1 /*************************************************************************/
2 /* plane_shape.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* https://godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
10 /* */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the */
13 /* "Software"), to deal in the Software without restriction, including */
14 /* without limitation the rights to use, copy, modify, merge, publish, */
15 /* distribute, sublicense, and/or sell copies of the Software, and to */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions: */
18 /* */
19 /* The above copyright notice and this permission notice shall be */
20 /* included in all copies or substantial portions of the Software. */
21 /* */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29 /*************************************************************************/
30 #include "plane_shape.h"
31
32 #include "servers/physics_server.h"
33
_gen_debug_mesh_lines()34 Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() {
35
36 Plane p = get_plane();
37 Vector<Vector3> points;
38
39 Vector3 n1 = p.get_any_perpendicular_normal();
40 Vector3 n2 = p.normal.cross(n1).normalized();
41
42 Vector3 pface[4] = {
43 p.normal * p.d + n1 * 10.0 + n2 * 10.0,
44 p.normal * p.d + n1 * 10.0 + n2 * -10.0,
45 p.normal * p.d + n1 * -10.0 + n2 * -10.0,
46 p.normal * p.d + n1 * -10.0 + n2 * 10.0,
47 };
48
49 points.push_back(pface[0]);
50 points.push_back(pface[1]);
51 points.push_back(pface[1]);
52 points.push_back(pface[2]);
53 points.push_back(pface[2]);
54 points.push_back(pface[3]);
55 points.push_back(pface[3]);
56 points.push_back(pface[0]);
57 points.push_back(p.normal * p.d);
58 points.push_back(p.normal * p.d + p.normal * 3);
59
60 return points;
61 }
62
_update_shape()63 void PlaneShape::_update_shape() {
64
65 PhysicsServer::get_singleton()->shape_set_data(get_shape(), plane);
66 }
67
set_plane(Plane p_plane)68 void PlaneShape::set_plane(Plane p_plane) {
69
70 plane = p_plane;
71 _update_shape();
72 notify_change_to_owners();
73 _change_notify("plane");
74 }
75
get_plane() const76 Plane PlaneShape::get_plane() const {
77
78 return plane;
79 }
80
_bind_methods()81 void PlaneShape::_bind_methods() {
82
83 ObjectTypeDB::bind_method(_MD("set_plane", "plane"), &PlaneShape::set_plane);
84 ObjectTypeDB::bind_method(_MD("get_plane"), &PlaneShape::get_plane);
85
86 ADD_PROPERTY(PropertyInfo(Variant::PLANE, "plane"), _SCS("set_plane"), _SCS("get_plane"));
87 }
88
PlaneShape()89 PlaneShape::PlaneShape() :
90 Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_PLANE)) {
91
92 set_plane(Plane(0, 1, 0, 0));
93 }
94