203 }
204
b3MprVec3Set(b3Float4 * v,float x,float y,float z)205 inline void b3MprVec3Set(b3Float4 *v, float x, float y, float z)
206 {
207 (*v).x = x;
208 (*v).y = y;
209 (*v).z = z;
210 (*v).w = 0.f;
211 }
212
b3MprVec3Add(b3Float4 * v,const b3Float4 * w)213 inline void b3MprVec3Add(b3Float4 *v, const b3Float4 *w)
214 {
215 (*v).x += (*w).x;
216 (*v).y += (*w).y;
217 (*v).z += (*w).z;
218 }
219
b3MprVec3Copy(b3Float4 * v,const b3Float4 * w)220 inline void b3MprVec3Copy(b3Float4 *v, const b3Float4 *w)
221 {
222 *v = *w;
223 }
224
b3MprVec3Scale(b3Float4 * d,float k)225 inline void b3MprVec3Scale(b3Float4 *d, float k)
226 {
227 *d *= k;
228 }
229
b3MprVec3Dot(const b3Float4 * a,const b3Float4 * b)230 inline float b3MprVec3Dot(const b3Float4 *a, const b3Float4 *b)
231 {
232 float dot;
233
234 dot = b3Dot3F4(*a, *b);
235 return dot;
236 }
237
b3MprVec3Len2(const b3Float4 * v)238 inline float b3MprVec3Len2(const b3Float4 *v)
239 {
240 return b3MprVec3Dot(v, v);
241 }
242
b3MprVec3Normalize(b3Float4 * d)243 inline void b3MprVec3Normalize(b3Float4 *d)
244 {
245 float k = 1.f / B3_MPR_SQRT(b3MprVec3Len2(d));
246 b3MprVec3Scale(d, k);
247 }
248
b3MprVec3Cross(b3Float4 * d,const b3Float4 * a,const b3Float4 * b)249 inline void b3MprVec3Cross(b3Float4 *d, const b3Float4 *a, const b3Float4 *b)
250 {
251 *d = b3Cross3(*a, *b);
252 }
253
b3MprVec3Sub2(b3Float4 * d,const b3Float4 * v,const b3Float4 * w)254 inline void b3MprVec3Sub2(b3Float4 *d, const b3Float4 *v, const b3Float4 *w)
255 {
256 *d = *v - *w;
257 }
258
b3PortalDir(const b3MprSimplex_t * portal,b3Float4 * dir)259 inline void b3PortalDir(const b3MprSimplex_t *portal, b3Float4 *dir)
260 {
261 b3Float4 v2v1, v3v1;
262
263 b3MprVec3Sub2(&v2v1, &b3MprSimplexPoint(portal, 2)->v,
264 &b3MprSimplexPoint(portal, 1)->v);
265 b3MprVec3Sub2(&v3v1, &b3MprSimplexPoint(portal, 3)->v,
266 &b3MprSimplexPoint(portal, 1)->v);
267 b3MprVec3Cross(dir, &v2v1, &v3v1);
268 b3MprVec3Normalize(dir);
269 }
270
portalEncapsulesOrigin(const b3MprSimplex_t * portal,const b3Float4 * dir)271 inline int portalEncapsulesOrigin(const b3MprSimplex_t *portal,
272 const b3Float4 *dir)
273 {
274 float dot;
275 dot = b3MprVec3Dot(dir, &b3MprSimplexPoint(portal, 1)->v);
276 return b3MprIsZero(dot) || dot > 0.f;
277 }
278
portalReachTolerance(const b3MprSimplex_t * portal,const b3MprSupport_t * v4,const b3Float4 * dir)279 inline int portalReachTolerance(const b3MprSimplex_t *portal,
280 const b3MprSupport_t *v4,
281 const b3Float4 *dir)
282 {
283 float dv1, dv2, dv3, dv4;
284 float dot1, dot2, dot3;
285
286 // find the smallest dot product of dir and {v1-v4, v2-v4, v3-v4}
287
288 dv1 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, dir);
289 dv2 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, dir);
