1 /*************************************************************************/
2 /*  world_environment.h                                                  */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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30 
31 #ifndef SCENARIO_FX_H
32 #define SCENARIO_FX_H
33 
34 #include "scene/3d/spatial.h"
35 
36 class WorldEnvironment : public Node {
37 
38 	GDCLASS(WorldEnvironment, Node);
39 
40 	Ref<Environment> environment;
41 
42 protected:
43 	void _notification(int p_what);
44 	static void _bind_methods();
45 
46 public:
47 	void set_environment(const Ref<Environment> &p_environment);
48 	Ref<Environment> get_environment() const;
49 
50 	String get_configuration_warning() const;
51 
52 	WorldEnvironment();
53 };
54 
55 #endif
56