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2 /*  space_sw.h                                                           */
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30 
31 #ifndef SPACE_SW_H
32 #define SPACE_SW_H
33 
34 #include "area_pair_sw.h"
35 #include "area_sw.h"
36 #include "body_pair_sw.h"
37 #include "body_sw.h"
38 #include "broad_phase_sw.h"
39 #include "collision_object_sw.h"
40 #include "core/hash_map.h"
41 #include "core/project_settings.h"
42 #include "core/typedefs.h"
43 
44 class PhysicsDirectSpaceStateSW : public PhysicsDirectSpaceState {
45 
46 	GDCLASS(PhysicsDirectSpaceStateSW, PhysicsDirectSpaceState);
47 
48 public:
49 	SpaceSW *space;
50 
51 	virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
52 	virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false);
53 	virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
54 	virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &p_closest_safe, real_t &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = NULL);
55 	virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
56 	virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false);
57 	virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
58 
59 	PhysicsDirectSpaceStateSW();
60 };
61 
62 class SpaceSW : public RID_Data {
63 
64 public:
65 	enum ElapsedTime {
66 		ELAPSED_TIME_INTEGRATE_FORCES,
67 		ELAPSED_TIME_GENERATE_ISLANDS,
68 		ELAPSED_TIME_SETUP_CONSTRAINTS,
69 		ELAPSED_TIME_SOLVE_CONSTRAINTS,
70 		ELAPSED_TIME_INTEGRATE_VELOCITIES,
71 		ELAPSED_TIME_MAX
72 
73 	};
74 
75 private:
76 	uint64_t elapsed_time[ELAPSED_TIME_MAX];
77 
78 	PhysicsDirectSpaceStateSW *direct_access;
79 	RID self;
80 
81 	BroadPhaseSW *broadphase;
82 	SelfList<BodySW>::List active_list;
83 	SelfList<BodySW>::List inertia_update_list;
84 	SelfList<BodySW>::List state_query_list;
85 	SelfList<AreaSW>::List monitor_query_list;
86 	SelfList<AreaSW>::List area_moved_list;
87 
88 	static void *_broadphase_pair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_self);
89 	static void _broadphase_unpair(CollisionObjectSW *A, int p_subindex_A, CollisionObjectSW *B, int p_subindex_B, void *p_data, void *p_self);
90 
91 	Set<CollisionObjectSW *> objects;
92 
93 	AreaSW *area;
94 
95 	real_t contact_recycle_radius;
96 	real_t contact_max_separation;
97 	real_t contact_max_allowed_penetration;
98 	real_t constraint_bias;
99 	real_t test_motion_min_contact_depth;
100 
101 	enum {
102 
103 		INTERSECTION_QUERY_MAX = 2048
104 	};
105 
106 	CollisionObjectSW *intersection_query_results[INTERSECTION_QUERY_MAX];
107 	int intersection_query_subindex_results[INTERSECTION_QUERY_MAX];
108 
109 	real_t body_linear_velocity_sleep_threshold;
110 	real_t body_angular_velocity_sleep_threshold;
111 	real_t body_time_to_sleep;
112 	real_t body_angular_velocity_damp_ratio;
113 
114 	bool locked;
115 
116 	int island_count;
117 	int active_objects;
118 	int collision_pairs;
119 
120 	RID static_global_body;
121 
122 	Vector<Vector3> contact_debug;
123 	int contact_debug_count;
124 
125 	friend class PhysicsDirectSpaceStateSW;
126 
127 	int _cull_aabb_for_body(BodySW *p_body, const AABB &p_aabb);
128 
129 public:
set_self(const RID & p_self)130 	_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
get_self()131 	_FORCE_INLINE_ RID get_self() const { return self; }
132 
set_default_area(AreaSW * p_area)133 	void set_default_area(AreaSW *p_area) { area = p_area; }
get_default_area()134 	AreaSW *get_default_area() const { return area; }
135 
136 	const SelfList<BodySW>::List &get_active_body_list() const;
137 	void body_add_to_active_list(SelfList<BodySW> *p_body);
138 	void body_remove_from_active_list(SelfList<BodySW> *p_body);
139 	void body_add_to_inertia_update_list(SelfList<BodySW> *p_body);
140 	void body_remove_from_inertia_update_list(SelfList<BodySW> *p_body);
141 
142 	void body_add_to_state_query_list(SelfList<BodySW> *p_body);
143 	void body_remove_from_state_query_list(SelfList<BodySW> *p_body);
