1 /*************************************************************************/
2 /*  animation_cache.cpp                                                  */
3 /*************************************************************************/
4 /*                       This file is part of:                           */
5 /*                           GODOT ENGINE                                */
6 /*                      https://godotengine.org                          */
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8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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29 /*************************************************************************/
30 #include "animation_cache.h"
31 
_node_exit_tree(Node * p_node)32 void AnimationCache::_node_exit_tree(Node *p_node) {
33 
34 	//it is one shot, so it disconnects upon arrival
35 
36 	ERR_FAIL_COND(!connected_nodes.has(p_node));
37 
38 	connected_nodes.erase(p_node);
39 
40 	for (int i = 0; i < path_cache.size(); i++) {
41 
42 		if (path_cache[i].node != p_node)
43 			continue;
44 
45 		path_cache[i].valid = false; //invalidate path cache
46 	}
47 }
48 
_animation_changed()49 void AnimationCache::_animation_changed() {
50 
51 	_clear_cache();
52 }
53 
_clear_cache()54 void AnimationCache::_clear_cache() {
55 
56 	while (connected_nodes.size()) {
57 
58 		connected_nodes.front()->get()->disconnect("exit_tree", this, "_node_exit_tree");
59 		connected_nodes.erase(connected_nodes.front());
60 	}
61 	path_cache.clear();
62 	cache_valid = false;
63 	cache_dirty = true;
64 }
65 
_update_cache()66 void AnimationCache::_update_cache() {
67 
68 	cache_valid = false;
69 
70 	ERR_FAIL_COND(!root);
71 	ERR_FAIL_COND(!root->is_inside_tree());
72 	ERR_FAIL_COND(animation.is_null());
73 
74 	for (int i = 0; i < animation->get_track_count(); i++) {
75 
76 		NodePath np = animation->track_get_path(i);
77 
78 		Node *node = root->get_node(np);
79 		if (!node) {
80 
81 			path_cache.push_back(Path());
82 			ERR_EXPLAIN("Invalid Track Path in Animation: " + np);
83 			ERR_CONTINUE(!node);
84 		}
85 
86 		Path path;
87 
88 		Ref<Resource> res;
89 
90 		if (np.get_subname_count()) {
91 
92 			if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) {
93 
94 				path_cache.push_back(Path());
95 				ERR_EXPLAIN("Transform tracks can't have a subpath: " + np);
96 				ERR_CONTINUE(animation->track_get_type(i) == Animation::TYPE_TRANSFORM);
97 			}
98 
99 			RES res;
100 
101 			for (int j = 0; j < np.get_subname_count(); j++) {
102 				res = j == 0 ? node->get(np.get_subname(j)) : res->get(np.get_subname(j));
103 				if (res.is_null())
104 					break;
105 			}
106 
107 			if (res.is_null()) {
108 
109 				path_cache.push_back(Path());
110 				ERR_EXPLAIN("Invalid Track SubPath in Animation: " + np);
111 				ERR_CONTINUE(res.is_null());
112 			}
113 
114 			path.resource = res;
115 			path.object = res.ptr();
116 
117 		} else {
118 
119 			if (animation->track_get_type(i) == Animation::TYPE_TRANSFORM) {
120 				StringName property = np.get_property();
121 				String ps = property;
122 
123 				Spatial *sp = node->cast_to<Spatial>();
124 
125 				if (!sp) {
126 
127 					path_cache.push_back(Path());
128 					ERR_EXPLAIN("Transform track not of type Spatial: " + np);
129 					ERR_CONTINUE(!sp);
130 				}
131 
132 				if (ps != "") {
133 
134 					Skeleton *sk = node->cast_to<Skeleton>();
135 					if (!sk) {
136 
137 						path_cache.push_back(Path());
138 						ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton!: " + np);
139 						ERR_CONTINUE(!sk);
140 					}
141 
142 					int idx = sk->find_bone(ps);
143 					if (idx == -1) {
144 
145 						path_cache.push_back(Path());
146 						ERR_EXPLAIN("Property defined in Transform track, but not a Skeleton Bone!: " + np);
147 						ERR_CONTINUE(idx == -1);
148 					}
149 
150 					path.bone_idx = idx;
151 					path.skeleton = sk;
152 				}
153 
154 				path.spatial = sp;
155 			}
156 
157 			path.node = node;
158 			path.object = node;
159 		}
160 
161 		if (animation->track_get_type(i) == Animation::TYPE_VALUE) {
162 
163 			if (np.get_property().operator String() == "") {
164 
165 				path_cache.push_back(Path());
166 				ERR_EXPLAIN("Value Track lacks property: " + np);
167 				ERR_CONTINUE(np.get_property().operator String() == "");
168 			}
169 
170 			path.property = np.get_property();
171 
172 		} else if (animation->track_get_type(i) == Animation::TYPE_METHOD) {
173 
174 			if (np.get_property().operator String() != "") {
175 
176 				path_cache.push_back(Path());
177 				ERR_EXPLAIN("Method Track has property: " + np);
178 				ERR_CONTINUE(np.get_property().operator String() != "");
179 			}
180 		}
181 
182 		path.valid = true;
183 
184 		path_cache.push_back(path);
185 
186 		if (!connected_nodes.has(path.node)) {