290 dv3 = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, dir);
291 dv4 = b3MprVec3Dot(&v4->v, dir);
292
293 dot1 = dv4 - dv1;
294 dot2 = dv4 - dv2;
295 dot3 = dv4 - dv3;
296
297 dot1 = B3_MPR_FMIN(dot1, dot2);
298 dot1 = B3_MPR_FMIN(dot1, dot3);
299
300 return b3MprEq(dot1, B3_MPR_TOLERANCE) || dot1 < B3_MPR_TOLERANCE;
301 }
302
portalCanEncapsuleOrigin(const b3MprSimplex_t * portal,const b3MprSupport_t * v4,const b3Float4 * dir)303 inline int portalCanEncapsuleOrigin(const b3MprSimplex_t *portal,
304 const b3MprSupport_t *v4,
305 const b3Float4 *dir)
306 {
307 float dot;
308 dot = b3MprVec3Dot(&v4->v, dir);
309 return b3MprIsZero(dot) || dot > 0.f;
310 }
311
b3ExpandPortal(b3MprSimplex_t * portal,const b3MprSupport_t * v4)312 inline void b3ExpandPortal(b3MprSimplex_t *portal,
313 const b3MprSupport_t *v4)
314 {
315 float dot;
316 b3Float4 v4v0;
317
318 b3MprVec3Cross(&v4v0, &v4->v, &b3MprSimplexPoint(portal, 0)->v);
319 dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &v4v0);
320 if (dot > 0.f)
321 {
322 dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &v4v0);
323 if (dot > 0.f)
324 {
325 b3MprSimplexSet(portal, 1, v4);
326 }
327 else
328 {
329 b3MprSimplexSet(portal, 3, v4);
330 }
331 }
332 else
333 {
334 dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &v4v0);
335 if (dot > 0.f)
336 {
337 b3MprSimplexSet(portal, 2, v4);
338 }
339 else
340 {
341 b3MprSimplexSet(portal, 1, v4);
342 }
343 }
344 }
345
b3DiscoverPortal(int pairIndex,int bodyIndexA,int bodyIndexB,b3ConstArray (b3RigidBodyData_t)cpuBodyBuf,b3ConstArray (b3ConvexPolyhedronData_t)cpuConvexData,b3ConstArray (b3Collidable_t)cpuCollidables,b3ConstArray (b3Float4)cpuVertices,__global b3Float4 * sepAxis,__global int * hasSepAxis,b3MprSimplex_t * portal)346 B3_STATIC int b3DiscoverPortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
347 b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
348 b3ConstArray(b3Collidable_t) cpuCollidables,
349 b3ConstArray(b3Float4) cpuVertices,
350 __global b3Float4 *sepAxis,
351 __global int *hasSepAxis,
352 b3MprSimplex_t *portal)
353 {
354 b3Float4 dir, va, vb;
355 float dot;
356 int cont;
357
358 // vertex 0 is center of portal
359 b3FindOrigin(bodyIndexA, bodyIndexB, cpuBodyBuf, b3MprSimplexPointW(portal, 0));
360 // vertex 0 is center of portal
361 b3MprSimplexSetSize(portal, 1);
362
363 b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
364 b3Float4 *b3mpr_vec3_origin = &zero;
365
366 if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 0)->v, b3mpr_vec3_origin))
367 {
368 // Portal's center lies on origin (0,0,0) => we know that objects
369 // intersect but we would need to know penetration info.
370 // So move center little bit...
