1 /*************************************************************************/ 2 /* rasterizer_gles2.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef RASTERIZERGLES2_H 32 #define RASTERIZERGLES2_H 33 34 #include "rasterizer_canvas_gles2.h" 35 #include "rasterizer_scene_gles2.h" 36 #include "rasterizer_storage_gles2.h" 37 #include "servers/visual/rasterizer.h" 38 39 class RasterizerGLES2 : public Rasterizer { 40 41 static Rasterizer *_create_current(); 42 43 RasterizerStorageGLES2 *storage; 44 RasterizerCanvasGLES2 *canvas; 45 RasterizerSceneGLES2 *scene; 46 47 double time_total; 48 float time_scale; 49 50 public: 51 virtual RasterizerStorage *get_storage(); 52 virtual RasterizerCanvas *get_canvas(); 53 virtual RasterizerScene *get_scene(); 54 55 virtual void set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter = true); 56 virtual void set_shader_time_scale(float p_scale); 57 58 virtual void initialize(); 59 virtual void begin_frame(double frame_step); 60 virtual void set_current_render_target(RID p_render_target); 61 virtual void restore_render_target(bool p_3d_was_drawn); 62 virtual void clear_render_target(const Color &p_color); 63 virtual void blit_render_target_to_screen(RID p_render_target, const Rect2 &p_screen_rect, int p_screen = 0); 64 virtual void output_lens_distorted_to_screen(RID p_render_target, const Rect2 &p_screen_rect, float p_k1, float p_k2, const Vector2 &p_eye_center, float p_oversample); 65 virtual void end_frame(bool p_swap_buffers); 66 virtual void finalize(); 67 68 static Error is_viable(); 69 static void make_current(); 70 static void register_config(); 71 is_low_end()72 virtual bool is_low_end() const { return true; } 73 74 RasterizerGLES2(); 75 ~RasterizerGLES2(); 76 }; 77 78 #endif // RASTERIZERGLES2_H 79