1 #include "pch.h"
2
3 #include "BasicTimer.h"
4 #include "Direct3DApp1.h"
5
6 using namespace Windows::ApplicationModel;
7 using namespace Windows::ApplicationModel::Core;
8 using namespace Windows::ApplicationModel::Activation;
9 using namespace Windows::UI::Core;
10 using namespace Windows::System;
11 using namespace Windows::Foundation;
12 using namespace Windows::Graphics::Display;
13 using namespace concurrency;
14
Direct3DApp1()15 Direct3DApp1::Direct3DApp1()
16 : m_windowClosed(false)
17 , m_windowVisible(true)
18 {
19 }
20
21 void Direct3DApp1::Initialize(CoreApplicationView ^ applicationView)
22 {
23 applicationView->Activated +=
24 ref new TypedEventHandler<CoreApplicationView ^, IActivatedEventArgs ^>(
25 this, &Direct3DApp1::OnActivated);
26
27 CoreApplication::Suspending += ref new EventHandler<SuspendingEventArgs ^>(
28 this, &Direct3DApp1::OnSuspending);
29
30 CoreApplication::Resuming +=
31 ref new EventHandler<Platform::Object ^>(this, &Direct3DApp1::OnResuming);
32
33 m_renderer = ref new CubeRenderer();
34 }
35
36 void Direct3DApp1::SetWindow(CoreWindow ^ window)
37 {
38 window->SizeChanged +=
39 ref new TypedEventHandler<CoreWindow ^, WindowSizeChangedEventArgs ^>(
40 this, &Direct3DApp1::OnWindowSizeChanged);
41
42 window->VisibilityChanged +=
43 ref new TypedEventHandler<CoreWindow ^, VisibilityChangedEventArgs ^>(
44 this, &Direct3DApp1::OnVisibilityChanged);
45
46 window->Closed +=
47 ref new TypedEventHandler<CoreWindow ^, CoreWindowEventArgs ^>(
48 this, &Direct3DApp1::OnWindowClosed);
49
50 #ifndef PHONE
51 window->PointerCursor = ref new CoreCursor(CoreCursorType::Arrow, 0);
52 #endif
53
54 window->PointerPressed +=
55 ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(
56 this, &Direct3DApp1::OnPointerPressed);
57
58 window->PointerMoved +=
59 ref new TypedEventHandler<CoreWindow ^, PointerEventArgs ^>(
60 this, &Direct3DApp1::OnPointerMoved);
61
62 m_renderer->Initialize(CoreWindow::GetForCurrentThread());
63 }
64
65 void Direct3DApp1::Load(Platform::String ^ entryPoint)
66 {
67 }
68
Run()69 void Direct3DApp1::Run()
70 {
71 BasicTimer ^ timer = ref new BasicTimer();
72
73 while (!m_windowClosed) {
74 if (m_windowVisible) {
75 timer->Update();
76 CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(
77 CoreProcessEventsOption::ProcessAllIfPresent);
78 m_renderer->Update(timer->Total, timer->Delta);
79 m_renderer->Render();
80 m_renderer
81 ->Present(); // This call is synchronized to the display frame rate.
82 } else {
83 CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(
84 CoreProcessEventsOption::ProcessOneAndAllPending);
85 }
86 }
87 }
88
Uninitialize()89 void Direct3DApp1::Uninitialize()
90 {
91 }
92
93 void Direct3DApp1::OnWindowSizeChanged(CoreWindow ^ sender,
94 WindowSizeChangedEventArgs ^ args)
95 {
96 m_renderer->UpdateForWindowSizeChange();
97 }
98
99 void Direct3DApp1::OnVisibilityChanged(CoreWindow ^ sender,
100 VisibilityChangedEventArgs ^ args)
101 {
102 m_windowVisible = args->Visible;
103 }
104
105 void Direct3DApp1::OnWindowClosed(CoreWindow ^ sender,
106 CoreWindowEventArgs ^ args)
107 {
108 m_windowClosed = true;
109 }
110
111 void Direct3DApp1::OnPointerPressed(CoreWindow ^ sender,
112 PointerEventArgs ^ args)
113 {
114 // Insert your code here.
115 }
116
117 void Direct3DApp1::OnPointerMoved(CoreWindow ^ sender, PointerEventArgs ^ args)
118 {
119 // Insert your code here.
120 }
121
122 void Direct3DApp1::OnActivated(CoreApplicationView ^ applicationView,
123 IActivatedEventArgs ^ args)
124 {
125 CoreWindow::GetForCurrentThread()->Activate();
126 }
127
128 void Direct3DApp1::OnSuspending(Platform::Object ^ sender,
129 SuspendingEventArgs ^ args)
130 {
131 // Save app state asynchronously after requesting a deferral. Holding a
132 // deferral
133 // indicates that the application is busy performing suspending operations.
134 // Be
135 // aware that a deferral may not be held indefinitely. After about five
136 // seconds,
137 // the app will be forced to exit.
138 SuspendingDeferral ^ deferral = args->SuspendingOperation->GetDeferral();
139 m_renderer->ReleaseResourcesForSuspending();
140
__anonb79ca3b10102() 141 create_task([this, deferral]() {
142 // Insert your code here.
143
144 deferral->Complete();
145 });
146 }
147
148 void Direct3DApp1::OnResuming(Platform::Object ^ sender,
149 Platform::Object ^ args)
150 {
151 // Restore any data or state that was unloaded on suspend. By default, data
152 // and state are persisted when resuming from suspend. Note that this event
153 // does not occur if the app was previously terminated.
154 m_renderer->CreateWindowSizeDependentResources();
155 }
156
157 IFrameworkView ^ Direct3DApplicationSource::CreateView()
158 {
159 return ref new Direct3DApp1();
160 }
161
162 [Platform::MTAThread] int main(Platform::Array<Platform::String ^> ^)
163 {
164 auto direct3DApplicationSource = ref new Direct3DApplicationSource();
165 CoreApplication::Run(direct3DApplicationSource);
166 return 0;
167 }
168