1 /*************************************************************************/
2 /*  visual_script_property_selector.h                                    */
3 /*************************************************************************/
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29 /*************************************************************************/
30 
31 #ifndef VISUALSCRIPT_PROPERTYSELECTOR_H
32 #define VISUALSCRIPT_PROPERTYSELECTOR_H
33 
34 #include "editor/editor_help.h"
35 #include "editor/property_editor.h"
36 #include "scene/gui/rich_text_label.h"
37 
38 class VisualScriptPropertySelector : public ConfirmationDialog {
39 	GDCLASS(VisualScriptPropertySelector, ConfirmationDialog);
40 
41 	LineEdit *search_box;
42 	Tree *search_options;
43 
44 	void _update_search();
45 
46 	void create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text);
47 
48 	void get_visual_node_names(const String &root_filter, const Set<String> &p_modifiers, bool &found, TreeItem *const root, LineEdit *const search_box);
49 
50 	void _sbox_input(const Ref<InputEvent> &p_ie);
51 
52 	void _confirmed();
53 	void _text_changed(const String &p_newtext);
54 
55 	EditorHelpBit *help_bit;
56 
57 	bool properties;
58 	bool visual_script_generic;
59 	bool connecting;
60 	String selected;
61 	Variant::Type type;
62 	String base_type;
63 	ObjectID script;
64 	Object *instance;
65 	bool virtuals_only;
66 	bool seq_connect;
67 
68 	void _item_selected();
69 
70 	Vector<Variant::Type> type_filter;
71 
72 protected:
73 	void _notification(int p_what);
74 	static void _bind_methods();
75 
76 public:
77 	void select_method_from_base_type(const String &p_base, const String &p_current = "", const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true);
78 	void select_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false, bool p_seq_connect = false, const bool p_connecting = true, bool clear_text = true);
79 	void select_from_script(const Ref<Script> &p_script, const String &p_current = "", const bool p_connecting = true, bool clear_text = true);
80 	void select_from_basic_type(Variant::Type p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true);
81 	void select_from_action(const String &p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true);
82 	void select_from_instance(Object *p_instance, const String &p_current = "", const bool p_connecting = true, const String &p_basetype = "", bool clear_text = true);
83 	void select_from_visual_script(const String &p_base, const bool p_connecting = true, bool clear_text = true);
84 
85 	void show_window(float p_screen_ratio);
86 
87 	void set_type_filter(const Vector<Variant::Type> &p_type_filter);
88 
89 	VisualScriptPropertySelector();
90 };
91 
92 #endif // VISUALSCRIPT_PROPERTYSELECTOR_H
93