371 b3MprVec3Set(&va, FLT_EPSILON * 10.f, 0.f, 0.f);
372 b3MprVec3Add(&b3MprSimplexPointW(portal, 0)->v, &va);
373 }
374
375 // vertex 1 = support in direction of origin
376 b3MprVec3Copy(&dir, &b3MprSimplexPoint(portal, 0)->v);
377 b3MprVec3Scale(&dir, -1.f);
378 b3MprVec3Normalize(&dir);
379
380 b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 1));
381
382 b3MprSimplexSetSize(portal, 2);
383
384 // test if origin isn't outside of v1
385 dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 1)->v, &dir);
386
387 if (b3MprIsZero(dot) || dot < 0.f)
388 return -1;
389
390 // vertex 2
391 b3MprVec3Cross(&dir, &b3MprSimplexPoint(portal, 0)->v,
392 &b3MprSimplexPoint(portal, 1)->v);
393 if (b3MprIsZero(b3MprVec3Len2(&dir)))
394 {
395 if (b3MprVec3Eq(&b3MprSimplexPoint(portal, 1)->v, b3mpr_vec3_origin))
396 {
397 // origin lies on v1
398 return 1;
399 }
400 else
401 {
402 // origin lies on v0-v1 segment
403 return 2;
404 }
405 }
406
407 b3MprVec3Normalize(&dir);
408 b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 2));
409
410 dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 2)->v, &dir);
411 if (b3MprIsZero(dot) || dot < 0.f)
412 return -1;
413
414 b3MprSimplexSetSize(portal, 3);
415
416 // vertex 3 direction
417 b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
418 &b3MprSimplexPoint(portal, 0)->v);
419 b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
420 &b3MprSimplexPoint(portal, 0)->v);
421 b3MprVec3Cross(&dir, &va, &vb);
422 b3MprVec3Normalize(&dir);
423
424 // it is better to form portal faces to be oriented "outside" origin
425 dot = b3MprVec3Dot(&dir, &b3MprSimplexPoint(portal, 0)->v);
426 if (dot > 0.f)
427 {
428 b3MprSimplexSwap(portal, 1, 2);
429 b3MprVec3Scale(&dir, -1.f);
430 }
431
432 while (b3MprSimplexSize(portal) < 4)
433 {
434 b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, b3MprSimplexPointW(portal, 3));
435
436 dot = b3MprVec3Dot(&b3MprSimplexPoint(portal, 3)->v, &dir);
437 if (b3MprIsZero(dot) || dot < 0.f)
438 return -1;
439
440 cont = 0;
441
442 // test if origin is outside (v1, v0, v3) - set v2 as v3 and
443 // continue
444 b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 1)->v,
445 &b3MprSimplexPoint(portal, 3)->v);
446 dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
447 if (dot < 0.f && !b3MprIsZero(dot))
448 {
449 b3MprSimplexSet(portal, 2, b3MprSimplexPoint(portal, 3));
450 cont = 1;
451 }
452
453 if (!cont)
454 {
455 // test if origin is outside (v3, v0, v2) - set v1 as v3 and
456 // continue
457 b3MprVec3Cross(&va, &b3MprSimplexPoint(portal, 3)->v,
458 &b3MprSimplexPoint(portal, 2)->v);
459 dot = b3MprVec3Dot(&va, &b3MprSimplexPoint(portal, 0)->v);
460 if (dot < 0.f && !b3MprIsZero(dot))
461 {
462 b3MprSimplexSet(portal, 1, b3MprSimplexPoint(portal, 3));
463 cont = 1;
464 }
465 }
466
467 if (cont)
468 {
469 b3MprVec3Sub2(&va, &b3MprSimplexPoint(portal, 1)->v,
470 &b3MprSimplexPoint(portal, 0)->v);
471 b3MprVec3Sub2(&vb, &b3MprSimplexPoint(portal, 2)->v,
472 &b3MprSimplexPoint(portal, 0)->v);
473 b3MprVec3Cross(&dir, &va, &vb);
474 b3MprVec3Normalize(&dir);
475 }
476 else
477 {
478 b3MprSimplexSetSize(portal, 4);
479 }
480 }
481
482 return 0;
483 }
484
b3RefinePortal(int pairIndex,int bodyIndexA,int bodyIndexB,b3ConstArray (b3RigidBodyData_t)cpuBodyBuf,b3ConstArray (b3ConvexPolyhedronData_t)cpuConvexData,b3ConstArray (b3Collidable_t)cpuCollidables,b3ConstArray (b3Float4)cpuVertices,__global b3Float4 * sepAxis,b3MprSimplex_t * portal)485 B3_STATIC int b3RefinePortal(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
486 b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
487 b3ConstArray(b3Collidable_t) cpuCollidables,
488 b3ConstArray(b3Float4) cpuVertices,
489 __global b3Float4 *sepAxis,
490 b3MprSimplex_t *portal)
491 {
492 b3Float4 dir;
493 b3MprSupport_t v4;
494
495 for (int i = 0; i < B3_MPR_MAX_ITERATIONS; i++)
496 //while (1)
497 {
498 // compute direction outside the portal (from v0 throught v1,v2,v3
499 // face)
500 b3PortalDir(portal, &dir);
501
502 // test if origin is inside the portal
503 if (portalEncapsulesOrigin(portal, &dir))
504 return 0;
505
506 // get next support point
507
508 b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &v4);
509
510 // test if v4 can expand portal to contain origin and if portal
511 // expanding doesn't reach given tolerance
512 if (!portalCanEncapsuleOrigin(portal, &v4, &dir) || portalReachTolerance(portal, &v4, &dir))
513 {
514 return -1;
515 }
516
517 // v1-v2-v3 triangle must be rearranged to face outside Minkowski
518 // difference (direction from v0).