187 			connected_nodes.insert(path.node);
188 			path.node->connect("exit_tree", this, "_node_exit_tree", Node::make_binds(path.node), CONNECT_ONESHOT);
189 		}
190 	}
191 
192 	cache_dirty = false;
193 	cache_valid = true;
194 }
195 
set_track_transform(int p_idx,const Transform & p_transform)196 void AnimationCache::set_track_transform(int p_idx, const Transform &p_transform) {
197 
198 	if (cache_dirty)
199 		_update_cache();
200 
201 	ERR_FAIL_COND(!cache_valid);
202 	ERR_FAIL_INDEX(p_idx, path_cache.size());
203 	Path &p = path_cache[p_idx];
204 	if (!p.valid)
205 		return;
206 
207 	ERR_FAIL_COND(!p.node);
208 	ERR_FAIL_COND(!p.spatial);
209 
210 	if (p.skeleton) {
211 		p.skeleton->set_bone_pose(p.bone_idx, p_transform);
212 	} else {
213 		p.spatial->set_transform(p_transform);
214 	}
215 }
216 
set_track_value(int p_idx,const Variant & p_value)217 void AnimationCache::set_track_value(int p_idx, const Variant &p_value) {
218 
219 	if (cache_dirty)
220 		_update_cache();
221 
222 	ERR_FAIL_COND(!cache_valid);
223 	ERR_FAIL_INDEX(p_idx, path_cache.size());
224 	Path &p = path_cache[p_idx];
225 	if (!p.valid)
226 		return;
227 
228 	ERR_FAIL_COND(!p.object);
229 	p.object->set(p.property, p_value);
230 }
231 
call_track(int p_idx,const StringName & p_method,const Variant ** p_args,int p_argcount,Variant::CallError & r_error)232 void AnimationCache::call_track(int p_idx, const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
233 
234 	if (cache_dirty)
235 		_update_cache();
236 
237 	ERR_FAIL_COND(!cache_valid);
238 	ERR_FAIL_INDEX(p_idx, path_cache.size());
239 	Path &p = path_cache[p_idx];
240 	if (!p.valid)
241 		return;
242 
243 	ERR_FAIL_COND(!p.object);
244 	p.object->call(p_method, p_args, p_argcount, r_error);
245 }
246 
set_all(float p_time,float p_delta)247 void AnimationCache::set_all(float p_time, float p_delta) {
248 
249 	if (cache_dirty)
250 		_update_cache();
251 
252 	ERR_FAIL_COND(!cache_valid);
253 
254 	int tc = animation->get_track_count();
255 	for (int i = 0; i < tc; i++) {
256 
257 		switch (animation->track_get_type(i)) {
258 
259 			case Animation::TYPE_TRANSFORM: {
260 
261 				Vector3 loc, scale;
262 				Quat rot;
263 				animation->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
264 				Transform tr(Matrix3(rot), loc);
265 				tr.basis.scale(scale);
266 
267 				set_track_transform(i, tr);
268 
269 			} break;
270 			case Animation::TYPE_VALUE: {
271 
272 				if (animation->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (animation->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE && p_delta == 0)) {
273 					Variant v = animation->value_track_interpolate(i, p_time);
274 					set_track_value(i, v);
275 				} else {
276 
277 					List<int> indices;
278 					animation->value_track_get_key_indices(i, p_time, p_delta, &indices);
279 
280 					for (List<int>::Element *E = indices.front(); E; E = E->next()) {
281 
282 						Variant v = animation->track_get_key_value(i, E->get());
283 						set_track_value(i, v);
284 					}
285 				}
286 
287 			} break;
288 			case Animation::TYPE_METHOD: {
289 
290 				List<int> indices;
291 				animation->method_track_get_key_indices(i, p_time, p_delta, &indices);
292 
293 				for (List<int>::Element *E = indices.front(); E; E = E->next()) {
294 
295 					Vector<Variant> args = animation->method_track_get_params(i, E->get());
296 					StringName name = animation->method_track_get_name(i, E->get());
297 					Variant::CallError err;
298 
299 					if (!args.size()) {
300 
301 						call_track(i, name, NULL, 0, err);
302 					} else {
303 
304 						Vector<Variant *> argptrs;
305 						argptrs.resize(args.size());
306 						for (int j = 0; j < args.size(); j++) {
307 
308 							argptrs[j] = &args[j];
309 						}
310 
311 						call_track(i, name, (const Variant **)&argptrs[0], args.size(), err);
312 					}
313 				}
314 
315 			} break;
316 			default: {}
317 		}
318 	}
319 }
320 
set_animation(const Ref<Animation> & p_animation)321 void AnimationCache::set_animation(const Ref<Animation> &p_animation) {
322 
323 	_clear_cache();
324 
325 	if (animation.is_valid())
326 		animation->disconnect("changed", this, "_animation_changed");
327 
328 	animation = p_animation;
329 
330 	if (animation.is_valid())
331 		animation->connect("changed", this, "_animation_changed");
332 }
333 
_bind_methods()334 void AnimationCache::_bind_methods() {
335 
336 	ObjectTypeDB::bind_method(_MD("_node_exit_tree"), &AnimationCache::_node_exit_tree);
337 	ObjectTypeDB::bind_method(_MD("_animation_changed"), &AnimationCache::_animation_changed);
338 }
339 
set_root(Node * p_root)340 void AnimationCache::set_root(Node *p_root) {
341 
342 	_clear_cache();
343 	root = p_root;
344 }
345 
AnimationCache()346 AnimationCache::AnimationCache() {
347 
348 	root = NULL;
349 	cache_dirty = true;
350 	cache_valid = false;
351 }
352