144 
145 	void area_add_to_monitor_query_list(SelfList<AreaSW> *p_area);
146 	void area_remove_from_monitor_query_list(SelfList<AreaSW> *p_area);
147 	void area_add_to_moved_list(SelfList<AreaSW> *p_area);
148 	void area_remove_from_moved_list(SelfList<AreaSW> *p_area);
149 	const SelfList<AreaSW>::List &get_moved_area_list() const;
150 
151 	BroadPhaseSW *get_broadphase();
152 
153 	void add_object(CollisionObjectSW *p_object);
154 	void remove_object(CollisionObjectSW *p_object);
155 	const Set<CollisionObjectSW *> &get_objects() const;
156 
get_contact_recycle_radius()157 	_FORCE_INLINE_ real_t get_contact_recycle_radius() const { return contact_recycle_radius; }
get_contact_max_separation()158 	_FORCE_INLINE_ real_t get_contact_max_separation() const { return contact_max_separation; }
get_contact_max_allowed_penetration()159 	_FORCE_INLINE_ real_t get_contact_max_allowed_penetration() const { return contact_max_allowed_penetration; }
get_constraint_bias()160 	_FORCE_INLINE_ real_t get_constraint_bias() const { return constraint_bias; }
get_body_linear_velocity_sleep_threshold()161 	_FORCE_INLINE_ real_t get_body_linear_velocity_sleep_threshold() const { return body_linear_velocity_sleep_threshold; }
get_body_angular_velocity_sleep_threshold()162 	_FORCE_INLINE_ real_t get_body_angular_velocity_sleep_threshold() const { return body_angular_velocity_sleep_threshold; }
get_body_time_to_sleep()163 	_FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; }
get_body_angular_velocity_damp_ratio()164 	_FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; }
165 
166 	void update();
167 	void setup();
168 	void call_queries();
169 
170 	bool is_locked() const;
171 	void lock();
172 	void unlock();
173 
174 	void set_param(PhysicsServer::SpaceParameter p_param, real_t p_value);
175 	real_t get_param(PhysicsServer::SpaceParameter p_param) const;
176 
set_island_count(int p_island_count)177 	void set_island_count(int p_island_count) { island_count = p_island_count; }
get_island_count()178 	int get_island_count() const { return island_count; }
179 
set_active_objects(int p_active_objects)180 	void set_active_objects(int p_active_objects) { active_objects = p_active_objects; }
get_active_objects()181 	int get_active_objects() const { return active_objects; }
182 
get_collision_pairs()183 	int get_collision_pairs() const { return collision_pairs; }
184 
185 	PhysicsDirectSpaceStateSW *get_direct_state();
186 
set_debug_contacts(int p_amount)187 	void set_debug_contacts(int p_amount) { contact_debug.resize(p_amount); }
is_debugging_contacts()188 	_FORCE_INLINE_ bool is_debugging_contacts() const { return !contact_debug.empty(); }
add_debug_contact(const Vector3 & p_contact)189 	_FORCE_INLINE_ void add_debug_contact(const Vector3 &p_contact) {
190 		if (contact_debug_count < contact_debug.size()) contact_debug.write[contact_debug_count++] = p_contact;
191 	}
get_debug_contacts()192 	_FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contact_debug; }
get_debug_contact_count()193 	_FORCE_INLINE_ int get_debug_contact_count() { return contact_debug_count; }
194 
set_static_global_body(RID p_body)195 	void set_static_global_body(RID p_body) { static_global_body = p_body; }
get_static_global_body()196 	RID get_static_global_body() { return static_global_body; }
197 
set_elapsed_time(ElapsedTime p_time,uint64_t p_msec)198 	void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; }
get_elapsed_time(ElapsedTime p_time)199 	uint64_t get_elapsed_time(ElapsedTime p_time) const { return elapsed_time[p_time]; }
200 
201 	int test_body_ray_separation(BodySW *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer::SeparationResult *r_results, int p_result_max, real_t p_margin);
202 	bool test_body_motion(BodySW *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, real_t p_margin, PhysicsServer::MotionResult *r_result, bool p_exclude_raycast_shapes);
203 
204 	SpaceSW();
205 	~SpaceSW();
206 };
207 
208 #endif // SPACE__SW_H
209