519 b3ExpandPortal(portal, &v4);
520 }
521
522 return -1;
523 }
524
b3FindPos(const b3MprSimplex_t * portal,b3Float4 * pos)525 B3_STATIC void b3FindPos(const b3MprSimplex_t *portal, b3Float4 *pos)
526 {
527 b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
528 b3Float4 *b3mpr_vec3_origin = &zero;
529
530 b3Float4 dir;
531 size_t i;
532 float b[4], sum, inv;
533 b3Float4 vec, p1, p2;
534
535 b3PortalDir(portal, &dir);
536
537 // use barycentric coordinates of tetrahedron to find origin
538 b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
539 &b3MprSimplexPoint(portal, 2)->v);
540 b[0] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
541
542 b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
543 &b3MprSimplexPoint(portal, 2)->v);
544 b[1] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
545
546 b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 0)->v,
547 &b3MprSimplexPoint(portal, 1)->v);
548 b[2] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 3)->v);
549
550 b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
551 &b3MprSimplexPoint(portal, 1)->v);
552 b[3] = b3MprVec3Dot(&vec, &b3MprSimplexPoint(portal, 0)->v);
553
554 sum = b[0] + b[1] + b[2] + b[3];
555
556 if (b3MprIsZero(sum) || sum < 0.f)
557 {
558 b[0] = 0.f;
559
560 b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 2)->v,
561 &b3MprSimplexPoint(portal, 3)->v);
562 b[1] = b3MprVec3Dot(&vec, &dir);
563 b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 3)->v,
564 &b3MprSimplexPoint(portal, 1)->v);
565 b[2] = b3MprVec3Dot(&vec, &dir);
566 b3MprVec3Cross(&vec, &b3MprSimplexPoint(portal, 1)->v,
567 &b3MprSimplexPoint(portal, 2)->v);
568 b[3] = b3MprVec3Dot(&vec, &dir);
569
570 sum = b[1] + b[2] + b[3];
571 }
572
573 inv = 1.f / sum;
574
575 b3MprVec3Copy(&p1, b3mpr_vec3_origin);
576 b3MprVec3Copy(&p2, b3mpr_vec3_origin);
577 for (i = 0; i < 4; i++)
578 {
579 b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v1);
580 b3MprVec3Scale(&vec, b[i]);
581 b3MprVec3Add(&p1, &vec);
582
583 b3MprVec3Copy(&vec, &b3MprSimplexPoint(portal, i)->v2);
584 b3MprVec3Scale(&vec, b[i]);
585 b3MprVec3Add(&p2, &vec);
586 }
587 b3MprVec3Scale(&p1, inv);
588 b3MprVec3Scale(&p2, inv);
589
590 b3MprVec3Copy(pos, &p1);
591 b3MprVec3Add(pos, &p2);
592 b3MprVec3Scale(pos, 0.5);
593 }
594
b3MprVec3Dist2(const b3Float4 * a,const b3Float4 * b)595 inline float b3MprVec3Dist2(const b3Float4 *a, const b3Float4 *b)
596 {
597 b3Float4 ab;
598 b3MprVec3Sub2(&ab, a, b);
599 return b3MprVec3Len2(&ab);
600 }
601
_b3MprVec3PointSegmentDist2(const b3Float4 * P,const b3Float4 * x0,const b3Float4 * b,b3Float4 * witness)602 inline float _b3MprVec3PointSegmentDist2(const b3Float4 *P,
603 const b3Float4 *x0,
604 const b3Float4 *b,
605 b3Float4 *witness)
606 {
607 // The computation comes from solving equation of segment:
608 // S(t) = x0 + t.d
609 // where - x0 is initial point of segment
610 // - d is direction of segment from x0 (|d| > 0)
611 // - t belongs to <0, 1> interval
612 //
613 // Than, distance from a segment to some point P can be expressed:
614 // D(t) = |x0 + t.d - P|^2
615 // which is distance from any point on segment. Minimization
616 // of this function brings distance from P to segment.
