1 /*************************************************************************/ 2 /* visual_script_property_selector.h */ 3 /*************************************************************************/ 4 /* This file is part of: */ 5 /* GODOT ENGINE */ 6 /* https://godotengine.org */ 7 /*************************************************************************/ 8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ 9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ 10 /* */ 11 /* Permission is hereby granted, free of charge, to any person obtaining */ 12 /* a copy of this software and associated documentation files (the */ 13 /* "Software"), to deal in the Software without restriction, including */ 14 /* without limitation the rights to use, copy, modify, merge, publish, */ 15 /* distribute, sublicense, and/or sell copies of the Software, and to */ 16 /* permit persons to whom the Software is furnished to do so, subject to */ 17 /* the following conditions: */ 18 /* */ 19 /* The above copyright notice and this permission notice shall be */ 20 /* included in all copies or substantial portions of the Software. */ 21 /* */ 22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ 23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ 24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ 26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ 27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ 28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ 29 /*************************************************************************/ 30 31 #ifndef VISUALSCRIPT_PROPERTYSELECTOR_H 32 #define VISUALSCRIPT_PROPERTYSELECTOR_H 33 34 #include "editor/editor_help.h" 35 #include "editor/property_editor.h" 36 #include "scene/gui/rich_text_label.h" 37 38 class VisualScriptPropertySelector : public ConfirmationDialog { 39 GDCLASS(VisualScriptPropertySelector, ConfirmationDialog); 40 41 LineEdit *search_box; 42 Tree *search_options; 43 44 void _update_search(); 45 46 void create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text); 47 48 void get_visual_node_names(const String &root_filter, const Set<String> &p_modifiers, bool &found, TreeItem *const root, LineEdit *const search_box); 49 50 void _sbox_input(const Ref<InputEvent> &p_ie); 51 52 void _confirmed(); 53 void _text_changed(const String &p_newtext); 54 55 EditorHelpBit *help_bit; 56 57 bool properties; 58 bool visual_script_generic; 59 bool connecting; 60 String selected; 61 Variant::Type type; 62 String base_type; 63 ObjectID script; 64 Object *instance; 65 bool virtuals_only; 66 bool seq_connect; 67 68 void _item_selected(); 69 70 Vector<Variant::Type> type_filter; 71 72 protected: 73 void _notification(int p_what); 74 static void _bind_methods(); 75 76 public: 77 void select_method_from_base_type(const String &p_base, const String &p_current = "", const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true); 78 void select_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false, bool p_seq_connect = false, const bool p_connecting = true, bool clear_text = true); 79 void select_from_script(const Ref<Script> &p_script, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); 80 void select_from_basic_type(Variant::Type p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); 81 void select_from_action(const String &p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); 82 void select_from_instance(Object *p_instance, const String &p_current = "", const bool p_connecting = true, const String &p_basetype = "", bool clear_text = true); 83 void select_from_visual_script(const String &p_base, const bool p_connecting = true, bool clear_text = true); 84 85 void show_window(float p_screen_ratio); 86 87 void set_type_filter(const Vector<Variant::Type> &p_type_filter); 88 89 VisualScriptPropertySelector(); 90 }; 91 92 #endif // VISUALSCRIPT_PROPERTYSELECTOR_H 93