1 /*************************************************************************/
2 /*  viewport_container.h                                                 */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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30 
31 #ifndef VIEWPORTCONTAINER_H
32 #define VIEWPORTCONTAINER_H
33 
34 #include "scene/gui/container.h"
35 
36 class ViewportContainer : public Container {
37 
38 	GDCLASS(ViewportContainer, Container);
39 
40 	bool stretch;
41 	int shrink;
42 
43 protected:
44 	void _notification(int p_what);
45 	static void _bind_methods();
46 
47 public:
48 	void set_stretch(bool p_enable);
49 	bool is_stretch_enabled() const;
50 
51 	void _input(const Ref<InputEvent> &p_event);
52 	void _unhandled_input(const Ref<InputEvent> &p_event);
53 	void set_stretch_shrink(int p_shrink);
54 	int get_stretch_shrink() const;
55 
56 	virtual Size2 get_minimum_size() const;
57 
58 	ViewportContainer();
59 };
60 
61 #endif // VIEWPORTCONTAINER_H
62