617 // Minimization of D(t) leads to simple quadratic equation that's
618 // solving is straightforward.
619 //
620 // Bonus of this method is witness point for free.
621
622 float dist, t;
623 b3Float4 d, a;
624
625 // direction of segment
626 b3MprVec3Sub2(&d, b, x0);
627
628 // precompute vector from P to x0
629 b3MprVec3Sub2(&a, x0, P);
630
631 t = -1.f * b3MprVec3Dot(&a, &d);
632 t /= b3MprVec3Len2(&d);
633
634 if (t < 0.f || b3MprIsZero(t))
635 {
636 dist = b3MprVec3Dist2(x0, P);
637 if (witness)
638 b3MprVec3Copy(witness, x0);
639 }
640 else if (t > 1.f || b3MprEq(t, 1.f))
641 {
642 dist = b3MprVec3Dist2(b, P);
643 if (witness)
644 b3MprVec3Copy(witness, b);
645 }
646 else
647 {
648 if (witness)
649 {
650 b3MprVec3Copy(witness, &d);
651 b3MprVec3Scale(witness, t);
652 b3MprVec3Add(witness, x0);
653 dist = b3MprVec3Dist2(witness, P);
654 }
655 else
656 {
657 // recycling variables
658 b3MprVec3Scale(&d, t);
659 b3MprVec3Add(&d, &a);
660 dist = b3MprVec3Len2(&d);
661 }
662 }
663
664 return dist;
665 }
666
b3MprVec3PointTriDist2(const b3Float4 * P,const b3Float4 * x0,const b3Float4 * B,const b3Float4 * C,b3Float4 * witness)667 inline float b3MprVec3PointTriDist2(const b3Float4 *P,
668 const b3Float4 *x0, const b3Float4 *B,
669 const b3Float4 *C,
670 b3Float4 *witness)
671 {
672 // Computation comes from analytic expression for triangle (x0, B, C)
673 // T(s, t) = x0 + s.d1 + t.d2, where d1 = B - x0 and d2 = C - x0 and
674 // Then equation for distance is:
675 // D(s, t) = | T(s, t) - P |^2
676 // This leads to minimization of quadratic function of two variables.
677 // The solution from is taken only if s is between 0 and 1, t is
678 // between 0 and 1 and t + s < 1, otherwise distance from segment is
679 // computed.
