1 /*************************************************************************/ 2 /* collision_object_2d.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef COLLISION_OBJECT_2D_H 32 #define COLLISION_OBJECT_2D_H 33 34 #include "scene/2d/node_2d.h" 35 #include "scene/resources/shape_2d.h" 36 37 class CollisionObject2D : public Node2D { 38 39 GDCLASS(CollisionObject2D, Node2D); 40 41 bool area; 42 RID rid; 43 bool pickable; 44 45 struct ShapeData { 46 47 Object *owner; 48 Transform2D xform; 49 struct Shape { 50 Ref<Shape2D> shape; 51 int index; 52 }; 53 54 Vector<Shape> shapes; 55 bool disabled; 56 bool one_way_collision; 57 float one_way_collision_margin; 58 ShapeDataShapeData59 ShapeData() { 60 disabled = false; 61 one_way_collision = false; 62 one_way_collision_margin = 0; 63 owner = NULL; 64 } 65 }; 66 67 int total_subshapes; 68 69 Map<uint32_t, ShapeData> shapes; 70 bool only_update_transform_changes; //this is used for sync physics in KinematicBody 71 72 protected: 73 CollisionObject2D(RID p_rid, bool p_area); 74 75 void _notification(int p_what); 76 static void _bind_methods(); 77 78 void _update_pickable(); 79 friend class Viewport; 80 void _input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape); 81 void _mouse_enter(); 82 void _mouse_exit(); 83 84 void set_only_update_transform_changes(bool p_enable); 85 86 public: 87 uint32_t create_shape_owner(Object *p_owner); 88 void remove_shape_owner(uint32_t owner); 89 void get_shape_owners(List<uint32_t> *r_owners); 90 Array _get_shape_owners(); 91 92 void shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform); 93 Transform2D shape_owner_get_transform(uint32_t p_owner) const; 94 Object *shape_owner_get_owner(uint32_t p_owner) const; 95 96 void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled); 97 bool is_shape_owner_disabled(uint32_t p_owner) const; 98 99 void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable); 100 bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const; 101 102 void shape_owner_set_one_way_collision_margin(uint32_t p_owner, float p_margin); 103 float get_shape_owner_one_way_collision_margin(uint32_t p_owner) const; 104 105 void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape); 106 int shape_owner_get_shape_count(uint32_t p_owner) const; 107 Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const; 108 int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const; 109 110 void shape_owner_remove_shape(uint32_t p_owner, int p_shape); 111 void shape_owner_clear_shapes(uint32_t p_owner); 112 113 uint32_t shape_find_owner(int p_shape_index) const; 114 115 void set_pickable(bool p_enabled); 116 bool is_pickable() const; 117 118 String get_configuration_warning() const; 119 get_rid()120 _FORCE_INLINE_ RID get_rid() const { return rid; } 121 122 CollisionObject2D(); 123 ~CollisionObject2D(); 124 }; 125 126 #endif // COLLISION_OBJECT_2D_H 127