680
681 b3Float4 d1, d2, a;
682 float u, v, w, p, q, r;
683 float s, t, dist, dist2;
684 b3Float4 witness2;
685
686 b3MprVec3Sub2(&d1, B, x0);
687 b3MprVec3Sub2(&d2, C, x0);
688 b3MprVec3Sub2(&a, x0, P);
689
690 u = b3MprVec3Dot(&a, &a);
691 v = b3MprVec3Dot(&d1, &d1);
692 w = b3MprVec3Dot(&d2, &d2);
693 p = b3MprVec3Dot(&a, &d1);
694 q = b3MprVec3Dot(&a, &d2);
695 r = b3MprVec3Dot(&d1, &d2);
696
697 s = (q * r - w * p) / (w * v - r * r);
698 t = (-s * r - q) / w;
699
700 if ((b3MprIsZero(s) || s > 0.f) && (b3MprEq(s, 1.f) || s < 1.f) && (b3MprIsZero(t) || t > 0.f) && (b3MprEq(t, 1.f) || t < 1.f) && (b3MprEq(t + s, 1.f) || t + s < 1.f))
701 {
702 if (witness)
703 {
704 b3MprVec3Scale(&d1, s);
705 b3MprVec3Scale(&d2, t);
706 b3MprVec3Copy(witness, x0);
707 b3MprVec3Add(witness, &d1);
708 b3MprVec3Add(witness, &d2);
709
710 dist = b3MprVec3Dist2(witness, P);
711 }
712 else
713 {
714 dist = s * s * v;
715 dist += t * t * w;
716 dist += 2.f * s * t * r;
717 dist += 2.f * s * p;
718 dist += 2.f * t * q;
719 dist += u;
720 }
721 }
722 else
723 {
724 dist = _b3MprVec3PointSegmentDist2(P, x0, B, witness);
725
726 dist2 = _b3MprVec3PointSegmentDist2(P, x0, C, &witness2);
727 if (dist2 < dist)
728 {
729 dist = dist2;
730 if (witness)
731 b3MprVec3Copy(witness, &witness2);
732 }
733
734 dist2 = _b3MprVec3PointSegmentDist2(P, B, C, &witness2);
735 if (dist2 < dist)
736 {
737 dist = dist2;
738 if (witness)
739 b3MprVec3Copy(witness, &witness2);
740 }
741 }
742
743 return dist;
744 }
745
b3FindPenetr(int pairIndex,int bodyIndexA,int bodyIndexB,b3ConstArray (b3RigidBodyData_t)cpuBodyBuf,b3ConstArray (b3ConvexPolyhedronData_t)cpuConvexData,b3ConstArray (b3Collidable_t)cpuCollidables,b3ConstArray (b3Float4)cpuVertices,__global b3Float4 * sepAxis,b3MprSimplex_t * portal,float * depth,b3Float4 * pdir,b3Float4 * pos)746 B3_STATIC void b3FindPenetr(int pairIndex, int bodyIndexA, int bodyIndexB, b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
747 b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
748 b3ConstArray(b3Collidable_t) cpuCollidables,
749 b3ConstArray(b3Float4) cpuVertices,
750 __global b3Float4 *sepAxis,
751 b3MprSimplex_t *portal,
752 float *depth, b3Float4 *pdir, b3Float4 *pos)
753 {
754 b3Float4 dir;
755 b3MprSupport_t v4;
756 unsigned long iterations;
757
758 b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
759 b3Float4 *b3mpr_vec3_origin = &zero;
760
761 iterations = 1UL;
762 for (int i = 0; i < B3_MPR_MAX_ITERATIONS; i++)
763 //while (1)
764 {
765 // compute portal direction and obtain next support point
766 b3PortalDir(portal, &dir);
767
768 b3MprSupport(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &dir, &v4);
769
770 // reached tolerance -> find penetration info
771 if (portalReachTolerance(portal, &v4, &dir) || iterations == B3_MPR_MAX_ITERATIONS)
772 {
773 *depth = b3MprVec3PointTriDist2(b3mpr_vec3_origin, &b3MprSimplexPoint(portal, 1)->v, &b3MprSimplexPoint(portal, 2)->v, &b3MprSimplexPoint(portal, 3)->v, pdir);
774 *depth = B3_MPR_SQRT(*depth);
775
776 if (b3MprIsZero((*pdir).x) && b3MprIsZero((*pdir).y) && b3MprIsZero((*pdir).z))
777 {
778 *pdir = dir;
779 }
780 b3MprVec3Normalize(pdir);
781
782 // barycentric coordinates:
783 b3FindPos(portal, pos);
784
785 return;
786 }
787
788 b3ExpandPortal(portal, &v4);
789
790 iterations++;
791 }
792 }
793
b3FindPenetrTouch(b3MprSimplex_t * portal,float * depth,b3Float4 * dir,b3Float4 * pos)794 B3_STATIC void b3FindPenetrTouch(b3MprSimplex_t *portal, float *depth, b3Float4 *dir, b3Float4 *pos)
795 {
796 // Touching contact on portal's v1 - so depth is zero and direction
797 // is unimportant and pos can be guessed
798 *depth = 0.f;
799 b3Float4 zero = b3MakeFloat4(0, 0, 0, 0);
800 b3Float4 *b3mpr_vec3_origin = &zero;
801
802 b3MprVec3Copy(dir, b3mpr_vec3_origin);
803
804 b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
805 b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
806 b3MprVec3Scale(pos, 0.5);
807 }
808
b3FindPenetrSegment(b3MprSimplex_t * portal,float * depth,b3Float4 * dir,b3Float4 * pos)809 B3_STATIC void b3FindPenetrSegment(b3MprSimplex_t *portal,
810 float *depth, b3Float4 *dir, b3Float4 *pos)
811 {
812 // Origin lies on v0-v1 segment.
813 // Depth is distance to v1, direction also and position must be
814 // computed
815
816 b3MprVec3Copy(pos, &b3MprSimplexPoint(portal, 1)->v1);
817 b3MprVec3Add(pos, &b3MprSimplexPoint(portal, 1)->v2);
818 b3MprVec3Scale(pos, 0.5f);
819
820 b3MprVec3Copy(dir, &b3MprSimplexPoint(portal, 1)->v);
821 *depth = B3_MPR_SQRT(b3MprVec3Len2(dir));
822 b3MprVec3Normalize(dir);
823 }
824
b3MprPenetration(int pairIndex,int bodyIndexA,int bodyIndexB,b3ConstArray (b3RigidBodyData_t)cpuBodyBuf,b3ConstArray (b3ConvexPolyhedronData_t)cpuConvexData,b3ConstArray (b3Collidable_t)cpuCollidables,b3ConstArray (b3Float4)cpuVertices,__global b3Float4 * sepAxis,__global int * hasSepAxis,float * depthOut,b3Float4 * dirOut,b3Float4 * posOut)825 inline int b3MprPenetration(int pairIndex, int bodyIndexA, int bodyIndexB,
826 b3ConstArray(b3RigidBodyData_t) cpuBodyBuf,
827 b3ConstArray(b3ConvexPolyhedronData_t) cpuConvexData,
828 b3ConstArray(b3Collidable_t) cpuCollidables,
829 b3ConstArray(b3Float4) cpuVertices,
830 __global b3Float4 *sepAxis,
831 __global int *hasSepAxis,
832 float *depthOut, b3Float4 *dirOut, b3Float4 *posOut)
833 {
834 b3MprSimplex_t portal;
835
836 // if (!hasSepAxis[pairIndex])
837 // return -1;
838
839 hasSepAxis[pairIndex] = 0;
840 int res;
841
842 // Phase 1: Portal discovery
843 res = b3DiscoverPortal(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, hasSepAxis, &portal);
844
845 //sepAxis[pairIndex] = *pdir;//or -dir?
846
847 switch (res)
848 {
849 case 0:
850 {
851 // Phase 2: Portal refinement
852
853 res = b3RefinePortal(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &portal);
854 if (res < 0)
855 return -1;
856
857 // Phase 3. Penetration info
858 b3FindPenetr(pairIndex, bodyIndexA, bodyIndexB, cpuBodyBuf, cpuConvexData, cpuCollidables, cpuVertices, sepAxis, &portal, depthOut, dirOut, posOut);
859 hasSepAxis[pairIndex] = 1;
860 sepAxis[pairIndex] = -*dirOut;
861 break;
862 }
863 case 1:
864 {
865 // Touching contact on portal's v1.
866 b3FindPenetrTouch(&portal, depthOut, dirOut, posOut);
867 break;
868 }
869 case 2:
870 {
871 b3FindPenetrSegment(&portal, depthOut, dirOut, posOut);
872 break;
873 }
874 default:
875 {
876 hasSepAxis[pairIndex] = 0;
877 //if (res < 0)
878 //{
879 // Origin isn't inside portal - no collision.
880 return -1;
881 //}
882 }
883 };
884
885 return 0;
886 };
887
888 #endif //B3_MPR_PENETRATION_H
889